Ajani Planeswalker Pack…SpartanNerd Unboxing and Review

Ajani, Valiant Protector is the foil for Tezzeret, Master of Metal as far as intro decks go for Aether Revolt.  I unboxed Tezzeret, and just felt I needed Ajani to complete the duel.

Ajani’s deck came in the exact same packaging as the other Planeswalker Packs have.  It is a printed sleeve, which covers plastic tray with a display window.

All the contents are actually inside a deckbox, (an excellent deckbox, by the way.)  The only piece that isn’t is the “splashy” planeswalker card.  Environmentally concerned MTG players can feel pretty good about the minimal use of packaging with these decks.

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Here is the entire contents.  The special Ajani, Valiant Protector card, a guide to playing the deck, a quick reference guide, two Aether Revolt booster packs, the nice deckbox, and the deck wrapped in cellophane.

Let’s have a look at the planeswalker.

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Right away I can tell you that this card isn’t as good as Tezzeret’s.  Tezzeret can reach ultimate after three turns.  It is going to take a lot longer for Ajani.  The upside is, getting two +1/+1 counters on a creature is not shabby at all.  His +1 ability lets you filter up your creatures. If you do happen to get to ultimate, you probably win.

The guide to playing the deck heavily features pictures of Ajani.  You also get a decklist.  And something I failed to mention about Tezzeret’s deck.  This insert kind of tells players what to purchase next if they really like playing MTG.

The Planeswalker Packs are great entry level products.  The only way they could really improve the experience is include sleeves…or even better.  Go ahead and sleeve the cards, so a person can crack the box and play in a tournament right away!  Pre-shuffle it even.

Here are the cards…

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It’s pretty clear that Ajani’s deck is supposed to depend on the Revolt mechanic.  Basically something canhappen if a permanent left the battlefield this turn.  In other words, the deck wants you to be able to bounce, sacrifice, or give up permanents.  But if you study the cards carefully, you will see tbat there aren’t that many ways to trigger revolt outside of losing permanents in combat.  There are a few exceptions…but not really enough in my opinion.

But am I getting ahead of myself?

There are a few cards that you can’t get anywhere else besides buying this product.  Ajani’s Aid is a big one.  And enchantment that lets you tutor Ajani out of the your deck or your graveyard.  (Hang onto that thought!)  You can sacrifice it to prevent damage from a singular creature.   Ajani’s Comrade is another, which gets a counter if you control a planeswalker called Ajani.  (Opening this card up to the other versions of Ajani out there.  Goldmane, Caller of the Pride, Mentor of Heroes, Steadfast, and Vengeant.  Did I miss one?)  Inspiring Roar is another card exclusive to this deck.  AND that card is indispensible for keeping the power level up against Tezzeret.  (Which is why there are four copies I’m sure.)  The other card is the white and green tapland.

This deck really only has one removal spell.  The classic, “Prey Upon.”  Everything you do in the deck depends on combat, pretty much.

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How does the deck play?  It is a weak white-weenie deck.  The creatures are typically slow.  While Narnham Renegade could be good in Modern if you cracked a fetchland on turn one, most of them aren’t that great.  They want Revolt to trigger, which usually means you have to wait until Main Phase 2 after you lost something in combat.  Which is a bad deal, typically for a deck whose card advantage rests almost entirely on the battlefield.

So, nope.  This deck isn’t as impressive, or effective as Tezzeret’s.

Planeswalker that isn’t as good.  Strategy that isn’t as good.  Let’s prove it!

Here is the showdown between the two decks, as promised.

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Round one.  SpartanKid (Tezzeret) vs. SpartanNerd (Ajani).

(Let’s keep in mind, that Tezzeret’s deck has Fatal Push and Tezzeret the Schemer added to it, which is fair because they were pulled from the boosters that came with the deck.  But this also means that his deck is 62 cards.  I could have added two cards from Ajani’s boosters, but I thought they were too skunky.)

