Rogue One: A Star Wars Story- SpartanNerd Review

I am writing about this movie almost two weeks after its release.  I saw it first at a special “pre-showing” put on by the Tangled Web…and as is my custom I waited until watching it a second time to write a review.  It’s a good thing, too.  I saw the movie in a whole different light this second time.  SPOILERS AHEAD!

The first time through, I left with a sense of “this is really a war movie.”  I even said to some people, “Rogue One is a lot less driven by the drama of the characters…it is more of a war movie.”  We DO get some more “war movie” like camera shots, battle scenes, etc.  But this movie IS character driven too.  Masterfully, this is a concise story that explains how the rebels knew how to blow up the Death Star…it accomplishes that goal, AND makes you care about the characters.

The movie begins with a flashback scene…Jyn Erso as a child, escapes from the Empire after seeing her mother gunned down and her father forced to work for them.  She takes up with a terrorist named Saw Gerrera, who raises her.  This guy is very much a cyborg in the same way as Darth Vader.  His body is half mechanized, and he has to breathe with a special device.  (I wonder, though if there is more than oxygen in that tank, the way he looks after he takes a hit with it!)

After this scene, we get…NO SCRAWL.  NO FANFARE.  This is the first continuity movie that breaks from that tradition.  And it was a little jarring to be honest.  I suppose I am being a traditionalist, however.

Basically, we follow adult Jyn as she is a prisoner, being taken to a labor camp.  She gets rescued by the rebels, and we learn why…an Imperial Pilot defected to Saw Gerrera, claiming that her father Galen Erso sent him.  She gets paired with said pilot, another pilot named Cassian, and a droid named K-2SO.  (K-2 was great!)  Basically, they wind up at Jedha, the holy city of the Jedi, where they meet up with some protectors of the temple…Chirrut Imwe and Baze Malbus.  With half-buried monuments of saber wielding Jedi, and a conspicuous “church” style building in the middle, this is a new establishment in the Star Wars movie-verse.  The only temple we have seen so far is the temple on Coruscant from the prequel films.  It is revealed that this temple is a place where Jedi used Kyber Crystals.  As far as I know this is the first mention of the Kyber Crystal in a mainline Star Wars film…the first hint that this is an EU driven story…a plan by Disney to add more official lore to the Star Wars property.

Essentially, Jyn gets to see what the pilot brought…a hologram of Galen Erso expressing love for his daughter and detailing how he worked to build a magnificent Death Star, but purposely designed it with a flaw that the rebels could exploit to destroy it.

Grand Moff Tarkin has caught wind of the defected pilot, and orders a test of the Death Star against the wishes of Director Krennic, the person in charge of building the Death Star.  They decide to blow up the city of Jedha, which is very symbolic.

The footage of the super laser being powered up always does it for me in the theater!  We get another scene of what it looks like when you are on a planet being hit by it…(we saw something like it in Episode VII: The Force Awakens when the Starkiller Base attacked that planet.)  Basically, it is like an earthquake and a volcano all at the same time…slowly unfolding.  (It seems that in “A New Hope” the explosion of Alderaan was instantaneous from the Death Star.)

Our Rogue One rebels escape, and immediately go to a contrasting place, Eadoo.  A place where Kyber Crystals are refined.  Here is more EU nerd stuff!  The Jedi found their crystals in nature to make lightsabers.  The Sith manufacture their crystals.  Just some more nerdy stuff!

Cassian has orders to kill Galen Erso.  And this is the part of the movie that doesn’t make sense.  Why do the rebels want Galen Erso dead?  The Death Star has already been built…He would be more helpful alive.  We saw that officially he was supposed to bring him back, but the more militant faction in the rebellion told him to assassinate him.  While Cassian lines up Galen Erso in his sight…Director Krennic is right there.  Who would be the more fruitful target?  It doesn’t matter.  The Rebel Alliance attacks before he can pull the trigger.  And Jyn has snuck on the platform to talk to her father.  Of course, he dies a classic Star Wars death in her arms…

Director Krennic goes to see Darth Vader, apparently at Mustufar.  This is one of the most striking scenes in the film.  Vader lives in a gigantic black castle, with lava pouring down the side.  AWESOME!  We also see him in a Bacta Tank.  I can’t remember which book it was, but I remember reading one of the EU novels, and it talked about how Vader would get in the Bacta Chamber and attempt to heal himself with the force.  Sometimes he would also feel the pull to the light side…But he always kept that to himself as a secret plan to kill the Emperor.  Vader goes off on Krennic, delivering my favorite line of the film, “Be careful not to choke on your aspirations, Director!”  (I think if I get an action figure from this movie, it will be of Director Krennic.  I AM THE DIRECTOR!)

