From the Vault: Transform…SpartanNerd Unboxing and Review

I’ve been playing Magic, the Gathering for some years now, but this is the first time I’ve purchased a From the Fault product.  I DID purchase the dated “Graveborn” Premium Deck, which was an all-foil set.  I was highly tempted to get From the Vault: Angels last year, but never saw it anywhere for retail price.  (I had most of the angels anyway.)

 

This being my first one, I thought I would really take a look at the packaging.  This roduct feels like something a collector might like to keep MIB.  I don’t see the fun in that, but it is what some people do.  After spending time with this package, I’ve decided I am going to keep it to store the cards that I am not currently using.  It looks very nice.  The front is glossy and colorful with blue and orange graphics.  The back show off an image of one of the sides of each of the cards in the set.  There is a contents list on the bottom, and a message about the nature of the transforming cards.

IMG_0691

It opens up nicely, revealing the frontside of Huntmaster of the Fells, the backside of Liliana, Heretical Healer, and the frontside of Delver of Secrets.  You totally could stop here and just prop this product up on display somewhere.

The box feels like a display box, and upon further exploration, I discovered the correct way to open it.

 

There is a magnetic flap!  So you don’t even have to destroy the package.  NICE!

IMG_0694

Here’s what’s inside.

IMG_0695

The cards come in three cigarette wrappers.  There is a spindown life counter with a special From the Vault Transform symbol, and a nice informational poster.  Let’s look at that.

 

Nice art, with a description of each card and the story that goes along with it.  That is a nice picture of the new Delver of Secrets art, and yet another picture of Gideon on the other side.  (Gideon is very often depicted in promotional media like this.)

Now let’s look at and discuss the cards.

First of all, upon opening each pack, I discovered that they were stuck together.  I mean.  STUCK. TO. GETHER.

These cards have a special foil treatment, on both sides.  I have owned a couple of FTV printings, one of VESUVA and another of AKROMA, ANGEL OF WRATH, and those cards have the same foil treatment, but only on one side.  These cards being double sided…I guess what I’m saying is the foil treatment being on both sides is what made them glue each other together.  And it was pretty stout.  I mean, Bruna, the Fading Light was stuck to Elbrus the Binding Blade and Chandra was stuck to the Ixalan card while I began photographing.  I hadn’t even noticed!  Now separating them wasn’t scary, and there didn’t seem to be any accidents…no scratches or anything.  I just want to point out that this happened to the SpartanNerd the first time he opened a sealed From the Vault.

So here are the cards with some commentary.

IMG_0699IMG_0700

Garruk Relentless//Garruk, the Veil Cursed.

The first double sided planeswalker, and notable at that…he flips when he has a loyalty for two or less.  He is a token generator, and essentially a planeswalker with five abilities not counting the transform mechanic.  Having said all this, this is the least played of all of the cards in this set.  It is nice that they paid some attention to Garruk, however.  He hasn’t been seen since M14, when he was killing other planeswalkers all over the place.  The Wizards have decided to feature Nissa mainly as the green planeswalker mascot.

Chandra, Fire of Kaledesh//Chandra, Roaring Flame

This set features all five of the Magic Origins planeswalkers.  These each have a creature card on one side, that transforms into a planeswalker.  Chandra is the mascot for red burn strategies.  This card is a slow shock effect, and frankly a little hard to get transformed into the planeswalker form.  IF you do ever get her to level up to Chandra, Roaring Flame, you still don’t have that great of a planeswalker for all of your effort.  I supposed if you made Chandra a Commander, you might be able to do something with her.  I am placing her in my Archangel Avacyn commander deck.  (I played a match that heavily featured Chandra.  In Commander, she isn’t so bad when you have a board presence and every little bit of damage you can deal counts.)

Liliana, Heretical Healer//Liliana, Defiant Necromancer

I have been slowly building an entire foil mono-black Liliana tribal deck.  I have the stamped foil of this card, and thought that would be the prettiest version.  I was wrong.  The From the Vault printing with the extra awesome foil on both sides wins.  So I guess I am going to upgrade!

As far as all of these cards go, Liliana is the most popular commander.  She saw some fringe Standard play in her day, and still sees some Modern play sometimes in rack and zombie decks.  It is pretty easy in black to get her to flip, and then Liliana Defiant Necromancer is pretty close to Liliana of the Veil, clearly the best and most useful of Modern-legal planeswalkers.

Speaking of my Liliana tribal commander deck, the rules change that came with the release of Ixalan now lets me have multiple Lilianas out at a time.  And since I have each printing….

Huntmaster of the fells//Ravager of the Fells

A card that beat me a ton when I first began playing MTG.  I began playing in tournaments during Dark Ascension.  The Huntmaster is the definitive werewolf.

I haven’t seen this card played in Modern in awhile.  Modern wants to be a three-turn win format (It remains a four turn, teetering on three turn.), and because this card is a four drop that doesn’t have haste, it’s a little slow.  But if you can get it going, then it can win games all on its own.  Remember Kalitas?  Kalitas himself is just good enough.  And the Huntmaster of the Fells is also.

Arguel’s Blood Fast//Temple of Alcazotz

When I saw this, I said, “What??? Whoever heard of that card?”  Turns out that it is a new card from Ixalan.  This one transforms from enchantment to land.  I think this will be a nice addition to my Liliana tribal commander deck, as Necropotence is one of the things.  (Pay life for cards is a sub theme.)  The backside of the card is a powerful sac outlet.

Is this card a thing in Standard right now?  I’m not sure.  I have been out of the Standard scene for awhile.  I do have a Tezzeret deck, but have only played in two Ixalan standard tournaments.  This card has definitely not been on my radar.

Is there a precedent for this?  A Standard card in a From the Vault set?  I think they used to actually put preview cards in From the Vault sets.  So that would be pre-standard…

Arlinn Kord//Arlinn, Embraced By the Moon

Here’s one that I saw played in Standard back before the last rotation every now and then.  The “Shadows Over Inistraad” block didn’t feature as strong of a werewolf mechanic as did the original Inistraad.  Here we have a werewolf planeswalker.  She is also a planeswalker with five abilites, like Garruk, and she also makes wolves.  (Like Garruk.)  For werewolf tribal purposes, Arlinn is a must have.

Unfortunately, there is only one viable werewolf commander, Ulrich Krallenhorde, and he isn’t too great.  Still, if you are into that, jam Arlinn Kord into your deck.

Nissa, Vastwood Seer//Nissa, Sage Animist

Here is an Origins planeswalker that did see play in standard.  Really, anything that ramps for cheap works for green.  People would cram four copies of this in their deck, and play it to get out the lands they needed, and eventually they would do this and flip one of them, and proceed to have huge advantage on the board. This is one I was glad to see rotate out!

I haven’t seen her play in Modern, however.

