I have been trying to get some YouTube videos up about recent MTG things. I recorded one but keep getting an error message on the attempt to upload. ;(
Regardless, I have my duty to you, Hub City Geeks, to unbox and review sealed products.
The Challenger Decks are the supposed replacements for many consumer intro products to Magic the Gathering. These products are meant to help a new player be successful during a Friday Night Magic tournament. The Wizards of the Coast tried this before with Event Decks, many of which you can see a review of right here on the SpartanNerd Blog. But they discontinued those a few years ago, they had proven to be lackluster and probably weren’t selling..I remember some sitting at comic book stores seemingly indefinitely. This left a big hole for new players, however. Intro Decks never have been good enough to get some FNM wins, and the Planeswalker Decks aren’t really much better. I think the Wizards must have also figured that people trying to get into the game might also be confused about Duel Decks, and so they have also discontinued that, beloved of a product as they have been.
The Challenger Decks promise wins. They have the deck lists that any regular player has seen…four copies of MYTHIC RARES, in at least one case. Each one contains more monetary value than their $30.00 price tag. And reportedly professional competitive players have been on the design team for these decks. And after playing them, I believe it.
I am giving you a basic rundown of what’s in each deck. I hope to have a video up soon to talk about each one.
Anyone who has been playing competitive Standard will know what these are immediately. Counter Surge is the Winding Constrictor deck. Hazzoret Aggro is mono-red, what used to be called Rumanap Red before the banning of that card. Vehicle Rush is Mardu Vehicles. And Second Sun Control is an Approach of the Second Sun deck.
All of these are viable strategies to play competitively at an FNM.
You get a description on the back of the decks.
Each deck comes in a deckbox that is suitable for storage…you can store the cards in sleeves. There is a sleeve over the box that I am going to throw away…this is more to sell the product than serve a functional purpose.
Here is an unboxing shot of each.They all have the same items. A divider. A spin down counter of a random color (it seems.) The infamously underwhelming Quick Reference guide. A promo piece of paper, which is too boring for me to show you more of. And the deck. The maindeck and sideboard are separated.
These boxes are pretty sturdy…they have the same sturdy flap from some of the more recent sealed products. I suspect it will hold up for awhile for a person who plays FNM occasionally. But a serious player will want to upgrade to something nicer and sturdier. The only complaint I have about this box is that divider doesn’t “stick up” or give you any way to see a distinct separation between the maindeck and sideboard. That is nit picking, but it might be important. What if a person accidentally has a maindeck card get put in the sideboard when they load into the box? It could happen.
You can get a few dice in with the life counter, especially the smaller type.
I am going to review each deck separately. But here is my unboxing experience. I like that they advertise the cards that people want. Fatal Push, Heart of Kiran, Hazoret, Fumigate…these are all cards that people want. It is puzzling that Chandra isn’t on the Hazoret Red box…but they might be trying to contain a mass buyout of Hazoret Red.
Ok. One more thing. Why no decklist? I know, you are supposed to tweak these decks to your taste. But for crying out loud. Does it hurt to include a paper decklist? That little promotional thing is worthless. Include a decklist, please Wizards of the Coast! Please…for the SpartanNerd?
I rate the unboxing experience 4/5. Mostly because of the missing decklist.
Stay tuned to SpartanNerd.com for more details about each deck…and I hope to get that YouTube thing going.
I’ve been playing Magic, the Gathering for some years now, but this is the first time I’ve purchased a From the Fault product. I DID purchase the dated “Graveborn” Premium Deck, which was an all-foil set. I was highly tempted to get From the Vault: Angels last year, but never saw it anywhere for retail price. (I had most of the angels anyway.)
This being my first one, I thought I would really take a look at the packaging. This roduct feels like something a collector might like to keep MIB. I don’t see the fun in that, but it is what some people do. After spending time with this package, I’ve decided I am going to keep it to store the cards that I am not currently using. It looks very nice. The front is glossy and colorful with blue and orange graphics. The back show off an image of one of the sides of each of the cards in the set. There is a contents list on the bottom, and a message about the nature of the transforming cards.
It opens up nicely, revealing the frontside of Huntmaster of the Fells, the backside of Liliana, Heretical Healer, and the frontside of Delver of Secrets. You totally could stop here and just prop this product up on display somewhere.
The box feels like a display box, and upon further exploration, I discovered the correct way to open it.
There is a magnetic flap! So you don’t even have to destroy the package. NICE!
Here’s what’s inside.
The cards come in three cigarette wrappers. There is a spindown life counter with a special From the Vault Transform symbol, and a nice informational poster. Let’s look at that.