When they leave, Jyn reveals that she saw how to destroy the Death Star…this information gets taken to the council, who decides not to move.  But that more militant faction decides to go and get the plans anyway, sparking the big war at the end.

There is a lot to say about that big war.  One of the things is the Shield Generator…it is of a prequel trilogy design…the ringed ship serves as a gate into the planet.  It is a technological way for the Empire to lay siege to a whole planet.  Which is pretty cool.  This becomes one of the problems for the rebels to defeat…and defeat it they do in a “Star Wars X-Wing Miniatures” type of mission.  Just for us fans!  The Hammerhead Corvette.  Enough said!

The rebels below on the surface each meet their end during the diversionary battle…a plot device Star Wars uses over and over.  Create a diversion, send the smaller force to do the more important job.  In this case, that job is beaming the plans out of the Data Vault, which can be done electronically by remote, but of course all of those convenient features get shut down during battle.  The Data Vault is one of my favorite designs in all of Star Wars.  It is basically a library system of tapes.  It actually looks like an 8-track when we first see it!  Add the gigantic satellite dish on top of the tower, and we have a really retro thing that screams 1977.

I don’t want to write any more on this New Years Eve…(BURN FOREVER, 2016.)  But basically I would like to say something substantive about Carrie Fisher.

When I first saw this movie, I thought it was really cool that they were able to splice the old footage and new footage together, as the rebels delivered the disk with the plans to Princess Leia.  But the second time, with the death of Carrie Fisher fresh in my mind, it was SPOOKY.  Like watching a ghost.  And I’m not sure it is really that respectful either…I mean nothing can be done.  You never know when it is your time.  And evidently she has already been heavily filmed for Star Wars Episode VIII.  It just really hit me as sad this second time watching the movie on this scenes.  Grand Moff Tarkin’s actor died years ago.  They made a CGI likeness of him in the movie…I really thought they just had an actor with an uncanny similarity.  I guess I have less emotional attachment to that guy (which is totally wrong in esscence.).  But I don’t think they should do that with Princess Leia.

Anyways, I can’t give this film any less than a 5/5 after my second viewing.  It is almost the perfect Star Wars movie, and there are NO JEDI.  (Darth Vader….IS AWESOME.)

Do you agree or disagree?  Let me know in the comments!

 

 

 

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Jace Beleren and Chandra Nalaar Funko Legacy Collection unboxing and Review…SpartanNerd

Way back in January of 2015, I reviewed Funko’s Liliana Vess.  You can read that review here.  So do Jace and Chandra stack up to my favorite planeswalker?

I received these two as gifts from the SpartanChildren.  I happen to know that they were marked down to $5.00 a piece at Ross (discount store), which tends to happen when a figure warms the shelf at a mainline retailer for over two years.  (Notice I paid $25 for Liliana.)

(I am doing both reviews at the same time for the sake of WordPress memory…as these are largely the same unboxing experience…)

First of all…check out the new PLAYMAT!    Also a Christmas gift…from the SpartanWife!  The art shows none other than Jace Beleren groveling at Liliana for help in dealing with the Eldrazi during the “Battle for Zendikar” storyline.  I will be photographing Magic The Gathering related items on this mat from now on!

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Jace and Chandra both come in the same window style boxes.  The circlular bubble does NOT depict the card Jace Beleren nor Chandra Nalaar.  Jace’s art depicts “Jace, the Living Guildpact” and Chandra’s depicts “Chandra, Pyromaster.”  Not sure the reasoning here…Jace’s figure appears to be “Jace, Telepath Unbound.”  Chandra appears to be “Chandra, Flamecaller”, neither card was released quite yet when these figures first came out.  Maybe some insight into the design process can be found here?

The boxes use the M15 black and white styling for the packaging that you found everywhere when that set came out.  It is striking…a nifty design, really.  M15 was an interesting set…The Wizards talked at length about finding an identity for “the core set.”  M14 was largely a failure…M15 wasn’t much better, and aside from the “flip walkers,” Magic origins was also a little weak.  M15 was the first set to put holofoil stickers on the rare and promo cards.  Not that that has anything to do with these figures.