Kytheon, Hero of Aroas//Gideon, Battle-Forged

Nothing to see here.  Move along.

(Just kidding.)  Really, this card didn’t see much play in Standard, and hasn’t in Modern or Commander either.  I think he is under-appreciated, and he probably would have fit better back in M13 standard.

He is basically a one-drop planeswalker.  That isn’t Tibalt.  So that’s something!

I think he is waiting for the right White Weenie moment to come along.

Jace, Vryn’s Prodigy//Jace, Telepath Unbound

And here is the money card in the set.  Jace can be had for about $25, regular printing, and $35 in foil outside of this set.  Back when he was Standard legal, he fetched $4o or more for the regular, not foil version.

Why is he so good?  He is a two drop looting creature.  You can play him early game or late game, and he is still good.  When you do his loot ability, if you have five or more cards in the graveyard, he becomes an incredible control planeswalker, with a negative three ability that lets you reliably snapcaster an instant or sorcery from your graveyard.

Is he better than Snapcaster Mage?  I don’t think so.  Almost nothing can beat the flash-in flashbacker, who becomes a great surprise chump blocker and lets you get something out of your graveyard.  Jace has to sit there for a turn before you can even activate his ability.  But he is still useful, and if you can get him to flip and keep him on board, you get great card advantage.

I’ve heard of Jace played in almost every format, even Commander.  This might be the best card in this set.  Except it’s not…

Delver of Secrets//Insectile Aberation

This probably is (the best card.)  Not many Magic the Gathering cards are as good as Delver.  And he’s a common!  So this card doesn’t cost a ton to own four copies.  But this special art special foil printing is bound to be popular with people who relaly like hitting their opponents hard and fast.

Delver is great.  He gets you card advantage.  You don’t have to trigger his transform ability if you don’t want to.  If you do want to, on turn  you can begin wrecking your opponent in the air.

Check this scenerio.  Turn one, shock in Breeding Pool.  Play Delver of Secrets.  Turn two, reveal Giant growth from the top of your library, flip your Delver  Play your Forest as land for the turn.  Declare attack for 3 in the air.  Hit Insectile Aberation with Giant Growth twice, (Because you started with one in your opening hand.)  You brought nine damage in the air on turn two.  Congratulations.  You are a jerk!

Delver is played in every eternal format.  Because he is eternally good.  That’s why!

Archangel Avacyn//Avacyn the Purifier

This is one of the funnest cards in the set.  She has Flash.  Flying.  Vigilance.  Makes things Indestructible, Sweltering Suns.  All in one Legally Blonde package.  Lots of flavor here, too.  If you followed the story of Shadows Over Inistraad, you saw Avacyn twist into a self-righteous evil.  When you Flash her in (Angel to the rescue!) everyone else on your team has indestructible until the end of turn.  And incredible shock to your opponent if you played her from your hand.  An incredible threat if she is your Commander.  And when she flips, (because one of your non-token cratures died,) she hits everything on the board for 3, and lightning bolts your opponent (s) as well.  And yes.  That’s Commander Damage!

Fun!  If you like a card that does stuff, look no further than this card.

Bloodline Keeper//Lord of Lineage

Here is the card that I think I will have the least use for.  Maybe not.  I like Vampires, and played Black Red vampires occasionally in the last Standard environment.  And here is where I think I am not that interested in building a Vampire Tibal Commander deck.  Vampires are OK.  But how often have I had a ton of them?  Not that often.

This guy is good, if you are interested in buiding such a deck.  Most Vampire decks have Olivia VOldaren as their Commander.  (She’s just sick!)  But maybe Kalitas would be good.  (No.  I know he would be good.  See above!)

Elbrus the Binding Blade//Withengar Unbound

I remember the first time I saw this card.  I knew I had to have it!  The flavor of the thing is pretty cool.  This was in the very early days of playing MTG for me, and the idea of getting that giant flyer out and smashing people was just awesome.  I had alot to learn…it is pretty hard to get seven mana to play an equipment.  Then pay to equip that to a viable attacker.  It really is pretty hard.  (I was playing this in Standard, belive it or not!)

Now Elbrus remains one of my favorite cards.  And to have this incredibly cool foi printing is just great.  And it is something else to put into Liliana’s Commander deck!

I left the weirdest for last…

Bruna,the Fading Light//…//Gisela, the Broken Blade/////Brisela, Voice of Nightmares

Weird.

Basically, the Wizards pushed the transform mechanic as far as it could go, inventing the meld mechanic, and making six cards with the ability.  Melding pieces two halves of a card on the backside of two creatures, combining them together into an eldrazi.  Brisela here represents that, as she was the best example of a played meld pair in Standard.

Gisela actually made her way into decks that didn’t feature her other half.  She is a good angel, with Flying, First Strike, and Lifelink.

It is Bruna that makes this a devastating thing.  Say you played Gisela early on, and the opponent doom bladed her.  No problem.  Play your Bruna in your second main phase (turn six or seven) and at the end step, you have Brisela!  An incredob;e 9/10 flying vigilance lifelink first strike hate machine!

THE SPARTANNERD’S RATING OF FROM THE VAULT TRANSFORM

Well.  A couple of things.  The cards sticking together is a little unnerving.  I don’t know when these were printed and packaged, but I imagine the problem might be worse if they sit unopened on a store shelf for a long period of time.  I immediately put “snugs” on mine.  (form fitting side loading card sleeves for double sleeving.)

What’s here is good.  But I think there is a glaring ommision or two.  How about Westvale Abbey//Ormandahl, Profane Prince?  I could have taken this over the Vampire, or over the Arguel’s Blood Fast.  Thing in the Ice…Hello!

The Wizards also ignored Morph and Champions of Kamigawa Flip cards.  Maybe it was economically better for the Wizards to print the double sided cards instead, but if they wanted us to get maximum power out of similar mechanics, when we could have done with Nazumi Graverobber or Willbender.

But I am happy enough.  The new printings of Liliana, Jace, Withengar, the three angels, and Garruk make me pretty happy.  I don’t play much red-green, but I am glad the Wizards printed Huntmaster of the Fells, which is about a $12 card.

The value I got for $39.99 (retail) at the Tangled Web in Spartanburg was very nice.  You already can’t find this product cheaper than $65 on TCGplayer.com.  And if the story of From the Vault Angels happens to From the Vault Transform, then it will eventually make its way above $80.

So I am happy to rate this product at 4/5, marking off because the cards sticking together worries me a little bit.  It is a great selection of cards, that came in a nice, displayable package.

Do you agree or disagree, oh Hub City Geeks?  Let me know in the comments!

Advertisements

Goblins Vs. Merfolk Duel Decks…SpartanNerd Unboxing and Review

IMG_0600

At this point, my favorite sealed MTG product seems to be Duel Decks.  I own a ton of them.  And the only ones that I haven’t purchased since I began getting serious about the game are Mind vs. Might, the one released earlier this year.  That one was widely panned, and I couldn’t get excited about a Storm deck vs. a Beatdown deck.