Nice art, with a description of each card and the story that goes along with it. That is a nice picture of the new Delver of Secrets art, and yet another picture of Gideon on the other side. (Gideon is very often depicted in promotional media like this.)
Now let’s look at and discuss the cards.
First of all, upon opening each pack, I discovered that they were stuck together. I mean. STUCK. TO. GETHER.
These cards have a special foil treatment, on both sides. I have owned a couple of FTV printings, one of VESUVA and another of AKROMA, ANGEL OF WRATH, and those cards have the same foil treatment, but only on one side. These cards being double sided…I guess what I’m saying is the foil treatment being on both sides is what made them glue each other together. And it was pretty stout. I mean, Bruna, the Fading Light was stuck to Elbrus the Binding Blade and Chandra was stuck to the Ixalan card while I began photographing. I hadn’t even noticed! Now separating them wasn’t scary, and there didn’t seem to be any accidents…no scratches or anything. I just want to point out that this happened to the SpartanNerd the first time he opened a sealed From the Vault.
So here are the cards with some commentary.
Garruk Relentless//Garruk, the Veil Cursed.
The first double sided planeswalker, and notable at that…he flips when he has a loyalty for two or less. He is a token generator, and essentially a planeswalker with five abilities not counting the transform mechanic. Having said all this, this is the least played of all of the cards in this set. It is nice that they paid some attention to Garruk, however. He hasn’t been seen since M14, when he was killing other planeswalkers all over the place. The Wizards have decided to feature Nissa mainly as the green planeswalker mascot.
Chandra, Fire of Kaledesh//Chandra, Roaring Flame
This set features all five of the Magic Origins planeswalkers. These each have a creature card on one side, that transforms into a planeswalker. Chandra is the mascot for red burn strategies. This card is a slow shock effect, and frankly a little hard to get transformed into the planeswalker form. IF you do ever get her to level up to Chandra, Roaring Flame, you still don’t have that great of a planeswalker for all of your effort. I supposed if you made Chandra a Commander, you might be able to do something with her. I am placing her in my Archangel Avacyn commander deck. (I played a match that heavily featured Chandra. In Commander, she isn’t so bad when you have a board presence and every little bit of damage you can deal counts.)
Liliana, Heretical Healer//Liliana, Defiant Necromancer
I have been slowly building an entire foil mono-black Liliana tribal deck. I have the stamped foil of this card, and thought that would be the prettiest version. I was wrong. The From the Vault printing with the extra awesome foil on both sides wins. So I guess I am going to upgrade!
As far as all of these cards go, Liliana is the most popular commander. She saw some fringe Standard play in her day, and still sees some Modern play sometimes in rack and zombie decks. It is pretty easy in black to get her to flip, and then Liliana Defiant Necromancer is pretty close to Liliana of the Veil, clearly the best and most useful of Modern-legal planeswalkers.
Speaking of my Liliana tribal commander deck, the rules change that came with the release of Ixalan now lets me have multiple Lilianas out at a time. And since I have each printing….
Huntmaster of the fells//Ravager of the Fells
A card that beat me a ton when I first began playing MTG. I began playing in tournaments during Dark Ascension. The Huntmaster is the definitive werewolf.
I haven’t seen this card played in Modern in awhile. Modern wants to be a three-turn win format (It remains a four turn, teetering on three turn.), and because this card is a four drop that doesn’t have haste, it’s a little slow. But if you can get it going, then it can win games all on its own. Remember Kalitas? Kalitas himself is just good enough. And the Huntmaster of the Fells is also.
Arguel’s Blood Fast//Temple of Alcazotz
When I saw this, I said, “What??? Whoever heard of that card?” Turns out that it is a new card from Ixalan. This one transforms from enchantment to land. I think this will be a nice addition to my Liliana tribal commander deck, as Necropotence is one of the things. (Pay life for cards is a sub theme.) The backside of the card is a powerful sac outlet.
Is this card a thing in Standard right now? I’m not sure. I have been out of the Standard scene for awhile. I do have a Tezzeret deck, but have only played in two Ixalan standard tournaments. This card has definitely not been on my radar.
Is there a precedent for this? A Standard card in a From the Vault set? I think they used to actually put preview cards in From the Vault sets. So that would be pre-standard…
Arlinn Kord//Arlinn, Embraced By the Moon
Here’s one that I saw played in Standard back before the last rotation every now and then. The “Shadows Over Inistraad” block didn’t feature as strong of a werewolf mechanic as did the original Inistraad. Here we have a werewolf planeswalker. She is also a planeswalker with five abilites, like Garruk, and she also makes wolves. (Like Garruk.) For werewolf tribal purposes, Arlinn is a must have.
