SpartanNerd Unboxing and Review…Fate Reforged Clash Pack “Power vs. Profit”

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First of all, let me say I haven’t been ABLE to play MTG lately, it seems much less review products or blog.  Life has been busy, and I have been tired.  I managed to play on the past couple of Friday nights, one tournament was cool because it was draft.  But I had almost no practice with my standard deck, and lost badly last week with my “Windswept Heath” Junk (abzan) deck.  I intend to play Liliana again this Friday night, but still haven’t got to practice much.  Incidently, also, I have been “drawing” a lot playing the three color style.  Maybe that is really what is motivating me to go back to mono black.

I purchased this product, Fate Reforged Clash Pack…”Power vs. Profit” on release day for Fate Reforged.  It was about $30 at the Tangled Web in Spartanburg.  I skipped the previous Clash Pack, “M15,” because it seemed like a weak offering.  So this is the first such product I have bought.

Some thoughts about it, verses say, getting an Event Deck.  An event deck is similar to an intro deck, but maybe only a little better.  You get 75 cards, a nice box, and a life counter.  Event Decks are kind of what you buy as a casual player, coming in to try Magic for the first time, or whatever.  They might win a match or two, but rarely more than two.  I’m saying this knowing that a lot of SpartanNerd.com traffic comes from me reviewing Event Decks, but in general, they just aren’t that good because the Wizards don’t construct them to be tournament winners.  For instance, they will only have one or two copies of a card that there should be four of.  Or the mana-fixing is slow.  Some of the reason they do it like this is so that new players get more different cards.  I didn’t realize it, until spending some time with some new players, especially kids…there is a “collectors” aspect to what they want.  I’m OK with that, I’m just saying that it makes the Event Decks weaker in general than they should be to be truly competitive.

The Clash Pack idea takes some of the philosophy of the Event Deck, and addresses some of the weaker points.  The Fate Reforged Clash Pack comes with two “better-than-intro-pack” decks.  (a total of 120 cards).  You don’t get a spin-down life counter, but you DO get a box that can hold both decks unsleeved, or one deck sleeved with a sideboard.  (The box is similar to those boxes that came with the “Dual Deck Anthology,” but a little different.)

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The idea is that a player will play with both decks, presumably against each other.  And then craft a competitive deck from the stronger pieces of each one.  I like this better than the “I came in.  Let me buy some cards to play.”  The clash pack makes it so that you are thinking about what you are playing ahead of time.  Then do what you are supposed to do for a Standard tournament, and “construct” a deck.

You can see the cards in the video below.   Both the “Power” and the “Profit” deck are featured.  If you are a veteran player, you will notice right away that some of the first cards are “alternate art.”  For me, this was a major reason to purchase the product.  I love the Whip of Erebos alternate art, as well as Hero’s Downfall and Reaper of the Wilds.

The “Power” Deck

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This deck is Sultai; Black, Green, and Blue.  It is very clear that the deck is great at getting cards into the graveyard.  The idea is that you will load your graveyard, cast a few flyers with delve, and maybe control the game with the graveyard using Necropolis FIend’s ability.  A big positive…there are four copies of Satyr Wayfinder, a big clue that the design here is better than an Event Deck.  The mana-fixing is of the slow “gain-land” variety, and I’m not sure a person should ever play a banner outside of draft, sealed, and commander styles.  The instants and sorceries are perfect for their respective color, and both Sulai Charm and Sultai Ascendancy are really great for this deck.  Oh yes…did I mention Treasure Cruise, a card that is so good it is already banned everywhere except Standard?  I believe that fixing the mana better, using Polluted Delta, Mana Confluence, or similar, then this deck might be really good as it is.  You might trade up to four copies of Hero’s downfall, but Murderous Cut is really good.  And you have a backup win condition, Scuttling Doom Engine!  You could modify it by adding Taisigur or Sidisi…I’m not sure Herald of Torment is the best choice here, as it usually won’t do anything but hurt you.

The “Profit” deck

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There is no blue in this deck, so we could call it “Galgari.”  What “Profit” tries to do is use the “constellation” mechanic.  For me, historically, this has been weak sauce.  Eidolon of Blossoms is really … so-so.  And it is a good case study for most of Constellation.  For four mana, you get a 2/2 with a card draw ability triggering when it enters the battlefield and whenever another enchantment enters the battlefield.  Maybe I’m just dumb, but the trigger doesn’t go off if your spell gets canceled, and that is exactly usually what happens.  (sadness).  If not, the Eidolon just gets murdered before you can trigger constellation and draw a second time.  (more sadness).  But I really like the other thing this deck does…It keeps cards in the graveyard for more power.  Nighthowler is a key card here, and there should be more of them in this deck.  (I suppose they didn’t want to add TOO MANY RARES.) But you get Nemesis of Mortals, who is a big guy for cheap with more stuff in the graveyard.  The deck has a few spiders to catch those flyers in the other deck, including one of my personal favorites, Nyx Weaver.    Dark Betrayal is no good against opponents who are not playing black creatures…Not a problem when clashing against “Power,” but no good except for side boarding in tournaments.  This deck tries to have more life gain.  The Courser of Kruphix is ALWAYS a good card.  The Whip of Erebos as well, and this is a card where a one-of is welcomed.  Finally, the Wizards must have their eye on the meta-game…Doomwake Giant is a currently good card against Jeskai “prowess” decks and Blue-White “heroic” decks.