But Merfold vs. Goblins.  That’s different.  First of all, Elves vs. Goblins is incredible fun.  What made that so successful was not only the intense tribal flavor, but also the gameply, where you really felt like you were piloting an army of elves vs an army of goblins.  Merfolk Vs. Goblins seemed positioned to do the same thing.  Does it?  Keep reading for my full review!

PACKAGING.

The box comes in the same kind of box that Duel Decks have been released in for awhile. It makes a nice display.  (pictured above)  Not sure why you would keep it MIB, but it looks like a sell-able product.  This box shows off the flashy foil rares.  The back of the box has good information.  I think this is to really sell the product to new players.

IMG_0601

The box isn’t easy to open and get the product out.  (unlike Commander boxes.)

I opened mine before a draft tournament.  So I took hasty pictures on the Tangled Web table sized playmats

Here’s what’s in that package.

IMG_0602

The main product is sealed in two trays that make up the bulk of the box.  THis is covered by a plastic blister that shows off the foil rares.  Behind the tray is the Quick Reference, a guide to playing the decks, and the two new boxes intended for each deck.

IMG_0603

Here are those deck boxes assembled.  Notably, these boxes are big enough to hold SLEEVED CARDS.  (Can you hear the SpartanNerd crying tears of joy?)  Virtually all of the other duel decks we have ever gotten have come with pretty “poker card” type of boxes.  The exception was the Duel Decks anthology.

These boxes still leave a little to be desired, but that they can hold sleeved cards is BIG.  The wizards apparently took cues from the design of the Nicol Bolas Archenemy set.  These are also side loaders, but they have the janky folding flap that tucks into the main box.  However, there is a slot for easy opening.  The boxes have art on them reflecting what they are intended to hold, and they also feature the set symbol on the other side, which the SpartanKid pointed out is a trident and an axe head combined.  After saying all of this, these boxes are still made of thin cardboard…thinner and cheaper than what the actual cards are made of.  And they couldn’t possibly stand up to heavy use if a person decided to say, carry around this box to alot of tournaments.  (Sleeving out the cards fills them to the max.  There is enough room for 60 cards plus the tokens in Dragon Shields, but you wouldn’t be able to carry a full sideboard.)

But if you are like me, and your duel decks stay together resting in an organized fashion, waiting to see some light play, then these boxes are just fine.

The other things…the quick reference guide is a must include, as this product will definitely find its way into the hands of beginning players.  This isn’t an intro deck, but new players are bound to be drawn into purchasing these at the low price point.  (Mine was $19.99 at the Tangled Web.)

The poster features nice artwork, and importantly, a DECKLIST.  (The last sealed product I opened for the SpartanNerd blog didn’t include a decklist. BOO.)  I keep my decklists all in one place for when I inventory my cards about three times a year.  (Occasionally I might borrow a card from a pre-con deck for Standard, Modern, or Commander.)

IMG_0605IMG_0604

You get two life counter dice, and that’s about it for the packaging.

THE DECKS.

Longtime Hub City Geeks will know that that SpartanNerd is running out of photo space on WordPress.  So I have minimized my pictures a little.  Here are the decks with the flashy rare cards.

IMG_0607IMG_0606

Warren Instigator.  This one wasn’t on my radar.  This is how you get alot of Goblins on the field, and trigger Enters the Battlefield effects.  Oh yeah.  DOUBLE STRIKE.  You Get TWO triggers.  Sick.  This is one of the sets money cards.  This foil printing is already worth around $5.

Goblin Diplomats.  This showcases the funnyness of the Goblin deck.  And they are hilarious.

Master of Waves.  Here is one from my favorite THEROS BLOCK.  Master of Waves is a BEAST.  in the Merfolk deck, you will definitely have a ton of devotion to blue, and so will get a bunch of elementals when he enters the battlefield.  And this new art makes it look like he’s been working out!

Harbinger of the Tides.  And iconic merfolk that is removal on a stick.  Amazing.

So I am going to show you a mat full of the strategy of each deck, starting with Merfolk.

MERFOLK

IMG_0610

Merfolk in Modern is a strategy that depends on lords, which are creatures that give others of the same type +1/+1,  and Islandwalk, which is a type of evasion.

The Merfolk deck here highlights this by including three merfolk lords.  If you get all three out, you win.  (But the odds are against you.)  The evasion piece here is Aquatech’s Will, which is a busted spell that makes an opponent’s land into an island (in addition to its other types) and also lets you draw a card.  There are FOUR COPIES in this deck!  That’s how important it is.  One of our lords, Master of the Pearl Trident, gives all merfolk you control islandwalk.

What else is here?  Some iconic merfolk.  In addition to Master of Waves, we also get Cold Eyed Selkie, who is big in Commander.  We get Scroll Thief, who would be an automatic inclusion into any merfolk deck, and is an important core set type of MTG card.  Harbinger of the Tides.  And Tidebinder Mage, who was important a few years ago in standard.  (M13-Innistraad-Return to Ravnica-M14 Standard).

Then this is a blue deck, so it also has plenty of control.  Notably here is Essence Scatter, because you KNOW your opponent is going to cast creature spells in this duel deck environment.  Concentrate and Misdirection, which are classics.  Tidal Wave, which gives you a quick, big blocker, and Engulf the Shore which is a sweeper.

GOBLINS

IMG_0611

It’s hard to put your finger on the strategy of goblins.  There is a randomness to it, that finds success anyway.  And they are also always pretty much hilarious.  In this deck, you want to build up a critical mass of goblins before the merfolk are able to get out their evasive lords.  So board presence is the key, rather than evasion.

There aren’t that many goblin lords, but they are still about spiritually the same.  Goblin Wardriver has Battle Cry, which means whenever he attacks, other attacking cratures get +1/+0.  Goblin Chieftain is a goblin lord.  Goblin Rabblemaster makes goblin tokens with haste everytime you get a combat stage.  (Rabblemaster was important in Khans block).

Other ways to get out tokens?  Krenko, Mob boss makes a ton of goblins if left unchecked. Goblin Ringleader lets you get goblin cards in your hand.  (Tribal instants and sorceries count as goblins!)  Also, when paired with Warren Instigator, this is just incredible.

Blue has control, but red has burn of course!  Very notable here is Goblin Grenade.  (This card wasn’t in the first Goblin Duel Deck.  It wasn’t a thing yet.)  Goblin Diplomats makes the merfolks swing into a bunch of goblins that can black and eat them up.  Tarfire, the aforementioned tribal instant which was in the previous duel deck, as was Gempalm Incinerator.  I haven’t got to see the Goblin Razerunners do his thing yet.  (I have played seven matches.  He seems busted though, as a goblin burn spell on a stick.)  Tokens are so important here that we have four token producing spells.  (Three copies of Krenko’s COmmand and one copy of Hordeling Outburst.)

