I am continuing my series of reviews on the Guilds of Ravnica Guild Kits. Last week I reviewed the Dimir set. This week I will review the Golgari.
The front of the box is another window box, this time featuring a foil alternate art of Izoni, Thousand Eyes. You can see the Golgari pin at the bottom of the box.
The back of the box has three pics that show off some of the product, and some information…and in bold…Let your foes fear the wrath of the underworld.
In the story of the city-plane of Ravnica, there are ten guilds. The Golgari guild is all about the synergy of life and death. (Green and Black.) . There are cards about rot and fertilizer and decay. And cards that show how life is born from this process. It is the home of insects and gorgons and zombies…and similar.
The box opens and a transparent tray slides out…this is useless packaging, by the way, for all the effort that went into it. Here’s what you see.
And here ate the contents loosed.
You get, from left to right in a circle…the deck, with the incredible Deathrite Shaman on top, a “pamphlet” with information and artwork about the guild, as well as the all important decklist, a Golgari pin (NICE!), a Golgari symbol sticker, a deckbox, and the foil featured card.
Here is a closer look at the pamphlet.
The decklist. SO HANDY. I know I will be borrowing Abrupt Decay, Golgari Charm, Deathrite Shaman, and so many other of these cards in the future.
Here is a picture of Izoni, Thousand-Eyed, which is big enough for you to read. AND I feel this art is better than the regular art. You can see some of Izoni’s figure.
The Undergrowth ability is OK in decks that load their graveyard easily. In Standard right now this isn’t that hard with Stitcher’s Supplier, a one-drop zombie that makes you mill cards when he enters the battlefield or when he dies. (But this isn’t a Standard Deck, and Stitcher’s Supplier is in a different set.)
Izoni might make a good commander, or at least fit well in Maren, Nel Toth’s deck. (A deck that cares about your creatures dying.)
So what other cards are there?
Here are some pics, with commentary about the most important cards.
First, the rares.
And I knew all of these cards! Deathrite Shaman…so abusable he is banned in Modern. Lotleth Troll…discard cards to pump him. And he can be regenerated. Savvra…she wants you to sacrifice your stuff for advantages…and Jaraad, Lich Lord…you can get him back easily from the graveyard. Abrupt Decay. At one time the best removal in Modern that wasn’t white. AND when Tiny Leaders was a thing, this card skyrocketed in price. And Deadbridge Chant…a card that looks like a creature but is actually an enchantment.
The amount of rares here is impressive, with three of them being additional Green and Black commanders if you want to try and build it…or just awesome things to add to Maren.
Next, the tokens. Double sided! One side insects. The other saprolings.
Next the common and uncommon creatures.
Also an impressive lineup, with little repetition. I particularly like Plaguecrafter…who beats Fleshbag Marauder because he also causes players to discard a card. And good old Stinkweed Imp. Dredge 5 is broken.
The lands. Four Golgari Guildgates…duals that enter tapped, Golgari Rot Farm, Duals that enter tapped AND require you to return another land to your hand, with the upside of producing one of each color when you finally get to tap it. And last…GREEN AND BLACK GUILD LANDS. (Awesome.)
As I said in my last review. The wizards should have reprinted four copies of the shock lands here. Or at least included one copy. They wouldn’t even have broken the market. Those lands are worth about $8.00 apiece. And they are needed in Modern, and currently legal in Standard.
The last pics of the cards are of the other spells.
Golgari Charm and Treasured find are the awesome cards here. Treasured find. Get whatever card you want back out of the graveyard and put it in your hand. Golgari Charm does three things at instant speed, and all of them are good.
PLAYING THE DECK
This deck’s record at the SpartanNerd house.
The Minotaur Horde challenge deck. (One win)
Face the Hydra challenge deck. (One win, One loss)
Defeat a God challenge deck. (one win)
Dimir Guild Kit deck. (three losses. But two of them were close.)
What does this say? It is a pretty good deck. In all of these, I don’t believe I have ever resolved Izoni. Savvra was pretty good, and Jaraad is always good.
The deck has slowness issues because of the bad interaction between bounce lands and guldgates.
Abrupt Decay is a star!!! And so is Deathrite Shaman.
SPARTANNERD’S RATING OF THE GOLGARI GUILD KIT.
I think it is terrific. I am a fan of the color combination. I like the reprints of the legendaries. You know I felt that Dimir was kind of trying to do to many different things at once. But this deck wants to attack, attack, attack. And if something dies, it is probably good news because it will be back, or serve some use.
The deckbox is the same as the Dimir one. Basic card-board with a top loader design. Nothing great, but it can hold sleeved cards plus the tokens.
I rate this one a 4/5. Mostly because of the slowness problem. And it isn’t even that big a deal here, but there is a Boros one out there…that is where it is going to matter. Red White just wants speed. (But I am not reviewing that one…at least yet.)
Do you agree or disagree with me, Hub City Geeks? Let me know in the comments!
(Remember, the SpartanNerd is gauging whether or not to let SpartanNerd.Com go dark, or not. You feedback is valuable!)