SpartanNerd…For the Love of Liliana! (help!)

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I have put together a home-brew black discard deck built around Liliana Vess…and I have been playing it…competitively I might add, at the Tangled Web* for the past three weeks.

It has done reasonably well…averaging a win half of the time and splitting that other half with losses and draws.  The problem is, I want to make it a star.  I’m just not sure how?  Here is my decklist.

Lands

  • 22 Swamps

Creatures

  • 4 Black Cat
  • 3 Master of the Feast
  • 1 Erebos, God of the Dead
  • 2 Gray Merchant
  • 1 Abhorrent Overlord

Spells

  • 4 Thoughtsieze
  • 4 Despise
  • 3 Hero’s Downfall
  • 2 Sign in Blood
  • 4 Dark Deal
  • 2 Murderous Cut

Enchantments

  • 1 Whip of Erebos
  • 4 Waste Not

Planeswalkers

3 Liliana Vess

Sideboard**

  • 2 Dark Betrayal
  • 1 Hero’s Downfall
  • 4 Bile Blight
  • 1 Pharika’s Cure
  • 1 Nighthowler
  • 4 Staff of the Death Magus
  • 1 Master of the Feast
  • 1 Liliana Vess

How I’ve been playing the deck…

In my opening hand, I am looking for two lands (of coarse), 1 removal spell…probably Hero’s Downfall, Black Cat, Waste Not, and either Despise or Thoughtsieze.  I generally mulligan if I don’t have some kind of disruption…for instance, Master of the Feast might be good in an opening hand against some Jeskai chump decks.  But our meta-game has shifted away from that it seems.  And the Master is generally removed before he can get two attack phases.

I ideally want to get Waste Not online, and really stick it to my opponent.  Lately there has been ZERO enchantment removal in the meta-game.  And Waste Not seems innocuous, until three Zombie Tokens are staring at you.  The deck plays great against most aggro decks, and Master of the Feast makes sure that they have a card in their hand for you to discard and get value from your Waste Not in the mid-game…(The ideal mid-game has an opponent top-decking.)

A couple of cool things that happened over the past few weeks…Liliana ultimate-ed in three matches last week!  This week I was able to produce 20 Zombie tokens on turn five!  (two copies of Waste Not, into a Dark Deal).  Someone Aetherspout-ed Master of the Feast, and said “will he go to the top or the bottom of your deck.”  I chose option C, which was Dark Betrayal, sending him to the graveyard! And the first week I played this deck, someone tried to cancel my Murderous Cut, only to have me cast another copy on top of the stack!

The problem is a new deck has emerged…a near mirror that uses Ashiok, Nightmare Weaver instead of Liliana.  This deck has two big advantages…Dig Through Time, and the planeswalker herself.  I have played against “Esper” variations that also used Elspeth, Sun’s Champion but this past week it was “Sultai” that was taking the stage, featuring Kiora, the Crashing Wave and  Pearl Lake Ancient.  These decks basically are designed to hold off any strategy with Cancel type spells, get a lot of card advantage out of Dig Through Time and scry lands, and hope to eventually drop that bomb…casting the cards exiled with Ashiok, just good old Aertherling style beatdown with the uncountable and hard to kill Pearl Lake Ancient, or ultimate-ing either Elspeth or Kiora, which is generally Good Game.

The past two weekends I have bumped into these decks, and either lost or came to a draw with them.  Lilliana isn’t good against burn decks, and generally I have to side in removal for the small creatures like Goblin Rabblemaster for game two.  I don’t mind losing to those decks…they do what they do, well. What bothers me is what I am playing is pitting black based long form Magic the Gathering against other players who want to go long, but the losing and tie-ing should be able to be overcome.  My “Early Game” and “Mid Game” are good…the “Long Game” is what is in question.

I have made minor adjustments to get the deck where it is now…I added a second Gray Merchant to play this week.  And that was a good choice.  Someone might wonder why not a full four copies, but it stops being a discard deck and wants to become a full on devotion deck.  I specifically switched Brain Maggot out with Black Cat because the Brain Maggot is just a bad Oblivion Ring.  It is really better in devotion decks.  The Black Cat is deterrent.  Unless the person has a hand that they don’t mind getting randomly wrecked and activating Waste Not triggers.

I have found that four copies of Dark Deal are just unnecessary.  This is the first thing I am changing…bumping that down to two copies.  I am also considering dumping Master of the Feast.  He is great for getting cards in the opponents hand.  But he is usually removed after (or during) the attack phase in late mid-game.  I heard a seasoned player, correctly say…”You don’t want control players to have extra cards in their hands.”  He’s right.  That is why the enemy deck is running Dig Through Time and Jace’s Ingenuity.

I am considering switching the Master of the Feast out for Sign in Blood, and using that only to target my opponents when they don’t have cards.  (I am guilty of hitting myself with Sign in Blood.)  This would mean main-decking that other copy of Liliana Vess…or would it?  Another whip or another Erebos?  Erebos is good for that corner card advantage, generally a non-threat to the opponent but I love it when he activates.  I have never ran more than two whips.  Actually, I don’t ever want two of either in my hand, ever.  And that’s why.  Also, this past week for the first time, I really wished I had a Bile Blight to tutor up with Liliana main-deck.  So that will be added.