Unfortunately, there is only one viable werewolf commander, Ulrich Krallenhorde, and he isn’t too great. Still, if you are into that, jam Arlinn Kord into your deck.
Nissa, Vastwood Seer//Nissa, Sage Animist
Here is an Origins planeswalker that did see play in standard. Really, anything that ramps for cheap works for green. People would cram four copies of this in their deck, and play it to get out the lands they needed, and eventually they would do this and flip one of them, and proceed to have huge advantage on the board. This is one I was glad to see rotate out!
I haven’t seen her play in Modern, however.
Kytheon, Hero of Aroas//Gideon, Battle-Forged
Nothing to see here. Move along.
(Just kidding.) Really, this card didn’t see much play in Standard, and hasn’t in Modern or Commander either. I think he is under-appreciated, and he probably would have fit better back in M13 standard.
He is basically a one-drop planeswalker. That isn’t Tibalt. So that’s something!
I think he is waiting for the right White Weenie moment to come along.
Jace, Vryn’s Prodigy//Jace, Telepath Unbound
And here is the money card in the set. Jace can be had for about $25, regular printing, and $35 in foil outside of this set. Back when he was Standard legal, he fetched $4o or more for the regular, not foil version.
Why is he so good? He is a two drop looting creature. You can play him early game or late game, and he is still good. When you do his loot ability, if you have five or more cards in the graveyard, he becomes an incredible control planeswalker, with a negative three ability that lets you reliably snapcaster an instant or sorcery from your graveyard.
Is he better than Snapcaster Mage? I don’t think so. Almost nothing can beat the flash-in flashbacker, who becomes a great surprise chump blocker and lets you get something out of your graveyard. Jace has to sit there for a turn before you can even activate his ability. But he is still useful, and if you can get him to flip and keep him on board, you get great card advantage.
I’ve heard of Jace played in almost every format, even Commander. This might be the best card in this set. Except it’s not…
Delver of Secrets//Insectile Aberation
This probably is (the best card.) Not many Magic the Gathering cards are as good as Delver. And he’s a common! So this card doesn’t cost a ton to own four copies. But this special art special foil printing is bound to be popular with people who relaly like hitting their opponents hard and fast.
Delver is great. He gets you card advantage. You don’t have to trigger his transform ability if you don’t want to. If you do want to, on turn you can begin wrecking your opponent in the air.
Check this scenerio. Turn one, shock in Breeding Pool. Play Delver of Secrets. Turn two, reveal Giant growth from the top of your library, flip your Delver Play your Forest as land for the turn. Declare attack for 3 in the air. Hit Insectile Aberation with Giant Growth twice, (Because you started with one in your opening hand.) You brought nine damage in the air on turn two. Congratulations. You are a jerk!
Delver is played in every eternal format. Because he is eternally good. That’s why!
Archangel Avacyn//Avacyn the Purifier
This is one of the funnest cards in the set. She has Flash. Flying. Vigilance. Makes things Indestructible, Sweltering Suns. All in one Legally Blonde package. Lots of flavor here, too. If you followed the story of Shadows Over Inistraad, you saw Avacyn twist into a self-righteous evil. When you Flash her in (Angel to the rescue!) everyone else on your team has indestructible until the end of turn. And incredible shock to your opponent if you played her from your hand. An incredible threat if she is your Commander. And when she flips, (because one of your non-token cratures died,) she hits everything on the board for 3, and lightning bolts your opponent (s) as well. And yes. That’s Commander Damage!
Fun! If you like a card that does stuff, look no further than this card.
Bloodline Keeper//Lord of Lineage
Here is the card that I think I will have the least use for. Maybe not. I like Vampires, and played Black Red vampires occasionally in the last Standard environment. And here is where I think I am not that interested in building a Vampire Tibal Commander deck. Vampires are OK. But how often have I had a ton of them? Not that often.
This guy is good, if you are interested in buiding such a deck. Most Vampire decks have Olivia VOldaren as their Commander. (She’s just sick!) But maybe Kalitas would be good. (No. I know he would be good. See above!)
Elbrus the Binding Blade//Withengar Unbound
I remember the first time I saw this card. I knew I had to have it! The flavor of the thing is pretty cool. This was in the very early days of playing MTG for me, and the idea of getting that giant flyer out and smashing people was just awesome. I had alot to learn…it is pretty hard to get seven mana to play an equipment. Then pay to equip that to a viable attacker. It really is pretty hard. (I was playing this in Standard, belive it or not!)