On the other hand, the M15 story was cool, showing the fight between Liliana and Garruk a little bit more intensely, and detailing how Ob Nixilis gets free.

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The back lists the other figures in this line.  As far as I know, there was only this one series of MTG figures.  Maybe I will be able to complete the collection with Garrk, Ajani, and Nissa someday.  I certainly will if they are this cheap!

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Each figure was wired in with Barbie style bread-tie wires.  It wasn’t too hard to get them out.

I tried to stand each figure up as best I could without “primping.”  These figures do not stand on their own easily, with Jace being the worse offender.  He cannot stand without being stooped over.  This was similar to Liliana, if you will recall I had to put her weight on one side.

Both figures have rocker ankles, that feature some ankle swivel.  But the way their shoes are designed, the articulation is limited.  This doesn’t help with the standing issues.

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Chandra comes with a fireball.  And Jace’s cloak is removable!  Who knew?  Notice, he doesn’t look like his picture on the playmat…must be a different cloak.

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Here are some alternate poses.  Notice that Jace just can’t do that much.

Chandra doesn’t have that much trouble holding that fireball.  She doesn’t “grip” it.  But it is sized correctly to match her fingers.  I love that they included this.  I wish she could have more flames, though.

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Both Chandra and Jace have beautiful, detailed scuplting.  And the paint is very nice as well.  I think Jace’s face could look a little less like a manequinn.

Below is each character beside their deckbox from Duel Deck Anthology….The card art depicted is “Jace Beleren,” known as “baby Jace” amongst players.  (I went and looked.  The original card art does resemble the figure.  The Duel Deck has alternate art.)

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On the other hand, Chandra doesn’t look like either version of her card art.  She looks like Chandra Flamecaller.

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These figures are pretty cool.  I am going to rate them the same as I rated Liliana.  3/5.  The whole issue of not being able to stand is really the problem.  The sculpting and painting are fine.  They are more statue than action figure, though…they look incredible, but their articulation suffers because of the extreme detail.  They could have better accessories.  Jace’s cloak is more of a liability.  Chandra could have more fire.

So the SpartanNerd rates Funko Magic the Gathering Legacy Collection Jace Beleren and Chandra Nalaar both at 3/5.  They look like who they are supposed to represent.  But they suffer as action figures.  They are really more like mini statues, that have trouble standing.  (Liliana is forever propped up in my office at work.)

Do you agree with my rating of 3/5?  Let me know in the comments!

 

 

SpartanNerd Micro-Reviews 3

  1. I went and saw Star Wars: Rogue One on December 15, (The day before release) with a special ticket from the Tangled Web.  I had on my Darth Vader costume, and didn’t actually have to show my ticket!  The movie was more of a war movie than the drama we’ve all come to expect from the franchise.  Spoilers ahead…the plans for how to blow up the Death Star falls into the Rebels hands!  (You knew that already…)  A real review will be forthcoming after I see the movie a second time.  It was enjoyable, in a similar way to the oldest Star Wars movies.  But that is all I will say for now.

2. I ordered Rio Blast from the December 15 MattyCollector.com sale.  Once again, I passed up the chance to get the Wind Raider and the Battle Ram.  Maybe I will get them before the sale ends…I usually get some monetary gifts for Christmas.

3.  On the other hand, I might rather get some Magic Cards to improve my favorite Modern deck, Five Color Gifts.

4.  I have been reading “Death of the Family” again…That New 52 Joker continues to be creepy!

5.  SUPER MARIO RUN…It is alright.  I am a pretty decent Mario player.  I’ve never been a big fan of the screen that moves for you.  Those make some of the most frustrating levels in Mario sometimes.  Super Mario Run…he just runs for you, and you can’t go backwards if you miss the tiniest opportunities to grab that last Black coin, for instance, on world 1-1   The whole Toad Kingdom Builder thing feels rather incomplete to me as well.

6.  Final Fantasy X…I have been playing this.  It was a feat for its time.  But the voice acting not being synced, the obvious skips between character sprite screens and cut scenes.  These bring a very dated feel to the game.  Maybe the remasterd version isn’t as bad?  For now this game is scratching my FF itch.  Final Fantasy XV can wait until it gets discounted.  (That game looks amazing!)