Hub City Geeks, HELP!  Send me your advice on how I might improve this deck. I’m not sure if I’m playing this Friday night or not…I have a class on Saturday.  Next time I get to play standard, I want Liliana to be at the top!

*Be on the lookout for brand new SpartanNerd Business cards!  If you played me, then you got one!

**(That sideboard is really to protect against Burn and some of the beatdown trick decks that have emerged.  Sometimes I have to side in over ten cards, depending on my opponent.  I am siding in Staff of the Death Magus, which makes it harder for them to be effective.  Usually I am taking out one copy of Waste Not, and this past week a couple of Dark Deals.  Also I prefer not to Thoughtsieze against that fast burn or Red Deck Wins.  Also, I usually switch out Murderous Cut for Dark Betrayal if I am playing another black deck.)

SpartanNerd Unboxing and Review…Fate Reforged Clash Pack “Power vs. Profit”

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First of all, let me say I haven’t been ABLE to play MTG lately, it seems much less review products or blog.  Life has been busy, and I have been tired.  I managed to play on the past couple of Friday nights, one tournament was cool because it was draft.  But I had almost no practice with my standard deck, and lost badly last week with my “Windswept Heath” Junk (abzan) deck.  I intend to play Liliana again this Friday night, but still haven’t got to practice much.  Incidently, also, I have been “drawing” a lot playing the three color style.  Maybe that is really what is motivating me to go back to mono black.

I purchased this product, Fate Reforged Clash Pack…”Power vs. Profit” on release day for Fate Reforged.  It was about $30 at the Tangled Web in Spartanburg.  I skipped the previous Clash Pack, “M15,” because it seemed like a weak offering.  So this is the first such product I have bought.

Some thoughts about it, verses say, getting an Event Deck.  An event deck is similar to an intro deck, but maybe only a little better.  You get 75 cards, a nice box, and a life counter.  Event Decks are kind of what you buy as a casual player, coming in to try Magic for the first time, or whatever.  They might win a match or two, but rarely more than two.  I’m saying this knowing that a lot of SpartanNerd.com traffic comes from me reviewing Event Decks, but in general, they just aren’t that good because the Wizards don’t construct them to be tournament winners.  For instance, they will only have one or two copies of a card that there should be four of.  Or the mana-fixing is slow.  Some of the reason they do it like this is so that new players get more different cards.  I didn’t realize it, until spending some time with some new players, especially kids…there is a “collectors” aspect to what they want.  I’m OK with that, I’m just saying that it makes the Event Decks weaker in general than they should be to be truly competitive.

The Clash Pack idea takes some of the philosophy of the Event Deck, and addresses some of the weaker points.  The Fate Reforged Clash Pack comes with two “better-than-intro-pack” decks.  (a total of 120 cards).  You don’t get a spin-down life counter, but you DO get a box that can hold both decks unsleeved, or one deck sleeved with a sideboard.  (The box is similar to those boxes that came with the “Dual Deck Anthology,” but a little different.)

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The idea is that a player will play with both decks, presumably against each other.  And then craft a competitive deck from the stronger pieces of each one.  I like this better than the “I came in.  Let me buy some cards to play.”  The clash pack makes it so that you are thinking about what you are playing ahead of time.  Then do what you are supposed to do for a Standard tournament, and “construct” a deck.

You can see the cards in the video below.   Both the “Power” and the “Profit” deck are featured.  If you are a veteran player, you will notice right away that some of the first cards are “alternate art.”  For me, this was a major reason to purchase the product.  I love the Whip of Erebos alternate art, as well as Hero’s Downfall and Reaper of the Wilds.

The “Power” Deck

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This deck is Sultai; Black, Green, and Blue.  It is very clear that the deck is great at getting cards into the graveyard.  The idea is that you will load your graveyard, cast a few flyers with delve, and maybe control the game with the graveyard using Necropolis FIend’s ability.  A big positive…there are four copies of Satyr Wayfinder, a big clue that the design here is better than an Event Deck.  The mana-fixing is of the slow “gain-land” variety, and I’m not sure a person should ever play a banner outside of draft, sealed, and commander styles.  The instants and sorceries are perfect for their respective color, and both Sulai Charm and Sultai Ascendancy are really great for this deck.  Oh yes…did I mention Treasure Cruise, a card that is so good it is already banned everywhere except Standard?  I believe that fixing the mana better, using Polluted Delta, Mana Confluence, or similar, then this deck might be really good as it is.  You might trade up to four copies of Hero’s downfall, but Murderous Cut is really good.  And you have a backup win condition, Scuttling Doom Engine!  You could modify it by adding Taisigur or Sidisi…I’m not sure Herald of Torment is the best choice here, as it usually won’t do anything but hurt you.