Now Elbrus remains one of my favorite cards. And to have this incredibly cool foi printing is just great. And it is something else to put into Liliana’s Commander deck!
I left the weirdest for last…
Bruna,the Fading Light//…//Gisela, the Broken Blade/////Brisela, Voice of Nightmares
Basically, the Wizards pushed the transform mechanic as far as it could go, inventing the meld mechanic, and making six cards with the ability. Melding pieces two halves of a card on the backside of two creatures, combining them together into an eldrazi. Brisela here represents that, as she was the best example of a played meld pair in Standard.
Gisela actually made her way into decks that didn’t feature her other half. She is a good angel, with Flying, First Strike, and Lifelink.
It is Bruna that makes this a devastating thing. Say you played Gisela early on, and the opponent doom bladed her. No problem. Play your Bruna in your second main phase (turn six or seven) and at the end step, you have Brisela! An incredob;e 9/10 flying vigilance lifelink first strike hate machine!
THE SPARTANNERD’S RATING OF FROM THE VAULT TRANSFORM
Well. A couple of things. The cards sticking together is a little unnerving. I don’t know when these were printed and packaged, but I imagine the problem might be worse if they sit unopened on a store shelf for a long period of time. I immediately put “snugs” on mine. (form fitting side loading card sleeves for double sleeving.)
What’s here is good. But I think there is a glaring ommision or two. How about Westvale Abbey//Ormandahl, Profane Prince? I could have taken this over the Vampire, or over the Arguel’s Blood Fast. Thing in the Ice…Hello!
The Wizards also ignored Morph and Champions of Kamigawa Flip cards. Maybe it was economically better for the Wizards to print the double sided cards instead, but if they wanted us to get maximum power out of similar mechanics, when we could have done with Nazumi Graverobber or Willbender.
But I am happy enough. The new printings of Liliana, Jace, Withengar, the three angels, and Garruk make me pretty happy. I don’t play much red-green, but I am glad the Wizards printed Huntmaster of the Fells, which is about a $12 card.
The value I got for $39.99 (retail) at the Tangled Web in Spartanburg was very nice. You already can’t find this product cheaper than $65 on TCGplayer.com. And if the story of From the Vault Angels happens to From the Vault Transform, then it will eventually make its way above $80.
So I am happy to rate this product at 4/5, marking off because the cards sticking together worries me a little bit. It is a great selection of cards, that came in a nice, displayable package.
Do you agree or disagree, oh Hub City Geeks? Let me know in the comments!
The announcement that Mattel was passing MOTU off to another, smaller company, Super7, was scary, scary news.
I (and everyone else who cares) was aware of their work, and none of it was of collectors style figures along the lines of Masters of the Universe Classics.
Their stuff was cool…just not highly articulated figures. They carry on the legacy of M.U.S.C.L.E. And 3.25 inch scale figures. Plus some pop vinyl things, shirts, all infused with pop-culture goodness. (For instance, Aliens M.U.S.C.L.E., and Street Fighter M.U.S.C.L.E.). Puzzlingly…they have their own characters and things as well. And I wonder how they sell that stuff? It’s not that it isn’t cool. But when you are selling something that feels generic next to a beloved liscenced character, I wonder how that works out?
But Super7 is going all out with Masters of the Universe. They are making a TON of figures. Just dropping them into their other lines…as well as reviving the vintage style figures (YES!) and also carrying on with MOTUC.
Way back in December, Super7 offered their first pre-order…the Ultimates. You could order He-Man, Skeletor, Teela, Faker, or Ram Man. They were costed out at about the same price as Mattel was offering figures, but with the promise of a different shipping handler (no more digital river), and the figures came with basically everything that was ever offered to outfit each figure. For instance, with Skeletor, you got Keldor’s head, cape, and all of Skeletor’s basic weapons. Teela got her armor set, blonde head, and blaster.
But Ram Man promised to be the same thing Mattel offered. Just with card-back coloration. Why Ram Man anyway? Mattel sold him out in under 30 minutes back in 2013. And really never offered him again. This made the after-market price of Ram Man around or even over $200. So Super7 was doing us all a favor by increasing the amounts of Ram Man out there. Sure, that red vintage toy paint job will still be pricey to get, but I think the figure will go down.
Ram Man was the only ultimate that I bought, and I have a little bit of sadness that I didn’t order Faker now. I started to, but it was too late, and the pre-order window closed.
So here is my unboxing and review of the first ever Masters of the Universe Classics style figure made by someone else!
