Ajani Planeswalker Pack…SpartanNerd Unboxing and Review

Ajani, Valiant Protector is the foil for Tezzeret, Master of Metal as far as intro decks go for Aether Revolt.  I unboxed Tezzeret, and just felt I needed Ajani to complete the duel.

Ajani’s deck came in the exact same packaging as the other Planeswalker Packs have.  It is a printed sleeve, which covers plastic tray with a display window.

All the contents are actually inside a deckbox, (an excellent deckbox, by the way.)  The only piece that isn’t is the “splashy” planeswalker card.  Environmentally concerned MTG players can feel pretty good about the minimal use of packaging with these decks.

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Here is the entire contents.  The special Ajani, Valiant Protector card, a guide to playing the deck, a quick reference guide, two Aether Revolt booster packs, the nice deckbox, and the deck wrapped in cellophane.

Let’s have a look at the planeswalker.

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Right away I can tell you that this card isn’t as good as Tezzeret’s.  Tezzeret can reach ultimate after three turns.  It is going to take a lot longer for Ajani.  The upside is, getting two +1/+1 counters on a creature is not shabby at all.  His +1 ability lets you filter up your creatures. If you do happen to get to ultimate, you probably win.

The guide to playing the deck heavily features pictures of Ajani.  You also get a decklist.  And something I failed to mention about Tezzeret’s deck.  This insert kind of tells players what to purchase next if they really like playing MTG.

The Planeswalker Packs are great entry level products.  The only way they could really improve the experience is include sleeves…or even better.  Go ahead and sleeve the cards, so a person can crack the box and play in a tournament right away!  Pre-shuffle it even.

Here are the cards…

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It’s pretty clear that Ajani’s deck is supposed to depend on the Revolt mechanic.  Basically something canhappen if a permanent left the battlefield this turn.  In other words, the deck wants you to be able to bounce, sacrifice, or give up permanents.  But if you study the cards carefully, you will see tbat there aren’t that many ways to trigger revolt outside of losing permanents in combat.  There are a few exceptions…but not really enough in my opinion.

But am I getting ahead of myself?

There are a few cards that you can’t get anywhere else besides buying this product.  Ajani’s Aid is a big one.  And enchantment that lets you tutor Ajani out of the your deck or your graveyard.  (Hang onto that thought!)  You can sacrifice it to prevent damage from a singular creature.   Ajani’s Comrade is another, which gets a counter if you control a planeswalker called Ajani.  (Opening this card up to the other versions of Ajani out there.  Goldmane, Caller of the Pride, Mentor of Heroes, Steadfast, and Vengeant.  Did I miss one?)  Inspiring Roar is another card exclusive to this deck.  AND that card is indispensible for keeping the power level up against Tezzeret.  (Which is why there are four copies I’m sure.)  The other card is the white and green tapland.

This deck really only has one removal spell.  The classic, “Prey Upon.”  Everything you do in the deck depends on combat, pretty much.

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How does the deck play?  It is a weak white-weenie deck.  The creatures are typically slow.  While Narnham Renegade could be good in Modern if you cracked a fetchland on turn one, most of them aren’t that great.  They want Revolt to trigger, which usually means you have to wait until Main Phase 2 after you lost something in combat.  Which is a bad deal, typically for a deck whose card advantage rests almost entirely on the battlefield.

So, nope.  This deck isn’t as impressive, or effective as Tezzeret’s.

Planeswalker that isn’t as good.  Strategy that isn’t as good.  Let’s prove it!

Here is the showdown between the two decks, as promised.

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Round one.  SpartanKid (Tezzeret) vs. SpartanNerd (Ajani).

(Let’s keep in mind, that Tezzeret’s deck has Fatal Push and Tezzeret the Schemer added to it, which is fair because they were pulled from the boosters that came with the deck.  But this also means that his deck is 62 cards.  I could have added two cards from Ajani’s boosters, but I thought they were too skunky.)

Basically, Tezzeret only drew Islands for lands, giving Ajani the opportunity to get Narnham Renegade onboard and hit them over and over with Inspiring Roar.  Yes.  Three copies.

Round two.

This time Ajani’s deck began with three forests and drew into a fixer.  So a much slower start, made very clear as Tezzeret began to get things on the board.  Ajani loses round two to dumb luck.  The same way Tezzeret lost round one.  I held Solemn Recruit in my opening hand, who requires two whites to play.

Round three.  This is why we play the game of Magic!