Basically, Tezzeret only drew Islands for lands, giving Ajani the opportunity to get Narnham Renegade onboard and hit them over and over with Inspiring Roar.  Yes.  Three copies.

Round two.

This time Ajani’s deck began with three forests and drew into a fixer.  So a much slower start, made very clear as Tezzeret began to get things on the board.  Ajani loses round two to dumb luck.  The same way Tezzeret lost round one.  I held Solemn Recruit in my opening hand, who requires two whites to play.

Round three.  This is why we play the game of Magic!

Basically, Tezzeret, Master of Metal hit the board right on turn six.  It was another three turns before I drew into Ajani.  I played my Ajani, to a board where I had three creatures, including Solemn Recruit.  I +2 Ajani, knowing that Solemn Recruit has double strike, and would get ANOTHER counter because of revolt triggering.  This was my strategy to win!

Unfortunately, the SpartanKid had drawn Tezzeeret the Schemer, and went ahead to ultimate Tezzeret Master of Metal.  This meant he took control of all of my artifacts and creatures.  And then proceeded to swing at Ajani.  Keep in mind that Solemn Recruit still had summoning sickness.

I drew the best card I could have drawn in this situation.  Ajani’s aid.  I had enough mana to play that card, as well as replay Ajani, who I then +1 into nothing really. (Narnham Renegade) The SpartanKid then unwisely sent all of his creatures at Ajani once again.  I chump-blocked the biggest thing I could with my deathtoucher, and Ajani hit the graveyard again.  But my next draw was the second copy of Ajani’s aid.  Still, there was too much momentum going for the SpartanKid.  I sacrificed both of the Ajani’s aid for the prevent combat damage effect on the double striker, but that wan’t enough to stave off a loss.

Just some commentary.  Sure, this proves the Tezzeret deck is better.  But the way that I was able to get Recurrance out of Ajani, that was fun.  And that is why this is a great product for a new player.  I failed to mention…Tezzeret also got one tutor back out of the graveyard as well along the course of the matches.

I am going to rate the Ajani Planeswalker Deck from Aether Revolt a 4/5.  It is a fun deck to play.  You get an almost perfect entry level MTG product.  You get exclusive cards.  I took the point off because it doesn’t seem to be that balanced against Tezzeret from Aether Revolt.  If I had to choose one of these to take to a tournament, it would certainly be Tezzeret.

The SpartanNerd rates Ajani’s Planeswalker Pack 4/5.  Do you agree or disagree?  Let me know in the comments!

 

 

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Tezzeret Planeswalker Pack…SpartanNerd Unboxing and Review

Aether Revolt snuck up on me this time.  I wasn’t able to attend the pre-release, but did draft on release weekend.  I went to the draft “cold turkey,” having not researched any of the cards.  Believe it or not, I drafted two “Fatal Push,” probably the most important card released in the entire set.  In case you didn’t know, “Fatal Push” is a one-drop instant black kill spell.  A card that is bound to be useful in Modern, as the only cards that have filled that role until this point have been Path to Exile and Lightning Bolt.

I went through all that, hanging out at the Tangled Web all afternoon, and I never even saw the new Planeswalker decks.  Maybe they were there…maybe they were sold out?  The first time I even had a clue that such a thing had released was when I saw it at Wal-Mart.  I snatched up Tezzeret, and here was my experience.

The Tezzeret Planeswalker Pack came in the same style of packaging as the Nissa and Chandra Planeswalker Packs from Kaledesh.  Aether Revolt takes place on the same plane, (is actually an expansion of the set Kaledesh,) and so this deck adds more to the entire experience of the block.  Tezzeret is obviously foreshadowing the upcoming “Amonkhet” set, which is going to heavily feature the great villain of Magic the Gathering, Nicol Bolas.  (Tezzeret has been something of a henchman for Bolas, along with Sarkahn, at least as far as I understand.)