The Matchup

The decks are fun to play against each other.  That’s why the clash pack is a great product.  It combines the fun of the Dual Deck, with the collection builder of an Intro deck, and the ambition of an event deck.  The Wizards pitted two graveyard philosophies against one another, with tremendous success.  The flying killers of Power verses the giant graveyard lovers of Profit.

The Mixup

The promotional insert provides a suggested deck.  I don’t think it is as good as it could be.  For one thing, it splashes the blue for the Sultai cards, but the designers decided to mana-fix with Jungle Hollow instead of Dismal Backwater.  That seems a little wrong to me.  Thankfully they opted for only two Opulent Palace, which has been the correct choice for the current Standard environment.  I think Herald of Torment just doesn’t fit this deck.  It would be better with another Hero’s Downfall, or maybe Nighthowler.  I even think a fourth copy of Nyx Weaver would be better if the purpose of the Herald of Torment was to provide evasion on turn three.  I will even go as far to say that Sultai Scavenger is a better, probably cheaper flyer.  The Herald needs to bestow on something with Heroic to be worthwhile.

Just the same, I think it is great that the Wizards are encouraging people to mix the decks.  If all you had were these 120 cards in your collection, then you have some good tools to really get going in making your preferred “Delve” or “Dredge” deck.  And the experience can even be educational, as your tournament opponent drops “Polluted Delta” on the battlefield, turn one, and you have played “Dismal Backwater.”  The opponent gets to Thoughtsieze that Necropolis Fiend right out of your hand on turn one, while you cry because your land … couldn’t ..even …do ………anything.

(Maybe that was a little too mean…)

SpartanNerd’s Rating of Magic the Gathering Fate Reforged Clash Pack “Power vs. Profit”

I am going to examine the merits of the product first.

You get 120 cards, with lots of rares, and six special art promo cards.  The promotional material is pretty good, and it includes the guide for new players.  You also get a reasonably good box with a divider, if the latch is one of those weak ones that I detest.

But that doesn’t do enough to knock off a point.  SO the actual product gets 5/5.

Next I will examine each deck on its strong and weak points.

“Power” leans on the graveyard for Delve costs, and hopes to drop Necropolis Fiend on the battlefield early, and control the opponent with even more delve.  It has a backup strategy of Scuttling Doom Engine.  This deck is more of a control deck, featuring two Murderous Cuts and cancel-type spells.  Of the two, I like it the best, but I am taking off a point because the Mana-fixing is slow, and Herald of Torment sucks.  It gets 4/5.

“Profit” leans on the graveyard as a way of boosting creature power and toughness, and also leans on Constellation.  Constellation works great against the Power deck, but not in the current metagame for tournaments.  This is more of an aggro” deck, with the aim of getting Nighthowler bestowed onto something and beat you down with that suddenly huge creature, or getting Nemesis of Mortals out and activating Monstrosity sooner than you normally should.  Most of the creatures help load the graveyard and trigger constellation if you are lucky.  One of the best inclusions is Doomwake Giant, who is hot in the meta-game against Prowess decks.  This deck gets 3/5.

And the experience as a whole this time gets a score.  

This clash pack stands a head taller than any of the last three Event Decks I purchased.  It was five more dollars, but worth every bit of it.  I am going to give this part a 4/5, because it could have been a weak offering just as easily.

As if the SpartanNerd’s ratings really meant anything out there in the Blogosohere.  It seems I am giving the Fate Regorged Clash Pack a 4/5.  Do you agree or disagree?  Let me know in the comments!

SpartanNerd Vintage Toy Review…”Masters of the Universe Wolf Armor He-man and Snake Armor Skeletor”

This is one of the longest titles I’ve typed on this blog!

Today you get the final pictures taken with my iPhone 4s.  Good riddance, after seeing how good the iPhone 6 camera is!  (I can hear Skeletor from the MYP cartoon saying “Good Riddance!”

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This item was originally meant to be a gift set.  You are getting two figures, both with an action accessory, and a VHS tape. (GASP)

The front of the box is a nice window where you can see the figures and the video inside.

I love the SpartanWife…If it weren’t for her, I probably never would have got these!

Here’s the back…

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Everything all over this packaging is in three languages.  English, Spanish (or Italian?) and French.

Probably Spanish, aimed at the Mexican market.  Sorry Europeans.  (Seriously.  There are mega fans in Europe.  Especially Italy and Germany.)

The back of the package gives you instructions, and also shows off some other figures and vehicles from 200x.

I do miss the 200x show!

On with the review.  This packaging is just landing in the trash.  I’m not sure this could have counted as Mint On Card anyways.  The box has had some abuse.

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Here is everything assembled, for your photography pleasure.  The video is going to stay in cellophane.  I believe I will display it with my 1987 movie VHS tape.  Because neither is EVER going back into a VCR to be eaten.  That’s why.  And besides, I have “The Courage of Adam” on DVD.