Goblin Charbelcher.  Ahh.  The Eternal Masters art.  With Black Lotus among other things flying out of the cannon.  The way this works is, you pay to activate it, then reveal your cards until you hit a land.  The number of card revealedis the amount of damage assigned to target creature of player.  Now out there in the world, there is a Modern and a Legacy version of this strategy as a whole deck.  Basically, you will build a deck with only a single land, probably Stomping Ground.  You build up your mana base using Simian Spirit Guides and borderposts, or other fast mana tricks, and then you activate the cannon and reveal all of your cards.  Hopefully at least twenty damage is sent to your opponents face!  But here, you will probably only get a few damage ponts in as the deck has a bunch of lands.  But it is a flavorful and important inclusion.  This is reliable removal that the merfolk deck can’t stop.

Ghostfire.  A colorless burn spell that costs two generic and a mountain.  Why?  I think the wizards just wanted to reprint it.  But it is handy against something like Master of Waves, which has protection from red.  This card is important also historically, as it gave the wizards inspiration for the cards with DEVOID in the recent Battle for Innistraad block.

HOW THE DECKS PLAY OUT.

So far, the Goblins beat the Merfolk most of the time.  These decks are INCREDIBLY balanced against one another if both players hit a land drop every turn and play a spell every turn.  The experience here is not unlike Elves Vs. Goblins.  You just about have the same experience.  While the Elves work differently, trying to power out big green monsters, the Merfolk work organically together to create evasion and hit the opponent hard.  The Goblins work about the same as the previous decks, with the new tricks of Goblin Charbelcher, Goblin Grenade, and Goblin Rabblemaster.  DIfferent bosses, with the same strategy of go wide and do whatever it takes to damage the opponent.

It is pretty much hilarious when someone gets Master of Waves out and gets a huge board presence, only to suddenly lose it to Ghostfire or Goblin Charbelcher.  On the other hand, it is humorous to make the Goblins have a Mountain Island and then hit them hard with islandwalkers.  Also, the Merfolk get that sweeper spell, which does away with the tokens.  It also wipes their board, but they don’t rely on creature tokens as a base strategy the way Goblins do.  (I really think Master of Waves is here for the new players.  He is splashy and flashy and fun.  But another merfolk lord would have been better.  Or a devastating artifact along the lines of the charbelcher.)

THE SPARTANNERD’S RATING OF DUEL DECKS: MEFOLK VS. GOBLINS.

Maybe you think I’m a fanboy.  But I’m giving this a 5/5.  The WIzards must be listening.  They improved the deckboxes and included a decklist.  Mind Vs. Might was poorly received because it was considered unbalanced, and therefore unfun.  This set is the opposite.  So the Wizards ARE LISTENING.

The SpartanNerd rates Merfolk Vs. Goblins a 5/5.  Do you agree or disagree?  Let me know in the comments, oh Hub City Geeks!.

 

Draconic Domination Commander 2017 deck- SpartanNerd Unboxing and Review

Extended review…I should say….

I purchased mine at the Tangled Web in Spartanburg three weeks ago, for $39.99.  Most places are marking this up now, so I was grateful to see it on the shelf, and not marked up much.

IMG_0517

I have played the deck several times…just at home with the SpartanKid as well as at some tournaments.  So how good is it?  Is it worth the hype?  Keep reading!

The front of the box features that window where we can see the oversized foil commander card.  “The Ur-Dragon.”  Dumb name.  Cool concept.  Apparently the Ur-Dragon was the original dragon in the multiverse…making him the most powerful.

Here is the back…

IMG_0518

We have a contents list and some encouraging information with some pictures of the cards…conspicuously absent is…”Scion of the Ur Dragon.”  The Scion is here alright.  But I think the Wizards purposely tried to under-hype him.  He is a super popular commander, and it is notable that a foil of him wasn’t included as well.

Why?  They are working hard to prevent mass sellouts and major markups on the product after market.  “True Name Nemesis” was printed back a few years ago, and it became impossible to find that deck.  This is also why Stoneforge Mystic wasn’t reprinted in Nahiri the Lithomancer’s deck.

Foiling out the Scion of the Ur Dragon and featuring him on this box would virtually guarantee the same end result.  This deck is ALREADY hard to find.  (It has been out for less than a month.)  While the others in the series warm the shelves.  (Vampires, Cats, and Wizards.)

This box opens like all the others…best from the bottom.  Here are the contents.  The foil Commander “The Ur-Dragon.”  The deck.  A poster/guide for playing the deck.  A nice box (there was originally a plastic liner).  And the Magic the Gathering Quick Reference.  (It’s not a guide for Commander.)

IMG_0519

Let’s spend a second really looking at that big card.

IMG_0522

BIG is the keyword here.  Not only is it an oversized card, it is also a large creature, costing nine mana all around, and requiring one of each color.

This is why (so far) I haven’t made him my preferred Commander.  You’ll never cast him, and they’ll see him coming a mile away.

What else.  Well for all that mana, you do get a 10/10 flyer that gets you card draw and board advantage.  And he can make your dragon spells cost one less also, which helps this deck a good bit as far as speed is concerned.

This guy is new.  Scion of the Ur-Dragon has been around for awhile.  Now we know who he is the Scion for!

IMG_0520IMG_0521

Notice anything missing…NO DECKLIST.  Instead we get the message, “Learn more about this deck at magic.wizards.com/c17   .

I am calling fail on this one.  I keep these little posters specifically for the decklists.  Sure, I could always look them up on the internet.  But I like having the paper item…it helps me with cataloging what I have.  Just saying.  BOO!

Let’s open some cards…

First, we get the foil legendary creatures on top.  And these are all new guys…designed for the game of Commander.

IMG_0523

I have preferred O-Kagachi, Vengeful Kami.  He is relatively lightweight mana-cost wise.  Ramos is lightweight, but the other ability is hard to pull off…(the one that costs ten mana…two of each color.)

O-Kagachi has removal built in.  Not only is he huge, with flying and trample, but lets you destroy something else on the field.

Next, the tokens.

Cat Dragons.  YES!

As before in my EDH unboxings, this image shows the same token cards, just flipped over.  The gold tokens are also notable…King Macaar made these back during the Theros block.  This deck makes them another way…(you’ll see.)

Now for some rares…And what an incredible assortment we get!  This set of EDH is TRIBAL themed.  Meaning that most of the creatures are of the same type.  So we get a deck full of DRAGONS!!!