The “Profit” deck

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There is no blue in this deck, so we could call it “Galgari.”  What “Profit” tries to do is use the “constellation” mechanic.  For me, historically, this has been weak sauce.  Eidolon of Blossoms is really … so-so.  And it is a good case study for most of Constellation.  For four mana, you get a 2/2 with a card draw ability triggering when it enters the battlefield and whenever another enchantment enters the battlefield.  Maybe I’m just dumb, but the trigger doesn’t go off if your spell gets canceled, and that is exactly usually what happens.  (sadness).  If not, the Eidolon just gets murdered before you can trigger constellation and draw a second time.  (more sadness).  But I really like the other thing this deck does…It keeps cards in the graveyard for more power.  Nighthowler is a key card here, and there should be more of them in this deck.  (I suppose they didn’t want to add TOO MANY RARES.) But you get Nemesis of Mortals, who is a big guy for cheap with more stuff in the graveyard.  The deck has a few spiders to catch those flyers in the other deck, including one of my personal favorites, Nyx Weaver.    Dark Betrayal is no good against opponents who are not playing black creatures…Not a problem when clashing against “Power,” but no good except for side boarding in tournaments.  This deck tries to have more life gain.  The Courser of Kruphix is ALWAYS a good card.  The Whip of Erebos as well, and this is a card where a one-of is welcomed.  Finally, the Wizards must have their eye on the meta-game…Doomwake Giant is a currently good card against Jeskai “prowess” decks and Blue-White “heroic” decks.

The Matchup

The decks are fun to play against each other.  That’s why the clash pack is a great product.  It combines the fun of the Dual Deck, with the collection builder of an Intro deck, and the ambition of an event deck.  The Wizards pitted two graveyard philosophies against one another, with tremendous success.  The flying killers of Power verses the giant graveyard lovers of Profit.

The Mixup

The promotional insert provides a suggested deck.  I don’t think it is as good as it could be.  For one thing, it splashes the blue for the Sultai cards, but the designers decided to mana-fix with Jungle Hollow instead of Dismal Backwater.  That seems a little wrong to me.  Thankfully they opted for only two Opulent Palace, which has been the correct choice for the current Standard environment.  I think Herald of Torment just doesn’t fit this deck.  It would be better with another Hero’s Downfall, or maybe Nighthowler.  I even think a fourth copy of Nyx Weaver would be better if the purpose of the Herald of Torment was to provide evasion on turn three.  I will even go as far to say that Sultai Scavenger is a better, probably cheaper flyer.  The Herald needs to bestow on something with Heroic to be worthwhile.

Just the same, I think it is great that the Wizards are encouraging people to mix the decks.  If all you had were these 120 cards in your collection, then you have some good tools to really get going in making your preferred “Delve” or “Dredge” deck.  And the experience can even be educational, as your tournament opponent drops “Polluted Delta” on the battlefield, turn one, and you have played “Dismal Backwater.”  The opponent gets to Thoughtsieze that Necropolis Fiend right out of your hand on turn one, while you cry because your land … couldn’t ..even …do ………anything.

(Maybe that was a little too mean…)

SpartanNerd’s Rating of Magic the Gathering Fate Reforged Clash Pack “Power vs. Profit”

I am going to examine the merits of the product first.

You get 120 cards, with lots of rares, and six special art promo cards.  The promotional material is pretty good, and it includes the guide for new players.  You also get a reasonably good box with a divider, if the latch is one of those weak ones that I detest.

But that doesn’t do enough to knock off a point.  SO the actual product gets 5/5.

Next I will examine each deck on its strong and weak points.

“Power” leans on the graveyard for Delve costs, and hopes to drop Necropolis Fiend on the battlefield early, and control the opponent with even more delve.  It has a backup strategy of Scuttling Doom Engine.  This deck is more of a control deck, featuring two Murderous Cuts and cancel-type spells.  Of the two, I like it the best, but I am taking off a point because the Mana-fixing is slow, and Herald of Torment sucks.  It gets 4/5.

“Profit” leans on the graveyard as a way of boosting creature power and toughness, and also leans on Constellation.  Constellation works great against the Power deck, but not in the current metagame for tournaments.  This is more of an aggro” deck, with the aim of getting Nighthowler bestowed onto something and beat you down with that suddenly huge creature, or getting Nemesis of Mortals out and activating Monstrosity sooner than you normally should.  Most of the creatures help load the graveyard and trigger constellation if you are lucky.  One of the best inclusions is Doomwake Giant, who is hot in the meta-game against Prowess decks.  This deck gets 3/5.

And the experience as a whole this time gets a score.  

This clash pack stands a head taller than any of the last three Event Decks I purchased.  It was five more dollars, but worth every bit of it.  I am going to give this part a 4/5, because it could have been a weak offering just as easily.

As if the SpartanNerd’s ratings really meant anything out there in the Blogosohere.  It seems I am giving the Fate Regorged Clash Pack a 4/5.  Do you agree or disagree?  Let me know in the comments!