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Not pictured is the plastic case that is the main part of the packaging.  It forms a nifty little tray…I just haven’t figured out how to use it yet.  The contents of the box are really in this  deck box, which prominently features Tezzeret, Master of Metal for its art.  This is the same style of box that Nissa and Chandra came with, and it is a great little box to carry sleeved cards in.  I personally think the Wizards are hitting a homerun when they make these Planeswalker Packs.  New players want planewalker cards, rare cards, and new players want to feel like they fit in when they come to a tournament.  Most tournament players have fancy deckboxes, etc.  So this is an all around great product for the new player.  The only thing lacking is actual sleeves.

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Here are all of the contents.  Two packs of Aether Revolt.  One foil Tezzeret, Master of Metal (which can’t be acquired officially any other way than opening this product.)  The deck sealed in cellophane wrap.  And two pieces of paper.  One is the guide to playing the deck.  The other is the Magic the Gathering Quick Reference Guide.  If any Wizards product should include the Quick Reference Guide, it is the Planeswalker Packs.

Let’s have a look at this splashy card.

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Tezzeret is the strongest Intro Pack planeswalker I have seen.  His +1 ability could be a game changer.  It is so-so in this deck, but imagine a deck where there were four copies of some incredible artifact.  (Here’s a list.  Platinum Angel.  Sword of Feast and Famine.  Elbrus the Binding Blade.  Black Lotus.  Need I say more?)  Tezzeret can plus up and get that in your hand!  And all the extra cards you overturned?  You just shuffle them and put them on the bottom without consequence!

To -3 Tezzeret on what is likely turn five or six won’t be that great.

But the bottom -8 ability is bonkers.  And because the +1 ability, and the starting loyalty is 5, it’s not even that hard ultimate Tezzeret.  And then it’s GG.

What else is here?

The guide to playing the deck is a big pretty poster, featuring Tezzeret and giving us some story.  We also get the decklist, in case we modify the deck, or want to keep it together.  This information is available online, in case you lose it however.

So what cards are here?

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There are some cards here that are exclusinve to this set.  These are Standard Legal, too, incidentally.  They are Submerged Boneyard (the blue and black tap land), Pendulum of Patterns (four copies), Tezzeret’s Simulicrum (which gets a bonus if you control any Tezzeret Planeswalker), and Tezzeret’s Betrayal which lets you kill something and tutor Tezzeret Master of Metal.

I’m a fan of decks like this because the cards have lots of value built in.  Many of the artifacts here have card-draw effects attached to them.  Notable, when Treasure Keeper dies, you get to cascade!  Because tricks like this are built in, Tezzeret doesn’t have to rely so much on cards like Reverse Engineer.

Another feature of the deck is Tezzeret’s Touch.  This card is reminiscent of Ensoul Artifact from M15…a card that made the “death scissors” a fringe winning strategy during the Kahns of Tarkir period.  This card has an advantage on that one, though, in that it has the ability to return the artifact to your hand if it gets destroyed.

The creatures in this deck are value-types.  Tezzeret’s Simulicrum is just good stuff.  And even better if you have a Tezzeret on the board.  (Lightning Bolt every turn.  Ouch!)  Augmenting Automaton has the classic pump ability built in.  I will say that I don’t get much out of Improvise as a mechanic.  It is just bad Convoke.  Most artifacts have “tap to activate ability.”  If you tap them to pay for a ridiculous creature, then you just lost value.

How does it play out?  Well, this deck really works!  I have yet to test it against the other Planeswalker Pack, Ajani.  And I think that will be the true test.  So far the deck has taken out the SpartanKid’s Tron deck, BUT, he did have a bad draw.

I suppose this time I will let you in on what I pulled from the booster packs.  Prepare to be JEALOUS.

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Yep.  The other Tezzeret!  And ANOTHER copy of Fatal Push to go with the other two I drafted.  (How is it that I drafted 2?  I opened one in my first pack.  First pack first pick.  In second pack, the player to my left must have pulled an incredible rare, because they passed me my second one!)

