So I am at my next to final unboxing and review of the 2015 Commander set, this time reviewing the green and blue deck “Swell the Host.”
Right off the bat I would like to say that the color scheme on this packaging is an eye catcher. The general featured also looks very menacing.
The back shows off some other feature cards from the deck.
I don’t believe I have ever made a Green-Blue commander deck before. Keep reading if you want to see how it turned out for me!
I unboxed this product as I have learned to do it best…open from the bottom first.
Then you get a plastic blister, and you can see the deck box and the oversized commander card.
And here is all of the product. Left to right, Ezuri, Claw of Progress oversized general card, Swell the host box top. Commander guide to playing the deck. MTG rules reference card. The bottom of the deck box, with he plastic tray standing, and the deck in cellophane with the new “experience counter” token on top.
The deck boxes are truly pretty crappy. As I have accumulated all of these, I am finding that I am annoyed by trying to put 100 sleeved cards into one of these boxes. They are fine for unsleeved cards. But if you want to take care of the cards, these boxes barely cut the mustard. I try side-loading them into the boxes and angling them, and then they fit, but I don’t believe that to be the best solution. That little tray is even more useless than the old cardboard spacer they used to contain way back in 2013 and 2014.
I generally try to be optimistic about these boxes. They look really cool. But I now have something like twelve commander decks in these boxes stacked up in my “nerd closet.” And there problems are showing.
This time I thought I would take a closer look at the rules reference card before tossing it. I was curious if it gave us rules for Commander? Nope. Just regular magic rules. Making this a big idiot thing to include for new players.
The other piece of paper is the guide to playing the deck. More of that delightful color scheme found here, and images and story for this general.
Oh yes. Also the decklist.
Let’s spend some more time looking at this general. “Whenever a creature with power 2 or less enters the battlefield under you control, you get an experience counter.” This means this deck is going to be filled with useful chumps. The second rules text is “At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. Oh yeah…Ezuri is only a four drop, so….
I am going to go ahead and tell you…this deck makes the best use of the experience counters than any of the other decks in this series I have reviewed. Maybe it’s me, the player. But I think not. I believe you are getting lots of value from the cards in this deck. Ezuri begs to be removed, because you can easily get those counters, and at your combat step, someone is growing huge!
Onto the reveal of the cards.
First, tokens. These are the double sided kind…I am showing both sides to you.When these enter the battlefield, you typically will get a counter. The red dragon jumped out at me right away. How can that fit in this deck? Well it does!
I am revealing the cards in order of packaging.
Each one of these cards gets you an experience counter if Ezuri is on the battlefield. Very notable is Ninja of the Deep Hours. I never had this card before, but he has “Bushido”, a neat trick that can get you surprise card draw. The others all have some utility. Eternal Witness gets you a creature back. Elvish Visionary gets you a card. Lorescale Coatl, gets you a card. Coiling Oracle. More card advantage. Wistful Selkie…draw a card. In fact, I am impressed overall with the amount of card advantage this deck can get you. Stingerflinger Spider will destroy a flyer. Trigon Predator is a big flyer. You get options with Noble Quarry. Right away these are really good, low cost cards. And any one can be a target for Ezuri.
This batch off the top of the stack features some of the more ubiquitous cards in Commander. Sol Ring, Krosan Grip, Swiftfoot Boots. Etc. Snake form is notable…this deck almost has a snake tribal feel to it, there are so many snakes. Also Muldrifter is here, and the new mana rock, Thought Vessel…I like to call this card “reliquary rock.” You get the effect of Reliquary Tower and an artifact that taps for mana. Maybe my favorite new non-legendary from this set as a whole as a general addition to the game of Commander.
It is important that I mention that a lot of things in this deck can happen on top of the stack. (Instant Speed). The other Commander decks that I have unboxed and reviewed in this set were really light on instant speed. I don’t even think “Call the Spirits” had any instants in the whole deck! This deck has flash, instants, “cast only during the declare blockers step” etc.
Now for a look at the three legendary creatures.
Ezuri, Claw of Progress gets a regular sized card, of course. Then we have Kasuto, Orichi Archmage, and Prime Speaker Zegana .
I haven’t tried Prime Speaker Zegana yet. She was the Simic boss from Return to Ravnica. I have already spoken alot about Ezuri….Remember how I mentioned the Snake tribal theme…now the reason becomes apparent when you try Kasuto as your general. You can reliably make your snakes huge and unblock able. Kasuto has brought me a couple of wins!
Next, a bunch of rares. As always, the Commander deck gives us a ton. And they do so much. Someone who keeps coming up for me, Cold Eyed Selkie. This card nets you a ton of cards in this deck! Solemn Simulacrum is fun if you can destroy him right after he enters the battlefield, netting you a land and card draw (an an experience counter!). Arbor Colossus is great for endgame. Command Beacon is new…you can sac it to return your general to your hand from the command zone. (Skirting the rules of Commander.) Arachnogenesis can save your butt unexpectedly, as well as trigger a ton of experience counters if you have Ezuri on the field. Mystic Snake has flash, and can counter a target spell. (That’s just sick!) Scythe claw can really scare an opponent.
Bident of Thassa is an awesome card in this deck, and Orochi Hatchery lets you get snake chumps to trigger experience counters. High Market is a land that is a sac outlet (use with Solemn Simulacrum) Remember that red dragon token? In a pinch, you can play Day of Dragons, and turn your critical mass of chumps into 5/5 flying dragons! (Play carefully…I got a game loss with this card.)
Basic lands. Boring. Following them were the non-basics.
The only one of these that I really hate is Simic Guildgate. Why not give us a scry land instead? I never had Zoetic Cavern before, but it is a land with morph. Since there is no other morph in this deck….(not sure it belongs here?)
PLAYING THE DECK
This is the funnest Commander deck I have played since Oloro, Ageless Ascetic or Derevi, Empyrial Tactician. Those two decks were fun because their Commanders were so effective. This deck is fun because not only is Ezuri, really good, but also Kasuto. (He COULD be a tiny leader as well, if anyone cares.)
I believe it to be so fun because of the reactivity of the deck, and the consistently scary thing of always having a fatty on the board. Because there really isn’t a way to remove experience counters, if you can get Ezuri on the board and protect him, you are never a player that can be ignored. And because there is so much card draw here, you rarely gave mana screw. Some of the other decks have Thought Vessel or Reliquary Tower, but I have scripted my head about why, they seem to rarely have enough relevant card draw. Not a problem with this deck.
I have played this deck only against actual opponents, no solitaire this time. It has a record of 4 to 2. It lost to Prossk, Skyraider of Kerr, which is just a tricky deck to play with surprise win conditions. And it lost to Forged in Stone, after a long and grindy match. But it also beat that deck once. The deck also beat Call the Spirits soundly, Plunder the Graves, and Wade into Battle from the same set soundly. I believe it is because the plan of keeping chumps on the board and having them beefed up at instant speed or whatever is just a better strategy!
Besides my complaints about the deck box, this deck is really good. It is quite fun! I played Ob Nixilis for a long time, but eventually got bored with the mono black demons theme, which lost about seventy percent of the time. This deck is almost the exact opposite of that deck. And I never ventured to make a blue green commander deck before of my own, playing this one vanilla has been all new for me.
So I rate this deck 5/5! It does the “Fun” thing better than any of the other Commander 2015 decks I have opened so far!