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Here are the accessories.  I activated the action feature of both shields this time.  I prefer to display them like this.  Skeletor’s activates by press of a button.  You reset it by pushing that skull back up, and then the blades retract.  He-Man’s works by turning that wolf head.  His isn’t spring loaded, unfortunately.  But it looks way cooler with the blades out.

This is the first He-Man I’ve ever owned that didn’t come with a sword!

Also notable, He-Man’s helmet is removable…Skeletor’s is not.

He-Man has a wolf claw weapon.  And I’m not sure WHAT Skeletor’s weapon is.  A gun?  A sword?  I tend to think those silver pieces are meant to be long retractable tentacles.  So more of a gun.  But then again, it could be that the two silver pieces are meant to mirror Skeletor’s double sword.  I just don’t know.

As far as I know, there is no extant fiction for either character…

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Here’s Skeletor.  His shield is really heavy.  200x Skeletor tends to be sort of hunchbacked as it is.  But in order to have him stand and hold the shield, you have to bend him backwards, pretty severely.

The figure has a snake head on top of his helmet.  I thought this must be a button for an action feature.  Nope.  Maybe the Horsemen intended it to be so?  The armor is removable, but it looks to be two pieces.  I don’t feel the urge to take it off…you can’t remove his helmet, so you would have a shirtless Skeletor with a snake hat.  And what if I have trouble getting that armor back on?

I have to add that the snake hat is glued to the hooded head that was on the original, non-variant version.  Mattel really cut corners on this figure.  And I don’t necessarily appreciate it.  I do think these are cool designs.  I might not understand them.  But stuff like the mess that is on Skeletor’s head is pretty infuriating.  Why isn’t that removable.  Or at least, not GLUED TO HIS HOOD.

Skeletor is fine below the waist.  His loin cloth is elaborate.  His toes look ever creepy.  To bad he didn’t have claws on his feet, as he had in the cartoon and the Vintage figure from the 1980s.  I wish they at least painted the nails black as a compromise.

Skeletor also doesn’t have the torso punch.  How did that get left out.

I can make a comparison this time.  We have what I believe to be Battle Armor/sound Skeletor from the 200x line.  He has a spring loaded waist twist.  And you can remove his hood.  I’m just saying.

Onto Wolf Armor He-Man.

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He-man is superior to Skeletor in every way.  He has the same problem as Skeletor in that his shield is too heavy for him to stand and hold it as usual.  I am not necessarily a fan of the way the He-Man holds his shields in 200x.  Shields should strap to the arm.  Not be held in hand.  But this is an overall style criticism.  He-man’s waist twist works great.  His armor is removable.  I generally have a hard time standing 200x He-Man.  His legs are sculpted in an odd way.

He-Man’s armor is a nice gold color.  His furry shorts come complete with the little pouch that hangs from his belt.

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I tried out the sword from the 200x Castle Grayskull playset.  This sword has good symmetry with the shield, matching the other shiny silver pieces.

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Here’s Skeletor with the other 200x villains in my collection.  Too bad we can’t see Two-Bad’s faces.  (get it.  “Two Bad.”

SpartanNerd’s Rating

Here goes.  Whhhhhh…..(sigh)

What these figures ARE is kind of a mystery.  Snake Armor Skeletor kind of makes sense.  Skeletor is the enemy of the Snake Men.  But we never saw him in the cartoon wearing this.  On the other hand, He-Man was decked out especially for the Snake Men.  But what was Wolf Armor He-Man?  There were no wolf enemies.  I guess this was just a variant like the “Jungle Attack He-Man” or “Smash Blade He-Man.”

Skeletor’s figure has a very compromised feel to it.  Like they intended for it to be more than it is.  But had to cut corners.  So there is no action feature.  And the helmet is not removable.  And they didn’t bother with a new head sculpt…hence the hood is still there under the helmet.

Add to these problems the fact that the figures can’t stand properly because of the weight of the shields, and the fact that He-Man doesn’t come with a sword.  And the score is pretty low.

But I don’t dislike these figures.  They are fun!  I think the shields’ action features are cool.  Especially Skeletor’s with the spring loaded blades.  He-Man’s shield, with the blades sticking out around it is especially cool looking.

I rate 200x Wolf Armor He-Man at 3/5.  His sculpt is great.  He has a cool shield.  It is a nice variant.  He looks cool on the shelf.  With the downside of not coming with a sword, or being able to stand holding the shield without being contorted.

I rate 200x Snake Armor Skeletor as 2/5.  He has a compromised feel.  Unremovable Helmet.  Dubious removable armor.  A strange weapon.  And can’t stand naturally holding the shield.  On the other hand, the action feature on the shield is fun, and the overall look of the figure is nice.

I’m not even going to bother rating the tape.

Because these figures look so cool on the shelf, and that is their main function, I am going to rate them probationally 3/5 as a set.

That’s right.  The SpartanNerd rates the dubiously named:

200x Masters of the Universe Wolf Armor He-Man and Snake Armor Skeletor Gift Set *

3/5.

Do you agree?  Let me know in the comments!

*I added the colon because it is supposed to be funny.