SpartanNerd Unboxing and Review…Masters of the Universe Classics “Snake Armor He-Man vs. Battle Armor King Hsss” Two Pack

I always wanted to have Snake Armor He-Man from the 200x line.  Unfortunately, I’ve never seen one in stores, and apparently it only was sold in Europe.

When Mattel revealed the MOTUC version, as a double pack with 200x King Hsss…I was very surprised.  Here is a company that has consistently said they weren’t going to do “anime stylized” figures.  I, like everyone else interested, watched Pixel Dan’s video review…and I knew this would be my next purchase.  Then came the big news of a 200x subscription line…I am still deciding on that.  But I am very glad to know that they are visiting that old line and bringing new figures from the show that were never released, like Ceratus and Calix.

I ordered this as soon as it was available on February 16, and today it arrived on March 2.  Not so good.  Not that the amount of time the shipping took has anything to do with the value of the figure, but it is kind of a bummer that it took so long.

Anyways, on with the review!

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The toys arrived in this mailer box.  Similar to what we have seen in the past.  You can see the names of the figures prominently on the front.

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Removing the inner box from the mailer reveals this packaging.  It is similar pakaging to what we got with the Palace Guard two pack.  There is a Snake Men sticker conspicuously on the blister bubble.

Flipping the box over…wait a minute.  (sniff sniff).  What’s that (sniff sniff) smell?

I’ve heard of new car smell.  And there is/was a blog or show on the web “That New Toy Smell.”  But I never actually smelled a new toy outside of a toy that was supposed to smell.  And I have to say, it isn’t very pleasant.  It is a strong smell, that overcomes the packaging.  I heard complaints on Roast Gooble Dinner podcast about some of the new plastic Mattel using smelling “like urinal cakes.”  I wouldn’t quite describe this smell as that bad.  It smells of chemicals, though.  And like new paint.

Onto flipping the box.

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We get some pictures of other snake men in the line, notably Tongue Lasher, my favorite Snake Man…until today!

The bios are interesting, and you can read them on your own time, Hub City Geeks.  I am just throwing this packaging away.  (As I type this, I am looking at the two figures on my kitchen table, and they continue to smell funny.)

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Both figures are MAGNIFICENT!  The sculpt of He-Man’s armor…what they’ve done with the concept is incredible!  And there are lots of tiny details.  He-Man is one of those figures I could stare at for a while and keep finding new things.  King Hsss likewise, has a remarkable sculpt, and this time, they adapted the 200x look into his Armor instead of making a new buck, or whatever.  Both figures feature loin cloths reminiscent of the 200x time period.  King Hsss comes with a snake staff and a shield, just like the older version…

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No shoulder swapping has been done to the new King Hsss!  The older version has a certain nostalgia, but the newer version carries Egyptian details.

He-Man has received a new head sculpt, and this is what has people excited the most about getting these figures, I think.

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No more fish-head haircut for He-Man  Notice that there is a sword holder on his back, designed to hold the 200x sword!

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He-Man also has the claw accessory that was prominently featured in the cartoon.  It just clips right into his gauntlet.

He-Man and King Hsss have all of the articulation of other MOTUC figures: Ball jointed head, ball jointed shoulders, bicep swivels, rotating wrists, an ab crunch, rotating waist, ball jointed legs, knees with a hinge, and rocker ankles.  Neither figure has a boot cut swivel, but that is generally unnecessary.

King Hsss’ head swivel is hampered by his headdress a little bit.  Otherwise, all of the joints feel tight and the figures stand very nicely.  I would like to point out that the loin cloth on both figures hampers their ability to ride on a steed…He-Man can’t properly ride Battle Cat (if you happened to get Battle Lion and armor swap.)

You can remove King Hsss torso and swap out with the snake form from the previous figure.  Mattel is promising a 200x snake form to be packed with a different figure.   I feel that the older snake form looks like a buck-toothed rabbit.

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You can try trading He-Man’s head sculpt onto different figures, and vice versa. You can make a truly 200x regular He-Man now if you have King Grayskull’s armor.  Or you could take the armor off of the 200x He-Man, and use that…it fits the classics figures just fine.  (I don’t have these options available, sadly.)

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But putting that 200x head on Prince Adam looks SWEET!  He looks like some kind of model, don’t you think!