Ram Man came in this shipping box. It is similar, but of lower quality than Mattel’s box I think. I don’t care either way. Just saying. On the bottom is the conspicuous Super7 instead of Mattel.
I don’t know why, but Super7 opted to go with different packaging. I’m glad they did! This box is very reminiscent of the vintage toyline box. You can see what you get clearly. Ram Man in vintage cardback colors (orange instead of red.) His ax, and his alternate head. This is the exact same product that was offered before…I went back and checked old reviews, etc. Besides the coloration and package, you get the same Ram Man.
or do you?
Before flipping the box over…what’s that? A MINICOMIC? (I already knew it was faux)
But the presence of that item back there is very, very welcome. Mattel could have done this while all that time people were asking for minicomics. Super7 really shows some genius in that they are quite aware of what fans are into. If you are a MOC collector (I’m not) then it is splash like this that makes a big difference.
The back of the box. Take in the awesomeness.
It’s like they perfectly captured the feel of the old boxes! You get to see lots of upcoming Super7 MOTUC goodness. There is a comic art scene at the top. There is even instructions for swapping Ram Man’s head, with arrows and everything.
Again I must scream. HOW HARD WAS THIS TO DO, MATTEL?
Don’t get me wrong. I have been a fan of MOTUC. I was sad to see Neitlich go. But this on card packaging is perfect! Super7 is showing a lot of promise.
Now let’s open him up. I just throw away the boxes anyway. (If I want to look at them, I will just go back and read my blog!)
Remember that “minicomic”? It is really a small poster. This I will keep! And for those people upset that there was no “bio” for Ram Man on the back, if you flip this poster thing over, you get this!
This is over TWICE AS MUCH INFORMATION as the Mattel bios gave you. And then they signed it “Scrollos.” Can we stop crying with joy yet?
Here is Ram Man right out of the box. Unfortunately, he has that “pee plastic” smell. It has worn off (I’ve had him in hand for three days.), but that doesn’t ever give a good impression. The smell of urinal cake in your incredibly expensive collector figure.
Ram Man looks great, though. I like how there is a gold paint-hit all around the studs on top of the boots, and even on the cleats on the bottom. That same paint-hit goes around his skirt. Ram Man has “Michelin Man” pants on. This is what the vintage and 200x version had. So it is a part of who Ram Man is. The cloth pieces of the armor are sculpted with little laces…very nice. The “metal” parts of the armor are just flat silver. Which is boring. At least is shiny, if it is done in matte. The skull on his belt needs more paint or something.
Ram Man’s face is very impressive. There doesn’t seem to be that much age-range in MOTU. If a character has gray or white hair, they are old. Otherwise they seem to be mid twenties. Filmation differentiated them by making their voices sound different. (Man-At-Arms, Randor.) But in toy form, you lose that. The wrinkled, grizzled face of an old veteran knight suits Ram Man perfectly. And it takes a character who is usually billed as a “moron” somewhere new. Somewhere respectable.
The back of Ram Man is what you would expect. The back of the knees are unsightly, but I’m not sure that could be helped. You can see the little hook on his back as well to hold weapons. Maybe more flare could have gone into this? I understand that some of this torso had to be re-tooled. The Ultimate Editions are obvious re-use of the tools Mattel had. But we were told early that something was wrong with Ram Man’s shoulders. If they re-tooled this, maybe they should have made more of a big deal out of this little clip. Of course, I might be completely off base. Maybe this part of the tool was fine, and they saved some money. It’s just a small gripe.
I would never display Rammy like this. But I wanted you to see the articulation points. Ram Man has everything you would expect. But his armor style restricts the movement somewhat. Ram Man won’t be sitting down or manning vehicles. He has boot cut swivel, as well as knee swivel and rocker ankles. His arms have ball joints at the shoulders, swivels on the elbows, and rotating wrists.
He can twist his torso above the belt. And it seems that he has a rocker joint for his upper torso. But I can’t make that joint move, and I am afraid of breaking him if I force it. I don’t see a reason to move that joint, I’m just saying. Ram Man isn’t a yoga master.
His head is on a ball joint, and you can get a surprising amount of movement out of it considering that it has such a large helmet sculpted on.
WE INTERUPT THIS RAM MAN UNBOXING WITH A RANDOM PICTURE. Help! Squeeze has BattleGround Teela in a figure eight hold!
Back to business…
Tell me this isn’t a classic image! (Proving AGAIN that the rock that came with Marvel Select Thor is the best part of that action figure…)
Ram Man has two accessories. The un-helmeted head, and the axe. The alternate head has the same face-sculpt, but you can see the ears, and you can see the metal piece that is the top of his skull, explaining his super power.