7.  Finally, Mega Construx Mega Bloks.  What is the whole Mega Construx angle all about?  I don’t see much difference.  Here is a pictureimage.jpeg that the SpartanKid took of his most recent

 

 

 

acquisition.

8.  And finally.  The preview for Power Rangers….that blew me away, and people at the Tangled Web showing of Star Wars Rogue One literally shouted and clapped when they saw the trailer, which took me by surprise, with most everyone else.  Who would have thought Power Rangers could look so cool?  I’m sure I’ll have more to say…I have a long and unappreciative history with the Power Rangers.

 

 

 

SpartanNerd…Thoughts on Frontier MTG

Surely, Magic the Gathering readers, you have heard about Frontier?  The “new format” being pushed by fans of MTG.

MTG seems to be struggling recently.  The Wizards made a mis-step in messing up the way Standard rotates, in an attempt to grab more money be more creative.  Something.  Regardless, fans dropped out of Standard, and effectively out of the game, because of the raw expense that the new 18 month schedule would demand.  Throw in that Modern has been discontinued on the pro tour level, and lots of fans are finding distaste for what is going on.

They posted apologies, and fixed the rotation after they realized the fans were voting with their wallets.

The wizards brought back “player rewards.”  (NOT).  They started something called “Showdown” which rewards winning players with a booster pack that guarantees three cards, two of which are definitely rare, and the other is “premium foil.”  meaning Expeditions and Inventions are included!  However, I have yet to see someone open one of those high-dollar cards.

It seems the fans are doing what the fans do…promote something new as a suggestion for saving the game.  Commander was the first example of a fan created format.  And the Wizards have done the best job of supporting that format.  Commander lives and thrives as maybe the second most popular MTG format after Standard.  The only problem is that tournaments are a rare thing to come by.  Other fan efforts haven’t fared as well.  Do you remember Tiny Leaders?  It seemed to be a blip on the radar around here.  I think Frontier might meet a similar end…Keep reading to find out why.

I first heard of Frontier at a Modern tournament at the Tangled Web.  The store owner and tournament organizer asked for a vote if we were interested in them scheduling an event. Most of the people in attendance were in agreement.  So late January/Early February is when it will be happening, apparently.  This kind of reminds me of exactly how the Tiny Leaders thing went down.  After playing in one tournament, where only a handful showed up, I have never seen another scheduled.  I put a ton of effort into making that deck…I even over-paid for some cards (that were inflated because of the sudden demand…”Abrupt Decay” for $35 anyone?)  Tiny Leaders was an Epic Fail…it was a fad. Maybe there are some people out there still playing that?  But even the “Sultai” colored tiny leaders general printed in Conspiracy: Take the Crown didn’t revive interest.  Will Frontier meet a similar fate?

WHAT IS FRONTIER ANYWAYS.

I suppose I shouldn’t assume you know what I am talking about, reader.  So here goes. Frontier is a fan created, non-rotating format, that allows all cards printed for Standard since M15, which was the advent of the current MTG card frame.  (A black border with holofoil stamps on rares and promos.)  There is NO BAN LIST currently.

Read that again, and think about it.

Keep thinking.  Recent cards.  No Ban List.  Did you arrive at what I arrived at?

All sets since M15 are…

M15 (core set)

Khans of Tarkir

Fate Reforged

Dragons of Tarkir

Origins (Core set)

Shadows Over Innistrad

Eldritch Moon

Kaladesh

Jeskai Black and all varieties of Azban are now going to be front and center again in the Frontier format.  Those two strategies were so good, they aren’t going to get any better. Abzan was good at control, mid-range, and aggro levels.  Jeskai Black is a control deck that wants to combo off.  We will also have the Eldrazi strategy rear its head again.

Why won’t some of the current decks in standard work?  Let’s take SuperFriends as an example…”Ruinous Path.”  “Utter End.”  “Anguished Unmaking.”  Three ways to remove Planeswalkers.

Throw in amped up token makers that improve Jeskai Black…”Hordeling Outburst” “Raise the Alarm”…See where I’m going.

These decks were crushing in Standard, and Abzan made Standard very stale…so stale even the SpartanNerd was turned off from it for awhile.  But these decks only get more tools to work with by adding in sets that rotated before they actually became a thing.

BUT WHAT ELSE.

Frontier aims to solve one of the problems that Modern has.  Card prices.