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Here is a COMPARISON TIME:  Wolf Armor He-Man 200x and Snake Armor He-Man MOTUC

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Hsss’ staff and shield are given to us in muted colors this time.  I especially like the staff in this color.  It looks extra evil.  And the darker colored shield is also better than the brighter shield we got before.

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He-Man’s sword is the same as the other swords we have from 200x, but this time the cross on the hilt is highlighted in black.  Some things are lacking in this department for He-Man.

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Sure we have awesome new armor…(incidentally, non-removable armor).  But Snake Armor He-Man needs a snake shield.  He also needs a sword that can open up to fire the power of Grayskull at Serpos, like we saw in the final episode of the 200x series.

So what’s my rating?

I had a blast coming up with cool poses for each figure.  They look absolutely awesome together.  My favorite thing is the action pose you see above, where He-Man is fighting King Hsss.  This armor lends makes you believe this figure is a real snake fighter!

But no way around it…I have to take off some for a couple of reasons.  We didn’t get all we need with these figures.  King Hsss missing his alt mode.  He-man not having a transforming sword or a shield.  And then there is that smell.  That has to be enough to really effect some people’s fun.

But the positives really outweigh the negatives.  The sculpts are amazing.  The customizability that is opened up with these figures is also very nice.  The figures are fun to play with and look at.  I can’t say enough about all of the details.  The paint is very intricate as well.  This has to make up for some of the bad.

So I am going to rate this set a solid 3/5 or a cautious 4/5.  If you are a fan of 200x, or just the snake men in general, then this product is for you.  I mentioned above, this sculpt of King Hsss has promoted him to my favorite snake man.  And I really like the part swapping options opened up with the new 200x head sculpt.

SpartanNerd Unboxing and Review…Magic the Gathering Duel Decks “Elspeth vs. Kiora”

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Once again, the Wizards have given us a duel deck, this time featuring the Theros block planeswalkers Elspeth and Kiora.

Elspeth has seen a lot of play in the Standard environment, being the bomb of choice for both midrange and control decks.  She can undo much of the work you accomplished in the early game if you are playing aggro.  And she provides the necessary bite during the end game for control decks.

Kiora is a good early game planeswalker who can really “bring it” if she gets to her ultimate ability, otherwise preventing damage and creating ramp and card draw.

No denying what the money cards are here…the two planeswalkers combined could bring $30.00 at some places. (Elspeth vs Kiora was only priced at $19.99.)  So you are getting value for your purchase, no question.

And because these are alternate art versions, let me just say that I find them superior to the earlier printings.  I never liked the old Kiora…it was just too creepy with that tentacle hanging out front prominently featured…and why?  There is a tentacle here, but it isn’t as ugly.  Elspeth’s card is very similar to the earlier printing,  but I think the portrait is “prettier” this time.

Onto the unboxing! 

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The box (seen above) is of a celebrated new type of cardboard, which is supposedly recyclable.  Nice…it seems a little lighter.  But it has just as much of a premium look as the previous planeswalker duel decks.  If you will recall, I didn’t think “Speed vs. Cunning” had too great of packaging.  But the Wizards like to save the foil for the planeswalker decks, and that’s understandable, I guess.

The back of the box shows off some of the featured cards, and has propaganda to help you get excited about playing the deck.

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Removing the box…which is really more of a carton, revealed a plastic blister over a black plastic tray, which held all of the items seen above.  The two deck boxes are nice, but cannot hold the entire decks sleeved.  The white insert is the guide to playing magic…for new players.  (Incidentally, I believe this Duel Deck to be a product for beginners.)  And then there is another insert which contains details for playing both decks, and decklists.

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The decks were sealed in “cigarette style” cellophane wrappers.  This time I thought I would photograph the cards, as it was more convenient for me.  And besides, I couldn’t wait to play it.

ELSPETH, SUN’S CHAMPION

The first thing I noticed was something really dumb.

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You get two soldier tokens.  ONLY TWO.  Let me point out, that Elspeth’s top ability is “put three 1/1 soldier creatures onto the battlefield.  They should have at least included one more!  And what about the emblem?!

Here are the rare’s from the deck.

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These rares are really good for battle.  Especially Gustcloak Savior.

Here are the uncommon creatures.

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Last I checked, Mother of Runes is ALSO a money card, at around $5.00.  Banisher Priest is really good with his O-ring effect.  Both uncommon are every bit as good as the rares.

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The common creatures are generally soldier themed…and there are other Gustcloaks!  Also notable…Veteran Armorsmith and Veteran Swordsmith…both have echoes in the current Kahns of Tarkir block with the warriors.