Basically, Tezzeret, Master of Metal hit the board right on turn six.  It was another three turns before I drew into Ajani.  I played my Ajani, to a board where I had three creatures, including Solemn Recruit.  I +2 Ajani, knowing that Solemn Recruit has double strike, and would get ANOTHER counter because of revolt triggering.  This was my strategy to win!

Unfortunately, the SpartanKid had drawn Tezzeeret the Schemer, and went ahead to ultimate Tezzeret Master of Metal.  This meant he took control of all of my artifacts and creatures.  And then proceeded to swing at Ajani.  Keep in mind that Solemn Recruit still had summoning sickness.

I drew the best card I could have drawn in this situation.  Ajani’s aid.  I had enough mana to play that card, as well as replay Ajani, who I then +1 into nothing really. (Narnham Renegade) The SpartanKid then unwisely sent all of his creatures at Ajani once again.  I chump-blocked the biggest thing I could with my deathtoucher, and Ajani hit the graveyard again.  But my next draw was the second copy of Ajani’s aid.  Still, there was too much momentum going for the SpartanKid.  I sacrificed both of the Ajani’s aid for the prevent combat damage effect on the double striker, but that wan’t enough to stave off a loss.

Just some commentary.  Sure, this proves the Tezzeret deck is better.  But the way that I was able to get Recurrance out of Ajani, that was fun.  And that is why this is a great product for a new player.  I failed to mention…Tezzeret also got one tutor back out of the graveyard as well along the course of the matches.

I am going to rate the Ajani Planeswalker Deck from Aether Revolt a 4/5.  It is a fun deck to play.  You get an almost perfect entry level MTG product.  You get exclusive cards.  I took the point off because it doesn’t seem to be that balanced against Tezzeret from Aether Revolt.  If I had to choose one of these to take to a tournament, it would certainly be Tezzeret.

The SpartanNerd rates Ajani’s Planeswalker Pack 4/5.  Do you agree or disagree?  Let me know in the comments!

 

 

SpartanNerd Unboxing and Review…Shadows Over Innistrad Holiday Gift Box

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It was bound to happen…the SpartanNerd has run out of media file space on WordPress…Should I upgrade?  Let me know in the comments.

You’ll have to take my word for what I say in the meantime, readers.

Above are the final pictures I could upload.

I have reviewed a few of these MTG gift boxes?  Is this one any better, or any worse?  Keep reading!

(Links to past reviews of similar products.)

Kahn’s of Tarkir Holiday Gift Box

Battle for Zendikar Gift Box

So this box is roughly the equivalent of those two.  But there are a few key differences.

First of all, the Wizards made a good move when they decided to change the name of the product from Holiday Gift Box to just Gift Box.  Holiday Gift Box is off-putting if you buy it in October.  Or in March.  It seems you are Christmas shopping early, or buying something that should have been marked down.  The BFZ one was just called Gift Box.  And this is great, because you can feel OK giving it as a wedding present.  Anniversary present.  To your boss on boss’s day.  As a birthday present.  And so on and so forth.

It is still a great gift for a MTG player, from a non-MTG player.  Say, what if my mom walked into a store looking for new Magic cards for me…she wouldn’t know where to start.

But with THE GIFT BOX written across the front, she has a clue what might be a good present.

This time we get one more pack.  However, I believe the price was slightly higher this time, an increase of almost four dollars.  So, that’s where that value comes in.

We get the stickers and dividers as before.

But this time the box has been made sturdier!

Remember those two reviews from earlier, when the SpartanNerd gave them 5/5?  I would have to downgrade that now.  (Perhaps I will add a footnote to my previous posts?)  Why?  Those boxes have NOT withstood the test of time.  The Kahns box is “busting out.”  It’s not even full!  Of course, I have stacked deck boxes, my little catch-all basket, and other things on top of it, and the corners of the lid are tearing up.  I saw this around the time I started to fill up the Battle for Zendikar box.  So I have been careful to be less careless with that box.

But with the Shadows Over Innistrad Gift Box, the Wizards have doubled up the cardboard on the sides.  Now the lid rests properly, and CAN’T buck under reasonable weight.  It seems to be like, maybe a centimeter taller as well when I compare it to the other two.  (My sense might be skewed, considering the shape of the KTK box.)

So the box is better.  And there is an extra pack of cards.  This warrants the price increase.

The box also came with a pack of lands, and a special foil Ravenous Bloodseeker.  This is a pretty good card in the barely sub-par Black and Red Vampires deck.  (I’ve been playing that deck.  It is so fun.  But just can’t beat Black-Green Cryptolith Collected Company Aristocrats.)