After-market, MTG cards gain value because of the economic laws of supply and demand.  “Liliana of the Veil” and “Damnation” cost so much ($100) because they have only ever received one printing, and both cards are sought after and useful in certain Modern decks.  On the other hand, no one cares about “Path to Exile,” which is a useful enough card in some of those same decks, but it has been reprinted eight times.  Path costs about $10 on a good day.

But if we keep on this line of thinking…Frontier will end up in the same place soon enough.  Fetch Lands…Frontier now only has half of the fetches that Modern has.  Modern’s fetches cost $50-$75 for the oldest lands.  Won’t Frontier’s fetches reach that level in a few years?

Snapcaster Mage.  He is about $50-$65 because of demand in Modern.  Jace, Vrynn’s Prodigy remains at $40, post Standard rotation.  In Frontier, he is bound to become the next Snapcaster.  Liliana, the last hope is currently $40 in Standard.  Won’t she become another Liliana of the Veil in Frontier if we give it a couple of years?

Frontier might currently be cheaper.  But that won’t last.  So that makes it a “Band-Aid” for this problem that MTG is facing.

Remember, NO BAN LIST

Treasure Cruise and Dig Through Time.  Yep.  They are legal in Frontier.  Good thing I held on to my copies after the bannings…These will be Power Nine style cards in Frontier.  if the format catches on (which I doubt,) these will surely be the first cards banned.

Fans don’t have “market research.”  The Wizards test and test and test for Standard.  They admit they test much less for Modern, but they let Modern figure itself out, mostly.  Their Commander products work so well because they test them in a lab over and over, and see how new cards work in different situations before unleasihing them on the world.

But fans lack all that research, and that is another reason why this experiment is set up for failure.  The Wizards timed cards to rotate out before introducing new cards.  This can be EASILY SEEN if you read any of their “Making Magic” and “R & D” articles online.  And I am going to walk YOU through an easy to see one.

Back in Khans of Tarkir block, “Morph” was brought back.  As a returning mechanic, old fans were sure to know how it worked, and welcome its return.  New players might not “get it.”  When Fate Reforged came out, they added Manifest, which was an expansion on Morph.  But now the top card became a 2/2 creature, and that card could be anything.  A basic land.  A spell.  A bomb.  Or a 1/1 shrimp.  Who knew?  But this was an added layer of complexity to what is actually a pretty simple mechanic.  Finally, when Dragons of Tarkir came out, they added Megamorph.  Just Morph with the creature getting a counter when it flipped.

You see a smooth evolution here?

And during this time the fans are starting to hear about the Origins Planeswalkers.  There was going to be a concrete way for us to see them “gain their spark.”  That turned out to be the “flip” walkers.  And an article surfaced explaining how this mechanic flowed smoothly from Khans block to Origins, and connected to the block afterwards, Shadows Over Innistrad.  (I have been trying to find that article.  That would be helpful!)

The Wizards had to be sure they could teach players how to flip their cards in a non-confusing way.  Never mind that some players were playing when Morph was first introduced, or some players played during the first Innistrad block, where double-sided cards were introduced.  They had to capture the new players for standard, and teach them all about flipping cards, and how that doesn’t use the stack.  (Flipping a creature to a Planeswalker worked differently, exiling the card and then returning it transformed.)

All the while, from a business point of view, I can see them printing double sided tokens way out ahead of time.  And I know now that it has something to do with contracts at the factories that print their cards.

The point is…there is tons of logic to what the Wizards have done in designing the game called Magic the Gathering.  And there is tons of logic so that each new expansion can come out as its own individual game.  And as a standalone game, it has to be able to be fun for established players as well as accessible to new players.

And when fans say something like, “Lets make a NO BAN LIST MODERN.” or make a thing called “FRONTIER: NO BAN LIST RECENT SETS,” they are defying some of the research and development work that the Wizards used when they invented the cards.

A format like Modern makes sense.  It is curated.  It allows almost any card when you look at it as a whole, as long as it was printed for Standard during Eighth Edition or later.  When a deck like Splinter Twin or Amulet Bloom or Caw Blade or (insert busted deck here) takes over Modern, they ban the most offensive card to nerf the deck, in a way that doesn’t have a huge impact on the rest of the game.  Hence, Summer Bloom was banned, not Amulet of Vigor or Primeval Titan.  The ban list is full of cards that seem inoccuous.  Summer Bloom seems kind of harmless to a person with no experience tapping lands for double manna and bouncing them back.  And once in awhile, a Stoneforge Mystic or Jace, the Mind Sculptor comes along…But still, the wizards have kept the format going and healthy for the most part.