Bladewing the Risen.  Crosis the Purger,  Dromoka the Eternal.  Niv Mizzet.  And on and on.  Some of these are iconic.  Some of them have been staples in the existing Scion of the Ur-Dragon deck.  The Wizards opted to go with the “baby” version of the Dragons of Tarkir, I think because the Dragonlords were all mythic rare.  The baby ones have been underplayed, so…(Already I have seen builds where these are swapped out for the Dragonlords.)

 

IMG_0530IMG_0528

Wasitora, Nekoru Queen is another new card.  This is the one that makes the Cat Dragons.

Taigam isn’t a dragon, but helps you because your dragons get protection from being countered.  (He’s really good…more on that later.)  There are also some other humans/creatures that help you with the mana costs of dragons.

I’m hoping I’m showing these pictures in the correct order…I took them awhile ago….

IMG_0526IMG_0527

Yes.  That wierd patch of mountains was in that spot.  These cards are some of the staples of Commander.  Lightning Greaves, Darksteel Ingot, Sol Ring, and Nihil Spellbomb.

IMG_0529These cards are perfect for this deck!  Dragon Tempest…that is a game winner.   One of those things that eventually adds up.  Palace Siege.  Usually use the “dragons” option!  Earthquake.  Like.  almost every creature in this deck flies!  Crux of Fate.  YES!

IMG_0531

Steel Hellkite.  This guy makes your opponents think.  You can pump him if they don’t block.  If they do block, you can pump him and kill their thing.  And if he manages to do damage to the opponent, then you can use him to sweep the board.

Fist of Suns.  This is a card that I managed to cast early game when I was running slow on mana.  Then some jerk destroyed it.  I lost that game because of mana problems.

Here are the rest of the lands.

IMG_0532Here are the rest of the lands.  Lots of fixing.  Tri-Lands.  A copy of each Vivid. Make no mistake.  This is a slow mana base.  It works.  But if you get behind, you can be hurting holding useless cards.  You do get Command Tower and Opal Palace, and Command Sphere.  This deck has Crucible and Haven of the Spirit Dragon, one of which frustratingly mentions Ugin.  And there is a new fixer called Path of Ancestry which enters tapped but provides a scry…this land is tribal for a creatures deck.

The Wizards won’t reprint fetches and shocks for Commander, but that is what’s needed here.

HOW DOES THE “DRACONIC DOMINATION” DECK PLAY?

Since my first unboxing, I have played this deck just about exclusively with the stock cards.  I wanted to bring a strong review.  I have no plans to review the other decks from Commander 2017.  Maybe I will…but right now I have to save money…and my Magic budget is going to have to replenish my Standard deck.

I have played this deck casually at home and in “sanctioned tournaments.”  I personally have yet to take down a table of four.  But this deck rarely comes in last place.

Go back to what I said about the mana base.  These lands are too slow to generate the required five colors.  You need to get five colors out, and quickly.    The best fun I’ve had with this deck is on games where people have slow draws and I have lots of fixing with tap lands to load on the board early game.  Then you are just (hopeully) top decking good stuff that you can play.  But some of the cards, like Palace Siege, have a double requirement on mana, making those cards even more difficult to play.  And you can hang up playing Ramos for his ability.

The dragon tribal theme is very strong.  Dragon Tempest makes it out on most every game.  And like I said, that is a huge winner.  It gives all your flying creatures haste, and deals damage to something equal to the number of dragons on the board.  Which if that number is four or five, you can really take out a creature, or send that damage to a player or planeswalker.

Utvara Hellkite makes Dragon tokens.  And those trigger Dragon Tempest.  You win!

Sometimes it’s a difficult choice for your opponents to figure out what is the worst thing on the board for them to kill.  Should they kill the commander or Utvara Hellkite?  How about Taigam?

Crux of Fate is incredible.  You get to kill everything except for Dragons, leaving you in a board state of total advantage…you are hoping an opponent doesn’t follow up with a sweeper.

I haven’t played Scion of the Ur-Dragon as commander yet.  Why?  I have been killed by him too many times.  This deck didn’t come with it, but Skithiryx (Skittles) is a big black dragon with infect…and people typically make the scion into a copy of Skittles and kill you off quick.  I hate infect…and won’t be modding this deck with Skittles.  Besides, the Tangled Web league docks you points for using infect.  (Yes!)

The dragons are great on the field, but they can also be a liability.  People tend to take control of your dragons and use them against you, or reanimate them from the graveyard for the same reason.  If they do, though, your games can become super fun!

I like The Ur-Dragon in the graveyard.  You can target him with the Scion easily!

Ramos has made it to my hand once.  I guess he is slippery with the odds somehow?  Someone made me ditch him into the graveyard once.  BOO!

MODIFYING THE DECK

So overall, the deck is fun, but needs a few things to make it great.  I think  Dragonlord Silumgar would be perfect.  This deck needs Ugin, the Spirit Dragon and Nicol Bolas.  Who would I fire?  Originally I thought it would be Taigam.  But NO WAY!  That guy has protected my dragons so much!  Some of those baby dragons can be upgraded or swapped for these.  I’m not a big fan of the Bolster mechanic, so probably would get rid of Dromoka the Eternal.

You could add fetches and shocks to this deck! I would probably replace anything that has a double mana requirement.  It’s just too hard to reliably pull those cards and abilities off.  These have been the cards that sit in my hand the most, waiting on me to get that other black or blue source.

A player could go after Skittles.  But most Commander players don’t like infect.  It doesn’t feel like a fair way to win the game.  The rules committee should consider raising the number of poison counters hare required to kill you from ten to twenty.

SPARTANNERD’S RATING OF “DRACONIC DOMINATION”

Out of the box, this is a playable deck.  That is something!  In a tournament, it can stand up to other decks.  It is a good matchup against Voltron-type decks, and mono-color decks don’t stand a chance.  It has taken down Meren of the Nel Toth and Atraxa.  People have to pay attention to what you have on the board…big flying monsters with abilities.  These are just hard to ignore.  Your opponents are probably also playing big hard-to-ignore creatures…so then it comes an evaluation game.  What gets killed off first?  The fact that the dragons are big flyers make them constant threats.  The decks that usually beat this are more control oriented…(This is why Taigam, Ojutai Master is so good…he keeps your dragons from being countered.)  Famously, a deck I call, “Force Field” came back from near lethal damage, and locked me down with Sphere of Safety…this person had a TON of enchantments on the battlefield.  This deck could remove that with Rain of Thorns or with another “destroy permanent effect.”  But I was unable to draw those.  This person was extorting every turn as well, so they slowly took me down and dug themselves out.

To make it to the top, this deck will need modifying.  Not to complain too much.  That mana base needs some speed.  My losses have usually come because of mana problems, more than creature or strategy problems.