So what did my packs have?  I would show you, but the conundrum of not having any more media space.

In short, this was one of the best Gift box openings as far as packs are concerned.  Shadows Over Innistrad is different than other sets because you COULD get three rares in a pack.  (One regular, one double faced, and one foil.)

I didn’t get all that, but I DID get Westvale Abbey, an incredible land that transforms into a big demon.  That same pack came with Duskwatch Recruiter, an uncommon double faced card that is an integral part of the above mentioned Collected Company deck.

I also got Olivia, Mobilized for War.  This makes my third copy of Olivia…she’s good in the vampire deck, also described above, though I kind of prefer Drana from BFZ.  And I got Avacyn’s Judgement, which is also good in the vampire deck.

The other three packs had Drownyard Temple (land), Nepali Moonndrakes, and Second Harvest, none of which do I know what do do with.

So how am I going to use this more sturdy box?  I intend to take it on vacation, and pack all of my dual decks inside.  Last year, I took the Dual Deck Anthology box, but I feel kind of creepy taking such a nice box out.  I don’t feel as bad about the gift box, because it is sturdy, and more replaceable if damaged.  This time, I am keeping the paper sleeve that it comes with to help it stay together during transport.

How could the box be improved?  Instead of a singular foil and a copy of each basic land, why not give us another pack.  Then a person gifted with the box could make a sealed deck and play right away!  (provided they also had lands….)

Still, I am going to rate this 5/5.  This box is an improvement over the past boxes, and I feel comfortable storing and transporting my cards in it.

 

 

SpartanNerd and SpartanTeen Review…Master Grade Zaku II MS-06S (Char’s Zaku II-S)

Another Gundam Review and Rating by the New Types, SpartanNerd and SpartanTeen!

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Here’s the box.  As much Japanese as possible!  This was ordered from Amazon, for $30-$40.  (Memory is sketchy)

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Here is the Gundam, fully assembled.

The SpartanNerd would like to go ahead and say, “I am very impressed with the solidness of the figure.  It also has impressive articulation!  This Gundam approaches my gold standard for action figures, Marvel Select Deadpool!”

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Articulation?  The fingers are each independent, and have three joints!  When you turn the head, this eye moves with the head in an awesome robotic way.  He has basically all of the articulation of a human!  You can make virtually any pose with him.

For example, it was the SpartanTeen’s desire to give him this classic bazooka pose…

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He does have a little trouble balancing.  But no problem making this pose.  And he is holding the pilot..”Char Aznable.”

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He came with this classic piece of equipment for the pilot as well…an elevator stand for the pilot.  Just so you know, there is another copy of the pilot in the cockpit.

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He also comes with another gun, and this axe.  Note that the flight stand was meant for a different gundam, but Zaku II S fits fine on it.  The shield is removable, but he generally keeps it on!  It has a hinge so that it is articulated as well.

The SpartanTeen would like to say a few things…

“It wasn’t hard to build.  I am getting more used to building them, so that contributes.”

“He is a little bit “back heavy.”  This contributes to some balance problems.  For instance, he can’t stand on one foot like most other Master Grades I have built.”

“The Heathawk (axe) didn’t come painted in the correct color.”

SpartanNerd and SpartanTeen Rating…(We use this checklist)

Each item gets a score…
1 Too wrong
2 not right enough
3 could be better
4 pretty good, but…
5 perfect
There are five areas that we will score for our models… Construction, Articulation, Accessories, Playability, and Figure-Specific features. Each area has five criteria.
Construction
Was it difficult considering the level it is supposed to be?   5
Stupid problems?   5
Instructions easy to read?    5  (japanese  Benefit of the doubt!)
Diagrams clear?    5
Stickers? Paint?    4   (water slide decals didn’t transfer completely.  Wanted to tear.  Good for battle damage!)
Articulation
stands easily?   5
moves without falling apart      5
posable/interchangeable hands      5
lots of articulation points     5
Dynamic poses     5
Accessories
Weapons      5
holds weapons/appropriate weapons      5
Stand      1
expansions         1
Weapon storage        3
playability
durable     5
photogenic      5
holds weapons?       4
Reasonalbe Facimile to media representation     5
Aesthetics
Figure-specific features       5
morph/ transform/ change form      1
action feature        5
LED lights        1
Diarama
Pilot included? Does he fit in the cockpit or is he in scale or not.      5    (Elevator stand!)

SpartanNerd and SpartanTeen Final Score for Gundam Zaku II-S is 5.2!

Let us know what you think in the comments!