It might be early to rate this deck because I haven’t played it that much.  However, I suspect I will be rating it a 5/5.  Like I said, this is my style of deck, with lots of tricks.  And it is black and blue, two of my personal best colors.

I will update my rating after I get my hands on the Ajani deck, and have them play each other!

Man-At-Arms (Battle Ram Version)…SpartanNerd Unboxing and Review

Mattel has given us several versions of Man-At-Arms over the eight years of the line.  The Battle Ram came with one more different version.  How does this version stand up?  Keep reading!

You can see how I unboxed Man-At-Arms if you follow this link.    You can also see the review of the Battle Ram vehicle, and follow the links on that page to all sorts of cool NerdTainment.  To me, this Man-At-Arms is essentially a freeby!

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So here is Man-At-Arms, right out of the package.  Notice that this version has a silver mace, prominently featured.  He has Filmation-inspired shin guards.  He is the same green color, and has practically the same armor as the original Man-At-Arms release.  This time he has double arm-guards, and a helmetless head that features a prominent ponytail.

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The backside features an incredibly well sculpted backpack, which has storage clips for weapons.  In the previous version, Man-At-Arms could have He-Man’s techno-sword attached here.  This time we get to install a gun and the classic mace.From this rear-facing angle, we can see how well sculpted the armor pieces are.

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If you read my review of Rio Blast, then you heard my story of who I always thought he was Man-at-Arms in disguise.  See the resemblance?  Now for a head-swap.

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I knew I was onto something!

Man-At_arms comes with the aforementioned silver mace, the classic mace, and this silver pistol.  Note that the silver mace will not fit on the the clips of Man-At-Arms back.

Why was that even included?  It seems we’ve seen that mace several times in different colors.  So it gets the silver treatment.  Big WHOOP.

It would have been nice to have more paint hits on the classic mace.  Or maybe including that 200x gun in a different color.  (How about silver.  That would have been cool!)

But oh-well.  I don’t dislike the silver mace.  I just think its weird considering the main vintage weapon associated with Duncan is the orange mace.  And so that means he came with two maces.

He looks cool with two guns…not two maces.

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The point of this Man-At-Arms is that now you get maximum options for displaying the figure.  You can take this head and the 200x gun and armor and make the ultimate 200x Man-At-Arms.  (I don’t own the Snake Man At Arms…I don’t own the 200x the gun.  OK.  I actually don’t own either…the SpartanTeen owns the gun and the original Man-At-Arms release!)

You can take the Mustached head and put on the Battle Ram version and make a filmation Duncan.  (Sorry.  I can’t find the mustached head.  The SpartanTeen lost it!)

Here is a crack at the 200x version, using the Battle Ram body.

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Man-At-Arms inclusion with the Battle Ram was a great choice.  I personally needed my own Man-Arms to help me complete the classic team of He-Man, Teela, Man-At-Arms, Orko, and Ram Man (coming from Super7 eventually!)

The only thing stupid about this figure is the silver mace.  It adds something to the figure.  It just isn’t that significant.  But I can’t take any points off for that.  MOC collectors might be annoyed that he is displayed holding that in the box, though.

So I rate the Battle Ram Man-At-Arms 5/5.  This is Mattel’s final Man-At-Arms for the Masters of the Universe Classics line.  They used this opportunity to reward long-time collectors, and help appease those annoyed by Snake Man-At-Arms.  This version allows the widest range of display options, and pulls it together nicely.

For me, it gives me my own personal Man-At-Arms to help me complete my collection of essential good guys.

Do you agree with the SpartanNerd’s rating of 5/5?  Let me know in the comments!

 

Battle Ram…SpartanNerd Unboxing and Review

Snow in the south.  What does that mean to the SpartanNerd?  While others slide their way to work…skid their way to the factory…get stuck in piled up traffic on their way to punch the clock at the warehouse, or to worry sick about the progress at the house building site, the SpartanNerd stays home.  Teaching has its perks!  And while even other teachers might get bored, sitting in their wool socks binge-watching the Netflix, the SpartanNerd stays busy…bringing nerdtainment reviews to the masses.  (Whoever you are, beloved readers, thank you!)  Someone out there reads what I publish, and this run of reviews is just for you!