I wish it had some planeswalkers.  Why not Sarkhan Unbroken?  Seems like a no-brainer!  How about Ugin and Bolas?  Here was a chance to reprint creature Bolas.  Why didn’t they?  Surely not the True-Name Nemesis effect…Bolas as a Commander isn’t really good.(Maybe that’s why…)

As a product, I have to take off for the fact that they didn’t include the decklist.  They continue to include the “Quick Reference Guide to Playing Magic” which doesn’t mention the rules of Commander.

But the deck is pretty terrific, loaded up with legendary and excellent dragons.  It is fun to play.  The mana problems that it has are pretty serious.  I am going to mark off there.

So that’s two marks off.  The SpartanNerd is going to rate the Commander 2017 “Draconic Domination” deck at 3.75/5.  I just want you to see how optimistic I am that this deck could be really great.  If you get this, consider upgrading the mana base, and consider other dragons to replace some of the baby Khans dragons.

The SpartanNerd rates “Draconic Domination” at (we’ll say cautious) 4/5.  The wizards need to include decklists with every sealed deck.  Do you agree or disagree?  Let me know in the comments!

Ultimate Edition Ram Man…SpartanNerd Unboxing and Review

The announcement that Mattel was passing MOTU off to another, smaller company, Super7, was scary, scary news.

I (and everyone else who cares) was aware of their work, and none of it was of collectors style figures along the lines of Masters of the Universe Classics.

Their stuff was cool…just not highly articulated figures.  They carry on the legacy of M.U.S.C.L.E.  And 3.25 inch scale figures.  Plus some pop vinyl things, shirts, all infused with pop-culture goodness.  (For instance, Aliens M.U.S.C.L.E., and Street Fighter M.U.S.C.L.E.). Puzzlingly…they have their own characters and things as well.  And I wonder how they sell that stuff?  It’s not that it isn’t cool.  But when you are selling something that feels generic next to a beloved liscenced character, I wonder how that works out?

But Super7 is going all out with Masters of the Universe.  They are making a TON of figures.  Just dropping them into their other lines…as well as reviving the vintage style figures (YES!) and also carrying on with MOTUC.

Way back in December, Super7 offered their first pre-order…the Ultimates.  You could order He-Man, Skeletor, Teela, Faker, or Ram Man.  They were costed out at about the same price as Mattel was offering figures, but with the promise of a different shipping handler (no more digital river), and the figures came with basically everything that was ever offered to outfit each figure.  For instance, with Skeletor, you got Keldor’s head, cape, and all of Skeletor’s basic weapons.  Teela got her armor set, blonde head, and blaster.

But Ram Man promised to be the same thing Mattel offered.  Just with card-back coloration.  Why Ram Man anyway?  Mattel sold him out in under 30 minutes back in 2013.  And really never offered him again.  This made the after-market price of Ram Man around or even over $200.  So Super7 was doing us all a favor by increasing the amounts of Ram Man out there.  Sure, that red vintage toy paint job will still be pricey to get, but I think the figure will go down.

Ram Man was the only ultimate that I bought, and I have a little bit of sadness that I didn’t order Faker now.  I started to, but it was too late, and the pre-order window closed.

So here is my unboxing and review of the first ever Masters of the Universe Classics style figure made by someone else!

Ram Man came in this shipping box.  It is similar, but of lower quality than Mattel’s box I think.  I don’t care either way.  Just saying.  On the bottom is the conspicuous Super7 instead of Mattel.

img_0451

I don’t know why, but Super7 opted to go with different packaging.  I’m glad they did!  This box is very reminiscent of the vintage toyline box.  You can see what you get clearly.  Ram Man in vintage cardback colors (orange instead of red.)  His ax, and his alternate head.  This is the exact same product that was offered before…I went back and checked old reviews, etc.  Besides the coloration and package, you get the same Ram Man.

or do you?

Before flipping the box over…what’s that?  A MINICOMIC?  (I already knew it was faux)

But the presence of that item back there is very, very welcome.  Mattel could have done this while all that time people were asking for minicomics.  Super7 really shows some genius in that they are quite aware of what fans are into.  If you are a MOC collector (I’m not) then it is splash like this that makes a big difference.

 

IMG_0452

The back of the box.  Take in the awesomeness.

IMG_0453

It’s like they perfectly captured the feel of the old boxes!  You get to see lots of upcoming Super7 MOTUC goodness.  There is a comic art scene at the top.  There is even instructions for swapping Ram Man’s head, with arrows and everything.

Again I must scream.  HOW HARD WAS THIS TO DO, MATTEL?

Don’t get me wrong.  I have been a fan of MOTUC.  I was sad to see Neitlich go.  But this on card packaging is perfect! Super7 is showing a lot of promise.

Now let’s open him up.  I just throw away the boxes anyway.  (If I want to look at them, I will just go back and read my blog!)

IMG_0454

Remember that “minicomic”?  It is really a small poster.  This I will keep!  And for those people upset that there was no “bio” for Ram Man on the back, if you flip this poster thing over, you get this!

IMG_0455

This is over TWICE AS MUCH INFORMATION as the Mattel bios gave you.  And then they signed it “Scrollos.”  Can we stop crying with joy yet?

IMG_0456

Here is Ram Man right out of the box.  Unfortunately, he has that “pee plastic” smell.  It has worn off (I’ve had him in hand for three days.), but that doesn’t ever give a good impression.  The smell of urinal cake in your incredibly expensive collector figure.

Ram Man looks great, though.  I like how there is a gold paint-hit all around the studs on top of the boots, and even on the cleats on the bottom.  That same paint-hit goes around his skirt.  Ram Man has “Michelin Man” pants on.  This is what the vintage and 200x version had.  So it is a part of who Ram Man is.  The cloth pieces of the armor are sculpted with little laces…very nice.  The “metal” parts of the armor are just flat silver.  Which is boring.  At least is shiny, if it is done in matte.  The skull on his belt needs more paint or something.

Ram Man’s face is very impressive.  There doesn’t seem to be that much age-range in MOTU.  If a character has gray or white hair, they are old.  Otherwise they seem to be mid twenties.  Filmation differentiated them by making their voices sound different.  (Man-At-Arms, Randor.)  But in toy form, you lose that.  The wrinkled, grizzled face of an old veteran knight suits Ram Man perfectly.  And it takes a character who is usually billed as a “moron” somewhere new.  Somewhere respectable.

IMG_0457

The back of Ram Man is what you would expect.  The back of the knees are unsightly, but I’m not sure that could be helped.  You can see the little hook on his back as well to hold weapons.  Maybe more flare could have gone into this?  I understand that some of this torso had to be re-tooled.  The Ultimate Editions are obvious re-use of the tools Mattel had.  But we were told early that something was wrong with Ram Man’s shoulders.  If they re-tooled this, maybe they should have made more of a big deal out of this little clip.  Of course, I might be completely off base.  Maybe this part of the tool was fine, and they saved some money.  It’s just a small gripe.