There is a definite attractive “punk rock” element to fans wanting to make a new Modern. The format could be better, if they allowed more sets.  Maybe go back to the first Innistrad block.  Imagine playing a competitive all-innistrad deck. That would be fun!  Imagine getting to mess with Devotion again, seeing how the gods of Theros worked with cards from all of these sets that they rarely see a competitve play with?

I am all for Frontier.  I hope it does revitalize the game.  I just don’t see it happening.

And that’s my two cents about Frontier.  Do you agree or disagree?  Let me know in the comments!

 

 

 

 

SQUEEZE…SpartanNerd Unboxing and Review

I remember being a kid, and going to the store.  It was likely “Sky City”, which was a department store that was big in Spartanburg before Wal-Mart moved in and started killing smaller retail businesses.  Anyways, my mom would generally get me and my brothers a He-Man guy, and they were usually under $5.   I remember this so well because Squeeze was one of the last figures I ever saw in a store for sale.  I never owned him…I think I walked out with Rio-Blast that day…and always the mystery of what Squeeze was all about lingered.

Until now!

Squeeze came in the regular box.   But…look how they had to cram him!


Why didnt I get this as a kid?   Probably was the mouth and head.

Here is the figure right out of the box.  You can see he has a lone accessory…a specially designed snake staff.   Squeeze has a stupid armor-bra, that is non-removable.  He has awesome spikes on his leg armor…one of his coolest and under appreciated features!   I am a big fan of the bright green, purple, orange, and silver coloring.   I still dislike the “alligator” head.
You can also see those incredible arms.

The arms make him triple in size, at least!

They are bendy, and can be posed and shaped however you like.  They hold their pose.  The shoulder is a ratchet joint.  So it clicks satisfyingly however you want.  His wrists swivel, and he has HUGE hands.   I’m glad we got hands instead of snake heads.  (Swappable hands would have been cool)


The arms have these qualities at a price, however.  Squeeze is so top heavy that his legs can’t really hold him up.  They can…but he never seems stable.   Mine has weak joints, making the problem worse.  AND the way the boots are designed, you can’t get the same range of motion as you can with other figures.


In the above pose, I have him propped against the backdrop.

His arms CAN help him stand and balance.   But it would have been better if the legs were stronger.  The more I played with Squeeze, the more I saw his hips get weaker as well as his knees.

His snake staff is different than the other snake mens’.  It is also kind of bendy, though it reminds me of a hammer a little bit too.

As mentioned in my last post, I got SQUEEZE along with several other figures in MattyCollector’s big closing sale.  I have played more with SQEEZE than any of the other figures.  And I think it is because of handy convenience.  You can do what you want with those arms, and then set it back down.

But I have lots of negative things to say.

The head is stupid.  Why no swappable 200x variant?  200x Squeeze was ugly too.  But not an alligator.  And along that line…why no swappable hands so we could have the 200x “Staction” look.  Squeeze was always ejecting snake projectiles out of his arms in the cartoon.  OK.  How about this…interchangeable normal arms?

But that was all WISHFUL THINKING.  What we have here is a weak-jointed MOTUC figure.  The shoulder joints are very tight and satisfying.  But the waist, torso, and knees are all loose joints, that get looser the more you play with it, and a problem exacerbated by the top heaviness of the arms.

And worse.  These are the worse ankles in any MOTUC figure as far as lacking articulation.  You can barely rock the feet back and forth.  BARELY.  the way the boot is designed, it keeps it from happening.

Don’t get me wrong.  I think this is fun.  But it is far from perfect as a figure.  I am going to give SQUEEZE a 2/5.  He has the spirit of what the vintage figure was all about.  But as an adult collector figure, we got hosed in the detail and articulation department.

So, the SpartanNerd gives Masters of the Universe Classics SQUEEZE a 2/5.  Do you agree or disagree?  Let me know in the comments!

 

Multi-bot…SpartanNerd Unboxing and Review

Multi-Bot.  A Two-For-One!  SpartanNerd is a CHEAPSKATE.  Mattycollector is going out of business…Black Friday/Cyber Monday liquidation sale…40% off..FREE SHIPPING.  Super-7 is letting you pre-order Ram-Man for $35 (plus shipping).  Have you seen the Ultimate Edition figures?