What I don’t like is the neckline…it seems that his head is floating on top of a silvery-gray nothing. I don’t know what the solution could have been, but for such an outstanding figure, this feels like the shoddiest part.
The axe is well done…but fits loosely in the hole provided in the fist. It has a dark coloration on the handle, which is nice, and for the record it fits snuggly on that clip on the back of the figure.
And here is the classic team from Filmation. It seems like Ram Man, Orko, Teela, and He-Man found themselves in a disproportionate amount of episodes, with Man-At-Arms featured somewhere as well.
And just to humor that new Bio story…
Anytime we can use Draego Man is a fun time!
So how do I rate this figure?
I feel like the basic figure plus the packaging deserves all 5/5. The alternate head (no-neck) issue is a problem, but it isn’t how most people will display Rammy.
Opening this package hit that special note…rarely hit anymore. The feeling of opening a vintage figure fresh from the store. I just want to say thanks to Super7 for doing such a fine job in that department. The nostalgia is thick here, and if you like MOTUC, you should get Ram Man or look into getting more of their classics offerings.
I hope they put out more ultimate editions. If they put out an ultimate Fisto, I’m the first guy that is going to sign up to buy!
The SpartanNerd rates Ultimate Edition Ram Man from Super7 at 5/5. Do you agree or disagree? Let me know in the comments!
Long time no blog. Sorry, Hub City Geeks.
But I’m back with a treat! As you can see, for Father’s Day I got the Archenemy Nicol Bolas set! And I am unboxing it for you today!
The top image is the front of the box. Nice artwork. And you know you are getting something nice! Mine was actually slightly cheaper, as the Tangled Web in Spartanburg is holding a sale…everything 15% off!
The back has some inspiring words, and a picture of some of the content.
Opening the box, you are greeted with this. I was a little puzzled at first.
Also, note that upon removing the cellophane and the price tag along with it, you can see some information. Ages 13+, 2-4 players, and 30+ minutes.
What I’m telling you and showing you is that this is the first really successfully executed MTG all-in-one board game style set! While there is Arena of the Planeswalkers, which is “Heroscape” with Magic characters, Archemeny: Nicol Bolas retains the gameplay of Magic the Gathering. And just like any dedicated board game, there is some setup.
I was confused by the big white thing. What that is is an envelope, and it contained the four deckboxes, which you will have to assemble.
Adding to the board game feel of the set, you also get a special life counter, which can go up to 100. This is the “Commander’s Arsenal” style of counter, that hasn’t been released in a long time. (Incidentally, if you get the Commander’s Anthology,” you get four of these. I won’t be getting that product and reviewing it, however.)
The first pack of cards I opened were the scheme cards, of course! These cards are the same size as the Planes from Planechase. I am showing you the front and the back…I really like the design. And the back is almost like, “What if Magic the Gathering came out this year?” This might be what the card backs would look like. The front features more of that Egyptian style art, and a device resembling the “Talon Gates.” (Apparently, Nicol Bolas was one of the first planeswalkers, and the gates are a trophy remaining from the first planeswalker duel on Dominaria.)
The scheme cards are loaded with flavor. And I think there also may be some spoiler content from the upcoming “Hour of Devastation” set. Check out “A Reckoning Approaches.” Is that Razeketh on the card?
The Included Decks
Next I will unbox each deck and show you a picture of the rares. I will also point out the important commons and uncommons. All of these cards are reprints.
OK. First let me say I am disappointed that these aren’t foil planeswalkers. AT LEAST BOLAS SHOULD BE FOIL.
And while we’re at it, why didn’t they give us an oversize Nicol Bolas as well?
OK. Rant over. Let’s look at the tokens first.
They are double sided. One image shows one side. The other shows the same cards flipped.
It seems we should be making lots of horrors, zombies, and soldiers.
Now for Nicol Bolas, Planeswalker‘s deck.
Wow. This is a lot of rares! And so many things fly. Blood Tyrant…That guy’s a winner! Don’t have what you need? Prognostic Sphinx will get you there. Here is a needed reprint of Dreadbore. I almost think Harvester of Souls is a little boring at this point. How many times has that been reprinted? Icefall Regent was recently a big deal in standard. Archfiend of Depravity has been there…but never really shined. Bolas is a three color card, and it’s good that we get Dragonskull Summit, a buddy land.