IMG_0458

I would never display Rammy like this.  But I wanted you to see the articulation points.  Ram Man has everything you would expect.  But his armor style restricts the movement somewhat.  Ram Man won’t be sitting down or manning vehicles.  He has boot cut swivel, as well as knee swivel and rocker ankles.  His arms have ball joints at the shoulders, swivels on the elbows, and rotating wrists.

He can twist his torso above the belt.  And it seems that he has a rocker joint for his upper torso.  But I can’t make that joint move, and I am afraid of breaking him if I force it.  I don’t see a reason to move that joint, I’m just saying.  Ram Man isn’t a yoga master.

His head is on a ball joint, and you can get a surprising amount of movement out of it considering that it has such a large helmet sculpted on.

IMG_0460

WE INTERUPT THIS RAM MAN UNBOXING WITH A RANDOM PICTURE.  Help!  Squeeze has BattleGround Teela in a figure eight hold!

Back to business…

IMG_0463

Tell me this isn’t a classic image!  (Proving AGAIN that the rock that came with Marvel Select Thor is the best part of that action figure…)

IMG_0464

Ram Man has two accessories.  The un-helmeted head, and the axe.  The alternate head has the same face-sculpt, but you can see the ears, and you can see the metal piece that is the top of his skull, explaining his super power.

What I don’t like is the neckline…it seems that his head is floating on top of a silvery-gray nothing.  I don’t know what the solution could have been, but for such an outstanding figure, this feels like the shoddiest part.

The axe is well done…but fits loosely in the hole provided in the fist.  It has a dark coloration on the handle, which is nice, and for the record it fits snuggly on that clip on the back of the figure.

IMG_0462

And here is the classic team from Filmation.  It seems like Ram Man, Orko, Teela, and He-Man found themselves in a disproportionate amount of episodes, with Man-At-Arms featured somewhere as well.

And just to humor that new Bio story…

IMG_0466

Anytime we can use Draego Man is a fun time!

So how do I rate this figure?

I feel like the basic figure plus the packaging deserves all 5/5.  The alternate head (no-neck) issue is a problem, but it isn’t how most people will display Rammy.

Opening this package hit that special note…rarely hit anymore.  The feeling of opening a vintage figure fresh from the store.  I just want to say thanks to Super7 for doing such a fine job in that department.  The nostalgia is thick here, and if you like MOTUC, you should get Ram Man or look into getting more of their classics offerings.

I hope they put out more ultimate editions.  If they put out an ultimate Fisto, I’m the first guy that is going to sign up to buy!

The SpartanNerd rates Ultimate Edition Ram Man from Super7 at 5/5.  Do you agree or disagree?  Let me know in the comments!

Nintendo Switch…SpartanNerd Unboxing and Review

I saved for months.  That’s something!  I never save money.  Last time I saved money, it was 50 dollars, that I used to purchase new cards for MTG Standard…I matched those funds from my regular account.

This time, I saved the $300.  Too bad.  I couldn’t even find one for sale!

So I kept saving.  Eventually, the SpartanWife said for me to go ahead and pull the trigger on a GameStop bundle.  But even then, they were scarce.  I kept watching the headlines, and pounced on GameStop Prestige in Gaffney South Carolina as soon as I had the chance.

My bundle included the Super Mario Kart 8 Deluxe Edition remake, Zelda Breath of the Wild, and Has Been Heroes, as well as two YOK steering wheel accessories, and the Switch, and it costed out at around $475.  I figured I would have gotten Zelda anyway, and I enjoy Mario Kart.  I never heard of the other game.

I have been playing the Switch now for two weeks.  Here are pictures of the unboxing, and my thoughts about the new system.

 

The box is pretty straightforward.  In fact, you can find a ton of these empty boxes at Wal-Mart, which are just placeholders for the actual product, which they don’t even have in stock!

IMG_0316IMG_0317

AHHH!  Angelic Choirs!  This is the most interesting part of opening the box.  I assure you, underneath is the dock, the JoyCon Grip, the power chord, the HDMI cable, and some paperwork…oh and some safety straps I probably will never use.

The dock has an access door that you open up, and track the chords through an access hole.  So basically, you get two unglamourous wires hanging out.  But who cares?  I don’t!

The Nintendo Switch console is kind of like a large smartphone, or a small tablet.  It’s bigger than my iPhone 6, but smaller than my iPad Mini.

The idea is that you can carry the thing around like a portable system, but at home you can hook it up to your TV and play like a home console.

The two controllers are called JoyCon.  They are not symettrical, as some might have thought.  One is labled “+” and the other “-“, which I eventually discovered were actual buttons  .  They are very responsive…they have a gyroscope function like the WiiMote has, and they are totally covered in ergonomic buttons.

The JoyCon connect to the sides of the console, or they disconnect, and you can play with the JoyCon propped on the table.  Or you can mount them on an accessory like the steering wheels or the included JoyCon Grip.   The Joycon can play for 13 hours on full charge!   (The Switch can only make it to 3 hours)

IMG_0321.jpg

I purchased the Zelda themed carrying case, and have been on the lookout for the Sheikah Slate Skin for the system.  It does have a multi-touch screen, but that isn’t really where the action is with the switch so far.

Carrying it around is pretty easy.  It can fit in a pocket, with the JoyCon attached.  You can set it on a table and prop it up like a separate TV screen and console all-in-one.  It truly can do what it is advertised to do.  This is where the success of the system will be, and why X-Box and Playstation will have to follow suit.

There has been some talk of this device being inferior in the power department compared to the X-Box and Playstation offerings…Maybe so.  But Nintendo seems to embrace their innovative playstyle over that power.  It has worked for them in the past with Wii, and seems poised to be a success this time as well.

I haven’t noticed a lack of power.  Zelda has been incredibly fun.  It is a beautiful game, and has an explorative quality that say, MineCraft has.  Mario Cart works excellently as well.  Though I’ll admit, I’m not as into that as I am Zelda.

IMG_0315

Notably Has Been Heroes didn’t come in a physical form.  I had to download it with a code, which I only got by calling the GameStop headquarters.

And I just can’t get into that game.  It is alot like an app on an iPhone.  One that I wouldn’t play.  (Or buy.)  Maybe I will get more into it later.

IMG_0314

The YOK steering wheels.  These are pretty crappy.  It takes wrangling to get the triggers to interact with the buttons on the backside of the JoyCon.  And that seriously hampers some Mario Cart fun if you can’t shoot turtle shells at people.

They DO work.  But it takes wrangling like I said.  They should “just work.”

The Nintendo Switch gets a 5/5.  There is a promising future for this device up ahead!

The YOK steering wheels get a 1/5.  I am thinking about getting NINTENDO BRAND steering wheels.  In fact, I thought that the first time I played with them.  BOO.

The games.