I just said a ton of things…all related to the insane buying spree I had during the week from November 23-November 29 in 2016.

Truth is, Mattel doesn’t have that much left that I really want.  Not even badly enough even to buy at 40% off.  I sorted it out to what I emotionally wanted the most.  Wind Raider and Talon Fighter sold out too fast, as did the Hover Robots.  I grabbed Multi-Bot right away.  Before it was all over, I also had Tongue Lasher (my favorite Snake Man), Squeeeze-a figure I always wanted, and Extendar, who I always enjoyed as a child.

I might eventually pick up Rio Blast.  I might get Saurod and Blade.  I really like Lord Masque, but he hasn’t been marked down yet.  I considered Shakoti…she would go great with Lord Masque.    The only She-Ra I really like is Bubble Power, who is way too pink, but I know she can be modded back to look like her normal self.  (I despair that I can’t get Despara economically.)

Onto Multi-Bot.

First, you might check out my review of Modulok, a figure in the same vein as Multi-Bot.

Multi-Bot came in a brown mailer, along with the other figures I ordered in my haul.

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Opening Multi-Bot’s mailer reveals this classic style box.  I DO remember getting these figures in these boxes as a kid.  This makes Modulok and Multi-Bot the only figures you can’t actually see MIB.

You get lots of suggestions for building the Evil Robot of 1,001 Bodies.  Also, you can see other figures from the MOTUC line, and a bio.

I usually throw the packages away, but I made exception with Modulok, and will wil Mult-Bot as well.  The box is good storage for pieces you aren’t using, and look nice on display.

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Opening the box, you can see everything included with this figure these figures.  Like I said.  Two-for-one!

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The figure on the left is my favorite, with the motorcycle helmet look, and the clawed arms.  The figure on the left has a more alien look, with more human like arms and hands.  All of the legs have amazing sculpted details, and the figure features all of the articulation of the other figures.  (The legs are just rockers, rather than the “Vikor style” ankles.  But they serve the purpose well for this figure.

Multi-Bot also features WACKY colors.  As crazy as green, blue, and purple legs with orange and tan arms with a green and orange head sounds, it still works just like it did when I was a kid.  I have heard some criticism of this figure, that it needs more pain details on the legs and the mechanical bits.  I disagree.  As it is, it looks exactly like the vintage toy.

The parts snap off and on exactly like Modulok’s did, more or less, but this time the waist piece detaches from the torso, (Like Modulok’s should have done.)  You can basically make anything you want.  Below is the pose from the front of the box.  It took me, maybe, three minutes to analyze and get it together.

 

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But that’s boring.  Let’s do some crazy stuff!

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Two torsos tall.  Six legs.  Two headed monster.  What more could you ask for?

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I worked awhile on this one.  My idea was to place two torsos on one pair of legs.  With what we are given, you really just can’t.  I figured out who to combine two waist pieces, and then in order to accommodate the standing, it needed an extra set of legs.

I don’t show you, but the gun can combine from two into one.  (Just like Modulok’s)

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Do you see it?  Praying Mantis!  (I inverted one of the torsos and stuck legs in the arm holes.)

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Multi-Bot and Modulok can mix and match parts, creating the rarely considered MEGABEAST.

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Here is an amalgamation to strike fear into the enemies!  If you could get 1,000 bodies with Modulok, and 1,001 with Multi-Bot, you should be able to get…(wait for it.)….

OVER NINE-THOUSAND bodies for MEGABEAST.  (Capitalized for emphasis.)

I played with these toys for about two hours before doing the review.  After awhile, my pre-arthritic hands started to hurt from connecting and disconnecting parts.  The pieces are a little bit more rubbery than your regular figure.  I can’t bring myself to take off a point for that, though.  It may be more my problem than the product.

What could I wish for with this figure…We got plenty of connectors, some of which I haven’t even used yet!  BUT…the black piece seen above, with the two Multi-Bot heads on it…we have multiple of those.  They have a male bottom piece, and two female top pieces.  If Mattel had given us a few pieces that were reversed from that, we could get even more combinations.  I believe this to be a design flaw…the original figure came with exactly what I’m asking for as the main way of connecting the pieces.

Still, that is a pretty hard thing to look for and criticize.  This is a fantastic figure, and it has a future of fun ahead.

SPARTANNERD RATES MULTI-BOT A 5/5.  It is technically an improvement over Modulok, who was excellent!