I ordered the Battle Ram right before the year ended.  This is something I haven’t ordered before simply because of price.  I was seriously psyched when they first announced this item a couple of years ago.  $110 was just too much.  Then they were going to stick ridiculous shipping costs.  But not during the MattyCollector closeout event!  The Battle Ram was HALF OFF.  And I got free shipping too.  (I only paid $55 for the Battle Ram, which also comes with a new Man-At-Arms.  That’s incredible, people!)

I have been excited about this for quite some time.  Ever since The Four Horsemen revealed their original sculpt at the San Diego Comic Con…(I only saw pictures, like most of you readers.  I have never been to San Diego.)  I mentioned as well that the Wind Raider never has been my favorite vehicle.  To me, it always seems kind of generic for some reason.  And as a kid, the wings broke off and it was forever funkified by bathtub water.  (Because you see, we naturally made it into a boat as it didn’t have wings anymore.)

But on to the Battle Ram.  My original Battle Ram is still with me!  Keep reading for a comparison time!  (Shout out to Pixel Dan.  Who unquestionably probably doesn’t read this blog.)

The Masters of the Universe Classics Battle Ram came in this shipper box.

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This box is huge.  And when I see this giant mailer, I realize how big a MOTUC vehicle has to be to accommodate that nearly seven inch scale.  I have some other large MOTUC items.  But this is set to be the largest yet!

I am re-using this box this time, to cart my vintage figures back over to the school to put on display for the rest of the school year. (Now I have to make room in the Nerd Closet for this beast of a vehicle!)   It is nice and sturdy, and suits all kinds of re-use purposes.  I know, there are some collectors out there who have each of these in storage.  Come on guys.  Really?  Just.  Why?

(I am known to throw the packaging away, usually.  It’s just cardboard!  The item inside is what’s important to me.  And like Rob Base says.  “Their your toys.  Play with them!”

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You can see all of this goodness is really crammed into the box.  Man-At_arms is prominently  in front of the vehicle.  Maybe an odd choice?  They could have seated him on it and maybe saved some space?  But I suppose having the figure displayed in the window box is more important to MOC collectors.

The back of the box shows a diagram of the Battle Ram with some details.  It even goes as far as to point out that the Griffin Head is the custom piece done by Duncan.  This diagram is going through a little bit of pain to point out that the Jet Sled in front isn’t the same as what’s in the package, I think.  The other details are cool.  Isn’t Gwildor of the Tadorian race?  Or is that what creature’s head is depicted on the missile?

This is a nifty box.  I will have to check the He-Man and the Masters of the Universe Art Book and look at the other schematic drawings of vehicles preserved there.  This drawing might be in there also…

Time to knife open the package!  There are lots of rubber bands tying the Man-At-Arms in.  And worry-ingly, check out this problem.  On the Roast Gooble Dinner podcast, I heard lots of people talking about Jitsu’s ponytail getting broken off in the package.  Looks like potential for something like that happening here…

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Thankfully, I managed to free the scary piece of hair without damaging it.

And here is the product, as vanilla as I can show you, right out of the package.

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Now readers…I am going to post the review of Man-At-Arms in a different post.  This figure deserves a fair review like all of the others, but I am afraid the Battle Ram is so awesome it overpowers old Duncan!

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So how big is it?

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Here are some other large MOTUC items I have just for reference.  (I hate this picture).

The Griffin’s impressive wingspan is a little bit longer than the Battle Ram.  Megator seems just the right height to get splattered in the face by the missile!  (That is a real working action feature!  The missile is a bit rubbery, but not too much!)