Here are the commons and uncommons. Lightning Bolt. YES. Doom Blade. YES! Extract from Darkness has been fun in commander. Slave of Bolas. This is my first “upgrade.” I picked up a foil over my recent vacation.
Because Bolas is a three color character, you get some mana rocks that help you fix your colors. And you get these lands, notably Crumbling Necropolis.
Each of the Planeswalkers in this set are pretty good, but Bolas is the most satisfying. Still, he costs a ton to play. Luckily, his deck helps get him out a little earlier with certain cards.
Gideon Jura ‘s deck
These are some all-stars in white! (well, maybe not Aegis Angel and Lightwielder Paladin.) As I looked at these rares…I knew them right away. In the case of Fiendslayer Paladin, that guy was incredible in Theros/M15 standard. Sun Titan. Need we say more? Odric Master Tactician is so good he right out finishes regular matches of Magic if he hits the board with some friends.
Gideon Jura is an OK card. There are certainly better versions of Gideon out there. But this version is good and balanced for this set. -2 the Gideon to remove some of Bolas pesky fliers.
These cards are also pretty good, with excoriate exiling tapped cards. Fencing Ace was the title of my deck back in Theros/Ravnica standard. Pairing him with Fiendslayer is great. The Flickerwisp…It turns out that Bolas can steal your planeswalkers pretty easy using the scheme cards. But Flickerwisp says “return to the battlefield under its OWNERS’s control.” Which is just sick. Bolas can steal your Chandra, and you can just steal her back!
The SpartanKid made an observation…cards from Amonkhet have the Amonkhet expansion symbol. But cards from other places get a special Archenemy symbol…
(I thought of this because of the Aerial Responder, even though he has the Archenemy symbol. Somehow that triggered my memory, maybe because he is in Kaladesh?)
Chandra, Pyromaster‘s deck
Dualcaster Mage, Grim Lavamancer, and Inferno Titan. These cards are terrific! I don’t know if Dualcaster made a splash in Vintage or not, but this was one of the predictions when it was first printed in Commander 2015. This is my first copy of Grim Lavamancer…he is a staple in the Modern burn archetype.
Hammerhand and Coordinated Assault help your guys get through. Searing Spear…this is NOT LIGHTNING BOLT. Chandra now has at least three pre-constructed decks, and none of them have the best burn spell in them. That said, Searing Spear isn’t bad, it just can’t outpace Lightning Bolt. Volcanic Geyser. Why not just include Fireball? The geyser has the advantage of being an instant, but it is one red slower.
Chandra’s card is one of the best Chandras they ever printed.. Seeing that she has NINE DIFFERENT CARDS, that’s saying something. But a great many of those are not really tournament playable. This one is a contender.
Nissa, Worldwaker‘s deck
Gavin Verhey, who was the lead designer on this set, proclaimed in the now famous preview duel on the Mothership website, said that Nissa’s deck could do the best with a long game. And that may be because this is a two color deck, while the other two are mono colored.
She does have more resilient threats, but it takes longer for anything to get going. If Bolas sweeps the board and Thragtusk is there, you at least get a beast in his place. Forgotten Ancient can get out of hand really fast, (He was recently included in the Atraxa Commander deck.) Oran-Rief Hydra is big to start with, and just gets bigger.
Additionally, this deck can draw cards more easily, and Vision Skeins is incredible in a four player game. (Of course, Bolas gets to draw also.)
The Nissa card here is the best of the three Gatewatch planeswalkers. She pays for herself the turn she comes out. She makes lands into man-lands. And ultimateing her can be GG, if Bolas doesn’t sweep the board on the next turn.
PLAYING THIS SET.
I just got it yesterday! But there has been some playing here in the SpartanNerd Household. Last night me and the SpartanKid sleeved up Gideon and Bolas and had a traditional one-on-one. The funny thing is, that worked pretty good. It was a cute match, where each side would gain an advantage one after the other. But eventually, Bolas overpowered him.
Today, I ran the Gatewatch myself against the SpartanKid, who played Bolas as Archenemy. This match lasted about 70 minutes. It seemed everytime I would get some traction, the scheme cards would undercut my progress. That big splashy spell every turn really makes this a special set. But it is also HARD.
Eventually Bolas accumulated enough flyers to just start picking planeswalkers off one at a time. And what do you do when all you draw is pump spells while you have no creatures? The last man standing was Nissa, and two Turntimber Basilisks, and two Fertilids. Nissa had a ton of lands as well. Bolas had the abovementioned flyers, but all were tapped, making death inevitable. But I wasn’t going down without a fight. He had three walking threats. I landfalled the basilisks several times by using the Fertilid’s ability. And at least removed the threats on the ground. But it was a loss next turn. Bolas scheme card even made me lose life before the defeat! (The Mighty Will Fall)
This was a fun time, and it could only be more fun with more players. I will have to keep you posted here on SpartanNerd.com about future matchups.