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The other spells in this deck are instants, except for Sunlance, which is a sorcery.  All good stuff.

The flavor of this deck is very strong…Elspeth, Sun’s Champion would TOTALLY lead these soldiers and use these spells.

The lands are unremarkable.

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Those two are lands with cycling.  Everything else is a Basic Plains.

KIORA, THE CRASHING WAVE

Another dumb thing of equal dumbness.

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Kiora has two associated tokens, and no emblem.  Why didn’t the wizards use the double sided tokens they gave us in Commander 2014?

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Kiora’s rares are absolutely frightening.  Elspeth’s deck has the means of dealing with them.  Including her middle ability…….(-3 destroy all creatures with power 4 or greater.)

But if Kiora’s fatties go unchecked, it is GG.  (Good Game.)

Plasm Capture is the odd one here.  While Kiora needs some cancel, this spell almost never goes right.  It costs a ton, and since Kiora is an Aggro style deck trying to get big creatures on the field, why would you have the mana available to use this spell?  But a properly casted Whelming Wave can net you a win.  Unfortunately, many of Kiora’s creatures are not Octopuses, Leviathans, Krakens, or Serpents.  There are Merfolk and Snakes, notably.

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Kiora has more cards at uncommon than Elspeth.  The most notable one here is Lorescale Coatle, who gets a counter each time you draw a card.  He can get REDICULOUS!  This deck has lots of ways to draw cards, beside the regular draw step.

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We’ve seen some of these cards in duel decks before…I’m thinking Man-O-War was in Jace’s deck.  And Grazing Gladeheart was in Garruk’s deck.  Except for Coiling Oracle and Omenspeaker, these cards just feel like preliminary cards to the main giant creatures.  It is cool how there are some card draw effects and control effects attached to some of these.

Don’t ask the SpartanNerd how, but somehow he lost the photo of the instants and sorceries.  But I assure you, there aren’t that many defensive spells.  There are four copies of Accumulated Knowledge, a card that I didn’t know before.  It says “Draw a card, then draw cards equal to the number of cards named Acumulated Knowledge in the graveyard.  Basically you get to draw two cards for two mana at the least, and the number of cards only gets more the more of these cards you cast.  And with Lorescale Coatl on the battlefield…

There is also explore, a ramp card with card draw.  This card reflects Kiora’s roll down ability. (-1 Draw a card.  You may play an additional land this turn)

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The lands are also cripplingly slow, as expected.  No shock lands.  Not even any cycling lands.  No pain lands.  No gain lands.  Just basics, Evolving Wilds, and Temple of the False God.  (I think I have only seen that in Commander decks before this…)

So Kiora’s flavor is Ramp, Card Draw, and Fatties.  I could totally see her leading this group of cards in a fight with Elspeth.

The Matchup

No way around it.  Elspeth’s deck is better.  It has cheaper creatures, and ways of dealing with things that are huge.  Not that Kiora’s deck doesn’t put up a fight…But Elspeth’s “white weenie” strategy is just faster and designed to fight against big green monsters.  To be fair, we have only played five times since we got the product.  I will update if things change…but I’m not sure they will.

The SpartanNerd’s rating of Magic the Gathering Duel Decks “Elspeth vs. Kiora”.

The packaging is beautiful, and the fact that it is recyclable now is another bonus.  The propaganda makes everything clear about how to play the decks.  This would be a great product for new players.  And for seasoned players, you get some alternate art cards, especially the two planeswalkers.

It is a bummer that we only got two tokens with each deck…even more-so that we didn’t get an emblem either for the planeswalkers.

And Elspeth’s deck seems to outdo and undercut Kiora’s deck.  Just a quick survey on the web and others are reporting that Elspeth generally beats Kiora.

So, the SpartanNerd rates Magic the Gathering Duel Decks “Elspeth vs. Kiora” a cautious 3/5.  There isn’t enough wrong here to warrant 2/5…maybe with more play we’ll see Kiora bring some wins.  Elspeth, at least, needed another Soldier token…and knowing that the Wizards could have printed double sided tokens and gave us an emblem is even more frustrating.  But that doesn’t have a huge impact on the gameplay, and the insert does tell new players that they don’t have to use tokens.

So what’s your rating of “Elspeth vs. Kiora”?  Let me know in the comments, oh Hub City Geeks!