You can see my video of the package here!
Here I am back to Ram Man. The last Ram Man I had was the Super7 Ultimates MOTUC “re-issue,” that had that orange color scheme on his armor instead of the classic red. The orange was from the “cross sell” art on the back of the vintage figures. It was cool. Very detailed sculpt, with even the boots having skull details.
(Surely people reading the SpartanNerd blog are familiar with vintage Ram Man. But just in case…) The vintage Ram Man toy was so iconic…so incredibly cool and everywhere. Everyone had one. I always felt like his plastic was a little different than the other figures…it felt like some Christmas ornaments my grandmother put on her tree. And it had that springy leg action feature. You locked him down first by pressing his legs up through his armor skirt into his hollow body. Then you pressed this button on the back of the boot, and he would pop up. Only his arms were articulated, and he had this axe that really no one else could hold, and likewise he couldn’t hardly hold anyone else’s weapon. He was featured heavily on the Filmation cartoon, and was portrayed as kind of stupid. And he was shorter than everyone else as well.
But since 200x, Ram Man has been portrayed as larger. And more of a “Juggernaut” type who has powerful strength to smash things with his head. No version of Ram Man has had the spring loaded legs. (I don’t think the 200x toy had them.). I suppose the requirements of modern sculpting just keeps it from happening. But today, I am going to show what I think is a terrific attempt at giving us some of the feel of the vintage Ram Man’s action feature.
Here is what New Eternia Ram Man comes with.
Check out this pose! I know I already talked about what was in the box, so lets talk about these legs. What we have are evidently standard MASTERVERSE legs encased in a hollow rubber tube. It is bendy stuff, and you can see it kinking up behind the left knee. But this is a fine attempt to do something that calls back to that original idea. Just be careful when bending the knees. That green covering prevents you from seeing which direction the knees are facing. I had to feel around for awhile before attempting to pose the legs. I really, really didn’t want to break anything.
So some things I didn’t mention in the package video. The axe has a very nice “patina” on it. Some brown, rusty shading. The armor has the Battle Ram missile warhead on the front.
I haven’t complained too much about the quality of the toys in this line. The ones I have are pretty terrific. I am a very picky customer. There are a few that I am just not going to get, for instance Andra, Mercenary Teela, or any of the Virgil Abloh collection. There is no appeal to those specific offerings for me. I also am holding out for a better Gwildor than the Revolution one they are offering with Orko. I would like a movie accurate figure. Some of their products don’t appeal to me, but otherwise the quality has improved, and the New Eternia figures are giving some of the Masters of the Universe Classics figures a run for their money. Still not quite as awesome of sculpt work as the Horsemen do.
Which is why the next statement is shocking. Ram Man is the first MASTERVERSE figure I have that came with a problem.
Full disclosure. I opened and photographed this after 1:00 AM, (I went to a Disturbed concert. Very nice!) I was trying to remove this head, and I just couldn’t get a grip on it. The helmet has smooth surfaces, and my fingers kept sliding off. So my solution was to pinch it tighter. Perhaps I should have got out the hair dryer, but you see, after the Disturbed concert, I wasn’t in the mood to get that out I guess. At any rate, I heard a “crack,” and I knew something very bad was amiss. I got the head off and saw that a piece has cracked, and the neck is separating at the seam. BOO! So for the rest of the photos you will see, I am showing you the head barely on. You can’t tell it isn’t snapped down, but I just couldn’t risk it.
The armor has its own special issues. On Ram Man, I haven’t been able to get the straps to lock tight. The left side keeps bucking open. Why do we have this head? I would have rather had an unhelmeted sculpt like the MOTUC version, with the metal plate on top. This looks like Judge Dredd to me. Is it supposed to be a helmet for riding the Battle Ram? I don’t hate it and am glad to have it. This is one of the New Eternia “riffs” like Beast Man had, where he had awesome fur armor in addition to vintage style armor.
And here he is with the Samurai helmet. This one does remind me of Shredder from Teenage Mutant Ninja Turtles. I don’t have a problem with that, but I have never thought of Shredder as being so big. (This weapon is the samurai spear from Animal Warriors of the Kingdom.)
Oh yeah…I almost forgot. In the comparison of MEGA Ram Man and the back of MASTERVERSE Ram Man’s back right leg, you can see that he has a stirrup or something…this is a call back to that little switch that activated the action feature in the vintage line!
Speaking of size, Ram Man isn’t a towering Juggernaut as he has been in the past. He isn’t short. But he isn’t bigger than, for example New Eternia Beast Man.
So armor swap time. This armor looks OK on Beast Man. But there is still room. I tried it on 40th anniversary He-Man, but it was way too big. I suppose it could work on Two Bad. The issue is that Ram Man is just “fatter” than anyone else so far.
So I am a little conflicted on scoring this one. I love the character and am glad to have a new figure of him. The sculpt is very nice, and the solution they came to for the springy legs is novel. Nobody ever asked for those two heads, but they are nice additions. The helmet-less head would have been cooler. The armor that goes on top of the armor…really just, “why?” It is barely usable on anyone else, and the straps don’t want to connect. The axe is nicely done, and the paint all around is as well, though I think this Ram Man is a bit more youthful than I would prefer.
The neck joint breakage is a big problem. I am a grown-up. I am not going to cry about stuff getting broken. But what about a kid? And he comes with those alternate heads, but they are not easy to swap even for a dexterous SpartanNerd. But I feel a little burned every time something like this happens. Super7 Ultimate Cobra B.A.T. had a hand that snapped when I was swapping it, and it almost put me completely off of their stuff. But there were other hands. On Ram Man, this was the whole neck joint!
I have to give this figure a low 3/5. The armor is aggravating and the head swap resulted in a broken neck. Those are negatives outweighed by the positives of well-thought-out leg design, excellent sculpting and paint, and variety in the accessories.
Do you agree or disagree, Hub City Geeks? Let me know in the comments!