SO WHAT DOES THE SPARTANNERD RATE ARCHENEMY:NICOL BOLAS?
It’s a terrific product, and the Board Game feel of it is very nice. Check it out.
Here is my Archenemy packed up and ready to play. But believe it or not, I had just put the top back on it and shook it around. The tray inside is perfect for keeping this set contained. Even the life counter has a well designed spot in the set. I haven’t sleeved the tokens or the schemes, but they fit nicely in their original spot underneath the deck box un-sleeved.
So this is a well designed package. Well designed experience.
And I COULD take for instance, the Grim Lavamancer to a tournament to play. And that is one of the rewarding things about collecting the sealed products the way I do, at least for Modern. Some of the included cards here are very nice.
I wish the Planeswalkers were foil. That is one of my complaints. You pay $59.99 for a MTG product, there better be some foils. Because these are all alternate art cards, they won’t be printed in foils unless the Wizards decide to reprint them in the future somehow. You could get foil regular printing but that shouldn’t feel necessary.
The decks included are tailored for multiplayer matches, and so that is one of the narrow focus things about the set. But you could play any decks against Bolas you wanted to, I suppose.
So I am going to rate this product a 4/5, knowing that my opinion will change the more I play the set.
Do you agree or disagree with the SpartanNerd’s rating of 4/5? Let me know in the comments!
I was on the fence about playing in the pre-release this time. My nerd closet is busting out, and I’m feeling a little overwhelmed with my stuff. But after previewing the goodness of the Egypt themed Amonkhet, I couldn’t hardly wait to play. So here is a review of my experience!
At midnight on April 22, the Tangled Web in Spartanburg SC had more players in it than I’ve ever seen there. Maybe. (Perhaps Theros had more?) They totally hit capacity. Pulled out every table and chair. One guy voluntarily sat in the floor to build. (He just wanted to.)
As usual, everyone was given a box. Here is my box right after opening.
This is one of the prettiest pre-release boxes I’ve seen. And it has a neat construction as well. Here’s what you get. A nifty “Cartouche” box. Six boosters. A “The Trial of the Five Gods” card. A stamped oil rare or mythic. (mine is Throne of the God-Pharoh.), And a deck builders guide.
To save data, I am only showing you my rares, and a picture of my picks. (The SpartanNerd Blog, like my nerd closet, is maxed out with stuff.)
I crafted an incredible deck with the six packs of Amonkhet. It has lots of flyers and just enough removal. The god card is also very good, being indestructible, big and flying, and gaining you card advantage.
I have some small zombies that count as great early game removal. And one of them, a rare, has his own recurrence. I have cards that return creatures from graveyard to hand, with Gravedigger being a classic. This is great for cycling or keeping annoying creatures out. I pulled a big mythic angel but thought it not worth splashing for. Throne of the God-Pharoah plus the curse is like insurmountable drain in this format. Bone Picker. A black delver style card is also very good too.
You’ll notice I only have one Throne…It is a legendary artifact. So I opted to only keep the one…probably the best move. No one played artifact removal against me all night!
I won the dice roll every time, but like drawing more than playing first. (I have a history of doing this in sealed. It’s a good policy in the slower format.)
I took an early win. 2-1. My loss was because of the poor choice to keep a hand without early creatures. I think it unwise to count on playing control without any board state. I didn’t see any -1/-1 counter abilities against my creatures for removal. This guy played three colors. Unwisely. He had some big manticores. But i was able to remove them.
Round 2 against J.D. a person I’ve rarely beaten. He played green red. I lost game 1, A grind-y match, where i drew a land when i only had one life, and needed removal. Game 2 though…he played a red card that is 4/2, with a requirement that he discard a card, and got to tank an embalm creature. Sick! So he won that too. I had the god in hand. But couldn’t see the way of turning him on. I felt good about my hand too. But it just wasn’t good enough against what he had. Sadness!
Game 3. Creature stall for a long time. My opponent cloned kefnet. He almost decked himself as I held him off forever. Then with two life remaining, he cycle-shocked me. He took away game 2. And i dropped
It was great fun! I left for home at 4:15 AM.
WILL I PLAY TOMORROW? (I did. My deck was white-blue, featuring the white god Oketra. Either I or my deck performed better. But it was a slow deck that took awhile to get everything working.)