The point is, this is one hulk of plastic.  I can’t imagine owning Castle Grayskull.  That thing makes this vehicle look small…

As in the vintage model, the Jet Sled detaches from the Battle Ram portion.  The MOTUC version doesn’t do so as easily, however.  You have to wiggle it with a little bit of force, and there is a definite “SNAP” sound that happens, as the tabs that lock it into place seem to be stressing a little bit.  And that is my only complaint about the entire vehicle!

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You can see that this time we have the snake head version of the Sky Sled. (War Sled, props to James Eatock).  I won’t be displaying the Battle Ram with the snake head.  I’m not sure if the snake head version is ever depicted in media attached to the Battle Ram?  I will always have the Griffin head version on the front.

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Teela makes everything look better!  Sky High villainously belongs on the snake version.

The new Jet Sled War Sled is exactly like the other.  You should go and read that review right now if you haven’t.  Because they are the same item.  Just one has a griffin head, and one has a snake head.  (Really, it is a fantastic vehicle, that I rated 5/5.  I have had tons of fun flying it around and scaring my cats.  Sorry that some of the pics of Sky High are inexplicably missing, but the Jet Sled pics are all there.)

The Battle Ram is a display piece…as such, you can do the traditional thing…

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Or you can go 1980’s playtime, full on!

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Check out the backside of the Battle Ram.

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I don’t remember this detail.  This large mask thing…was it ever a sticker on the vintage Battler Ram?  This detail is sculpted on, like every other detail of the Battle Ram.  But this mask thing is very conspicuous.  The bright colors don’t really match the rest of the tank.  It doesn’t take away from it, I just found it kind of shocking because I didn’t remember it, and this isn’t on my vintage Battle Ram.  Maybe my parents didn’t apply it when they assembled it?  Or maybe I peeled it off?  There doesn’t seem to be any residue, however…

Every single knob, control panel, exhaust pipe, vent, indicator light, engine piece, all of it.  Fantastic sculpting.  I can’t gloat about that enough.  It is incredible!  It is this work that makes Masters of the Universe Classics the ultimate toyline.  Not only just for adult collectors, but this item in the hands of a kid…wow, it can capture their imagination.

Now for that “Comparison Time” I hooked you with earlier.

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My childhood Battle Ram is dwarfed by the MOTUC version.  The plastic is just about split in seam right up the middle of both the Sky Sled and the engine piece.

One thing about them both, and maybe only I notice this because I am the only music teacher interested in MOTUC in the whole entire world I am certain…both Battle Rams make the same sound when they roll!  This was the very first thing I noticed.  As soon as I freed it from the box, I set it on the floor and gave it a good push.  There is a certain “hollow” sound to the thing as it rolls.  I’m not sure what makes it so.  But it is.  It is the exact same experience.  When I rolled the new vehicle across the floor, a ton of memories flooded back into my head.  I mention how this is the ultimate action figure line…how kids can totally have their imagination captured.  Us adults can re-live it because of the incredible detail put into something as awesome as this.

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As a kid, my favorite vehicle was the Attak Trak.  But as a battery powered vehicle, it had limitations.  (dead batteries.)  What would I play with instead…the Battle Ram was my go-to guy.  And now that there isn’t even an Attak Trak for MOTUC, and there may never be, the Battle Ram takes over by force of destiny!  (That sounded cool.)

The SpartanNerd rates the Battle Ram at 5/5.  It is perfect!  The only thing close to a complaint that I can make is that it is slightly hard to separate the Jet Sled from the Battle Ram.  I believe that over time that may work itself out.  So no big deal.

The SpartanNerd rates the Battle Ram 5/5.  Do you agree or disagree?  Let me know in the comments!

Rio Blast…SpartanNerd Unboxing and Review (Masters of the Universe Classics)

I ordered Rio Blast during the big MattyCollector sale, really you can’t beat free shipping on what are normally expensive figures.   But these were marked down really low, and I just couldn’t help it!  (Ting Lashor, Squeeze, Rio Blast, and Battle Ram).  I mentioned in my Squeeze review about how I got Rio Blast as a kid…

I have some history with the vintage Rio Blast.  I used to get the Masters of the Universe magazine as a kid, and this was where I most often saw the character portrayed.  He never made it into the Filmation cartoons.  BUT he has a definite “Bravestarr” vibe, being a futuristic cowboy.

