SpartanNerd Review…Dual Deck Anthology Matchup- “Jace Vs. Chandra”

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I have been more familiar with the cards in this deck than in say, Elves vs. Goblins or Divine vs. Demonic.  I have been exposed to this set because my brother owns a copy.  So the whole thing is an exercise in review for me.  Still, it is fun to see it completely unmodified.  (My brother tweaked his decks.)

First, the unboxing.  This is the only time that the unboxing was really different.  Chandra’s box had some extra materials inside…

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The white thing is what we’ve all seen at this point.  A quick start guide to playing Magic.  I normally point out how I throw this away.  But if for instance, someone bought the Dual Deck anthology as a gift for someone who didn’t know how to play then this could be super valuable.  I think it would have been better if they packaged it in a different and more conspicuous way, though.  For instance, I just unboxed these cards today and found it.  I have had the Dual Deck Anthology since the day it came out! (Dec 5, over two weeks ago!)

The blue thing is basically the poster that was on the back of the Dual Decks Anthology…but this time with more biographical information and information about the story context each dual deck represented during the course of the story of Magic the Gathering.

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The art on the deck boxes is really cool…a big foil picture featuring the key cards, this time Chandra Nalaar and Jace Beleren.

I am going to complain big time about the paper clasps on these boxes.  If we pay $100 for a product like this then the clasp should be better.  That paper slot system just tears up too easily.  I already mentioned this before when I did my initial unboxing, but in the case of Jace vs. Chandra, neither box can function correctly.  They can hold the sixty cards plus a few tokens sleeved.  But the box only stays closed if cajoled to do so.  I am going to apply some velcro…

As with Garruk vs. Liliana, I am giving you a video again of what I saw after removing the cellophane…This time both together in the same film.

Jace Beleren

Jace gets a nickname…”Baby Jace.”  Not really sure what that is about, except that maybe it is supposed to be Jace in his early career.  This card is good for card draw.  His +2 gets both players a card.  His -1 gets only you a card, (or the rare corner case where you get in the final “mill” against your opponent.  But his -10 mills 20 cards for someone.  It is probably safe to say Jace will never get to -10, Chandra will burn him off anytime he gets close.  So this card is probably good to +2 once, and -1 after that.  Might as well forget that -10 ability.  It isn’t useful for you.  And Jace’s deck isn’t a mill deck.

Jace’s deck is NOT a classic control deck, as you might expect.  (If it were, it wouldn’t be a fun matchup against Chandra, in my opinion.)  There are a few counterspells, (actually “Counterspell!”) but besides that, the deck relies more on Morph.  There are several blue morph creatures in this deck…I counted 8!  So Chandra is going to have a hard time deciding whether or not to burn off the morphs, or wait and see what bad thing for her is going to happen.

The deck also features two other mechanics really well, Evoke and Suspend.  Ancestral Vision is the main card you are going to suspend.  Exile it for one blue at the beginning of the game, and just about the time when you need it, at the beginning of your upkeep you get three bonus cards.

And then there is Mulldrifter.  I need to play with this guy more outside of Jace vs. Chandra.  Mulldrifter evokes and you draw two cards.  So…try re-animating this guy!  (Jace can’t do it.)

The other thing I would like to say about this deck that was surprisingly fun was the unconventional mana costs of cards or abilities.  The least of which is suspend, some cards just ask you to return islands to your hand instead of paying a huge cost!

If there is a game finisher in the deck, it is Guile.  Guile lets you play free counter magic.  But that isn’t all that relevant.  What is relevant is it is a 6/6.  Can’t be chumped blocked by one guy.  And if he dies, then he gets shuffled back in the deck, where you can draw him later.  Sick!

Chandra

Chandra is one of my children’s favorite planeswalker.  I don’t have the heart to tell him that “Candra Nalaar” is UNPLAYABLE IN CONSTRUCTED.  Let’s just say, you do her +1, you just pinged your opponent for one damage.  For five mana.  Maybe on the last life point the person has, this is an OK strategy.  Ok, so instead of doing the +1 on the first turn she is out, you do the -x to toast a creature.  Then Chandra has almost no loyalty left and gets killed by an attacking creature next turn, (if not removed another way).  If you can get her to -8, then the ability is awesome.  But in Modern or Legacy, she will be gone before she has a chance.

She is a good card for this matchup, however.

This deck tries to burn you opponent off as quickly as possible, and contrary to Jace, seems to want to get cards out of your hand to trigger “Hellbent” abilities.  For instance, Rakdos Pit Dragon gets double strike if you have no cards in hand.  And you easily might not have any, because you played spells directly to Jace’s face, or burned off his morphs.

Then there’s hostility.  You counter your own first main phase burn spell, to enhance it with 3/1 elemental tokens.  Ok.  So burn spells becoming aggro spells…sick!

Several of Chandra’s cards have “fire breathing”.  This is Magic player talk for “pay one red mana to pile up damage points.”  (It comes from an old mechanic.)

Every time I have played against Chandra with Jace, Slith Firewalker has been a threat.  What Jace wants to do is send it back to Chandra’s hand.  The Slith Firewalker gets a counter every time it deals damage.  Evoking something like Inner-Flame Acolyte can be about like the Bloodrush tricks from the RTR block.

Firebolt is good.  It’s flashback mirrors playing Chandra and +1 ing her.

Fireblast is great for late-game burn.  when you probably have more mountains than you need.  Sacrifice two of them to get in four burn damage.

And then Fireball, of course.

The Matchup

So Chandra tries to undermine Jace through the philosophy of burn, while Jace tries to undermine Chandra with combat tricks and control.

Jace lost to Chandra in the first two out of three match with the SpartanKid.  Jace’s deck might not be good to play against noobs….they might think you are cheating sometimes with some of the things his deck can do.  “when Brine Elemental is turned face up, each opponent skips their next untap step.”  a good chandra player will use up their resources every turn, while a good Jace player will reserve mana.  so…But in our first match, the philosophy of Burn set in, and all of the morph tricks weren’t enough for Baby Jace.  Chandra’s creatures tend to have haste, which is bad for Jace.  On the other hand, Chandra tends to have to start top-decking, while Jace tends to have cards to play and scheme with.

This set isn’t as fun as Liliana vs. Garruk.  Still, it is nice to have a foil of each Planeswalker.  (Chandra is probably Commander only material, though).

My rating of Dual Decks Anthology Jace vs. Chandra.

As a burn deck, Chandra gets 4/5.  I am taking a point off for Chandra being so bad.  Jace gets a 4/5 for losing the first 2/3 matches to the speedy stuff the Chandra deck does, and besides that, why is Jace’s bottom ability a mill ability, when there is almost no mill in the blue deck?

So I give the Jace vs. Chandra Dual Deck a 4/5.  Do you agree?  Let me know in the comments!

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