Zelda Breath of the Wild gets 5/5.  I have completed only a small part of the game, and have been playing about three hours a day, for two weeks.  I like the “cooking” that you have to do…this is something to do when you have your switch out on the go.  But plug the switch in to the TV to fight the bosses!  I just freed the “Divine Beast Ruta.”  I’ve already successfully raided a small section of Hyrule castle.  The game is a sprawling open world, and you never know what’s around the corner.  A thunderstorm to make you drop all your stuff?  A fortress full of goblins? (Bokoblins, Moblins, Lizalfos).  A town.  A waterfall, a stable, a wild horse, some wild game, or a traveler who is an enemy in disguise?  You almost never know.  This is a killer app that sets the bar high for the system.

Unfortunately, it doesn’t seem that many of the available games so far reach that level.

Mario Cart 8 Deluxe gets a 4/5.  This is a remake.  It’s a good remake.  But this is really the only Mario Title available for the switch right now, until October when Mario Odysee drops.  (The trailers look incredible!)

The only thing I am really disappointed about is the lack of classic gameplay.  Really.  The reason I even got this is because Nintendo has been doing so well honoring their legacy software.  NES Classic.  Wii Virtual Console.  I digured right out the gate the Nintendo library would be available.  

Nope.  BOO!!

Is the Nintendo Switch for you?   If you like Zelda, and the portability of a 3DS, and Wii.   Then this will do you well. 

If all tou want to do is casually play a classic game during your lunchbreak, as of July 2017 this device doesn’t do that.  You could play Zelda or other new games easily though. 

The SpartanNerd rates the Nintendo Switch 5/5.  Let me know your thoughts in the comments!

Nicol Bolas, the Deceiver Planeswalker Pack…SpartanNerd Unboxing and Review

IMG_0298.JPG

Here it is.  A week early!  (I bought it at the pre-release, and the SpartanKid also won a copy!)  So we now have two…

IMG_0299.JPG

For this unboxing and review…in the interest of saving what little WordPress space I have left, I will just get down to it.

IMG_0302

You get the new foil card “Nicol Bolas, the Deceiver.”  As Bolas cards go, this one is the worst.  To be clear, we now have three Bolas planeswalker cards.  The classic version remains the most iconic and powerful.  There is a new Nicol Bolas, the God Pharoah, and then there’s this.  His mana cost is more or less the same.  He has three relevant abilities.  He might be the worst of the three, but he is still quite significant.  With Intro Packs Planeswalker Packs, the Wizards said they want to give people splashy cards to learn to play with.  If this isn’t splashy, I don’t know what is.

IMG_0311

I assure you…if you’ve read my other reviews of Planeswalker Packs, then you know what unboxing this is like.  It is exactly the same!  There is a plastic bubble and a little black tray.  All of the other contents are in a deck box.  Here is the deck box, posing alongside my FUNKO POP! version of Bolas.

Inside you get two booster packs, two pieces of paper, and the deck sealed in cellophane.

I will go ahead and tell you that I didn’t get any important cards in my two packs.

The two pieces of paper are a guide to playing Magic, and a poster that has strategy for playing this deck.  There is also a handy decklist.

IMG_0310

Now for the cards!IMG_0303

Here are the rares that came with the intro deck.  This makes my fourth copy of the Throne.  Visage of Bolas is new, and I’m certain can only be gotten by purchasing this deck.

IMG_0304

This deck is surprisingly creature-heavy.  Normally, Bolas wants a control deck.  But here are the creatures.  The Wasp of the Bitter End is a card that you can only get in this deck as well, but it notably says “a Nicol Bolas” planeswalker, meaning that it is a card that can work with the other two versions of Bolas.

These creatures represent something else…apparently the story is that Bolas used the plane of Amonkhet to harvest the strongest warriors and make them into “eternals.”

IMG_0305

We get a bunch of basics, and importantly eight fixers.  Cinder Barrens is one of those intro-deck-only cards.  Crypt of the Eternals is a clever new Grixis tri-land.

Which means we have instant and sorcery cards remaining.

IMG_0306

Not a whole lot.  Magma Spray is the most competitive here.  Open Fire is a really bad lightning  Bolt.  Final Reward.  A five drop removal spell.  BOOO.  (AT LEAST it stops players who might be trying to Eternalize or Embalm.)

Playing the deck.

Normally, you would cancel and destroy everything until you could draw and cast Bolas, pretty much for the win.  In a normal constructed deck.

This time, your strategy is a little different.  You are going to play creatures, (I will mention that Aerial Guide is probably the best card for this deck, since it flies and draws you cards.)  You hope to get the Visage of Bolas, which will then get him in your hand pretty much guaranteed, and then you will pretty much guaranteed be able to cast him if you do all of this at the appropriate time.

Now this plan depends on who you are playing against.  Against other intro decks, great!

But in a serious environment, when you fetch up your Bolas, they will know you have him, and either cancel him, hold their kill spell, or do some kind of Thoughtsieze (Liliana) effect and make you discard him.  Visage of Bolas is a four drop, meaning you are probably never going to be able to play him on the same turn that you cast it.  (If that were the case with this deck, we would be talking about turn 12 at least!  Competitive Magic decks want a turn four or five kill.

I think this is a great product to get people interested in playing MTG.  But it is wrong to call it a Standard deck.  It IS.  But it isn’t competitive.  You could just as easily discourage people from playing if they bought this, and then played it in a tournament and find themselves wrecked every game.

I’m not saying it is impossible for you to win a match or two.  But aren’t competitive players going to have a sideboard?  There are now at LEAST three different cheap removal spells for Bolas (the Defeat cycle.)

The packaging is nice.  The box can hold sleeved cards, but has no solution for dice or tokens.  It’s still better than the old intro pack boxes.  I’m still asserting that if they want people to feel like they should play these decks in a tournament, then they should include sleeves.  I played against a newcomer during the sealed tournament this weekend…and how did I know he was a newcomer?  First impression…no sleeves.  Then they way he played reflected that.

I have played four matches using this deck, even a few “mirror matches,” and I just can’t get excited about it.  I do like the new Bolas card, but Nicol Bolas, God Pharaoh is better for Standard.  Maybe there is a good way to exploit the specific cards in this deck that only come with this product…like Visage of Bolas.  But you better be able to produce a ton of mana early.  The wasp thing is cool, but I think it better for a Bolas Tribal commander deck.  It’s just going to net you some extra value for playing Bolas.

So I am going to rate this deck at 2/5.  It’s kind of flat.

Now the SpartanKid thinks otherwise.  He believes I am being too harsh, and he likes the idea of an “Eternals” tribal deck.  I will keep you posted about what happens…He might even make a standard deck that riffs on the intro deck.

So the SpartanNerd rates Nicol Bolas, The Deceiver Planeswalker Pack 2/5.  Do you agree or disagree?  Let me know in the comments!