So many fans are put off by that.  But come on guys.  Skeletor has NINJOR.  So the good guys get their off-brand character.

Rio Blast came in a brown mailer.  He is carded on the regular Masters of the Universe Classics green brick packaging.  The backside of the box shows off several figures.  (Total excitement about Ram Man coming my way from Super-7!)  And Rio Blast gets a bio.

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Just light commentary from the SpartanNerd here.  There is no mention of  Rio Blasts life choices.  Many fans were rooting for Mattel to make this figure homosexual.  I’m glad they left that detail out. Leave it up to the fans.  It’s up to us anyway, right?  MY childhood version of Rio Blast is he is actually Duncan in disguise!  Doesn’t anyone else see a resemblance?  He has such a cool name that it overpowers that Man-at-Arms ness.  But don’t you think this weapon system is something like Duncan would build?

Onto the review.  The box comes with all of this.

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Rio Blast can stand just fine on his own.  He has all of the articulation of the other figures.

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But he has two trigger hands that can’t actually hold any gun.  (I tried several, including some non-MOTUC).

What a fantastic sculpt! Check out the Spurs!

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His knee pads clip on with little bumps kind of like the visor for Flipshot.  ( Too bad I can’t find the visor right now).   They don’t hinder the articulation any.  Rio Blast has excellent paint.  His guns, however could use some more detailing.

Here is what Rio Blast looks like all armed up.  I don’t remember the hoses on the vintage figure.    The backpack plugs into Rio Blasts back.  The guns pull up and overhead just like the vintage one.  You insert the hand guns in these little holes on the underside of his arm. The torso gun fits on the shirt flap.  And the knee guns fit on the knee pads.

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Space Toy vs Cowboy Toy…

The only stupid thing about this figure is what’s going on with the chest area.  His shirt has a huge hinge, and that is for that flap to fold down for his torso gun.  But the flap never can rest flush against the body.  This is an inelegant solution to the torso gun problem.  They made a “Buzzsaw Hordak” for MOTUC..and he has a cavity in his chest for that buzz-saw.  Why didn’t they use the same torso piece for Rio Blast?

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My backpack’s overhead seems a little bent. Some people have pointed out that Rio Blasts eyes can’t see straight though the visor. It’s true, they don’t line up.  But I’d like to think of it more like a HUD, where it is just there for reference instead of something he has to use.

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Most of the time, I won’t have Rio Blast in full arsenal mode.  He will look normal, wielding only one weapon.  But there are times when he might be fighting the Griffin or Megator, when all guns out is going to happen!

How do I rate Rio Blast?  For me, Rio Blast is kind of like Mosquitor (who I don’t have from MOTUC, or in vintage anymore 😦   )  Rio Blast was an awesome figure for me as a kid, and this version of him only falls short in the chest-gun department.  Some people have said they don’t like the newer hairstyle he sports in this version, but I do.  It pays homage to the vintage. but looks updated.  I think this might be one of the finer sculpts of a figure.  His pants and hairstyle make it work.

Besides the chest issue, the only other thing to improve would be add a cowboy hat!  (I’ll have to see if I can find one that fits him.)

I am going to give Rio Blast and his pants (with SPURS) a 4/5.  He loses a solid point because of the lack of ingenuity surrounding the chest gun.  That hinge is unforgivable, and that the flap doesn’t clip tight to the armor is clunky and wrong.

But he has a great sculpt.  He stands well.  He looks like his vintage figure in both modes.  Rio Blast can’t lose more than one point.

THE SPARTANNERD RANKS MASTERS OF THE UNIVERSE CLASSICS RIO BLAST A 4/5.  Do you agree or disagree?  Let me know in the comments!