SpartanNerd…Cool Idea- Photograph Toys with a Black Light!

Just some fun I had today…something really substantial forthcoming, however, oh Hub City Geeks!

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Skeletor is just about my favorite subject to photograph.  With a black light, his face looks extra gruesome.

I thought it would be cool to put the Havoc Staff that came with the Faceless One in the black light.  It isn’t that apparent in the pic below, but the pink translucent details on the “powered up” part of the staff changed bone white!

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Here is Modulock wearing the alternate Beast Man armor.  The unusual and unexpected thing is the plastic on the torso and visible in his joints at the knees and elbows glow a different color in the black light!  I noticed this with Draego Man too.  (Not pictured)

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I’ve never thought that the vintage Mantenna was a very menacing looking figure.  (This is my original toy from the 1980’s.)  Placing a blacklight on him changes this.  The red details become that salmon-isn color, which contrasts to the blue parts of his body that disappear in the blacklight somewhat.  His eyeball paint is about gone, but because of this it makes that weird thing that is his mouth seem extra creepy!

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The cool thing about Grimlock isis weapons.  They look translucent amber in person.  In the blacklight, though they pp like the science fiction things they should pop like.

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Last but not least, LILIANA!  The cool thing about this pic is as I was editing it with iPhoto, I was playing with the sharpness controls.  Lilliana almost disappeared when the control was at 0.  As you moved the slider, she would slowly appear or disappear!  Just like magic!  Because her substantially exposed skin is “flesh-tone”, and her clothes are all purple, this caused the disappearing effect.  I wish I had a modded Liliana card with this picture on it!

SpartanNerd Unboxing and Review…Masters of the Universe Classics “Snake Armor He-Man vs. Battle Armor King Hsss” Two Pack

I always wanted to have Snake Armor He-Man from the 200x line.  Unfortunately, I’ve never seen one in stores, and apparently it only was sold in Europe.

When Mattel revealed the MOTUC version, as a double pack with 200x King Hsss…I was very surprised.  Here is a company that has consistently said they weren’t going to do “anime stylized” figures.  I, like everyone else interested, watched Pixel Dan’s video review…and I knew this would be my next purchase.  Then came the big news of a 200x subscription line…I am still deciding on that.  But I am very glad to know that they are visiting that old line and bringing new figures from the show that were never released, like Ceratus and Calix.

I ordered this as soon as it was available on February 16, and today it arrived on March 2.  Not so good.  Not that the amount of time the shipping took has anything to do with the value of the figure, but it is kind of a bummer that it took so long.

Anyways, on with the review!

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The toys arrived in this mailer box.  Similar to what we have seen in the past.  You can see the names of the figures prominently on the front.

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Removing the inner box from the mailer reveals this packaging.  It is similar pakaging to what we got with the Palace Guard two pack.  There is a Snake Men sticker conspicuously on the blister bubble.

Flipping the box over…wait a minute.  (sniff sniff).  What’s that (sniff sniff) smell?

I’ve heard of new car smell.  And there is/was a blog or show on the web “That New Toy Smell.”  But I never actually smelled a new toy outside of a toy that was supposed to smell.  And I have to say, it isn’t very pleasant.  It is a strong smell, that overcomes the packaging.  I heard complaints on Roast Gooble Dinner podcast about some of the new plastic Mattel using smelling “like urinal cakes.”  I wouldn’t quite describe this smell as that bad.  It smells of chemicals, though.  And like new paint.

Onto flipping the box.

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We get some pictures of other snake men in the line, notably Tongue Lasher, my favorite Snake Man…until today!

The bios are interesting, and you can read them on your own time, Hub City Geeks.  I am just throwing this packaging away.  (As I type this, I am looking at the two figures on my kitchen table, and they continue to smell funny.)

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Both figures are MAGNIFICENT!  The sculpt of He-Man’s armor…what they’ve done with the concept is incredible!  And there are lots of tiny details.  He-Man is one of those figures I could stare at for a while and keep finding new things.  King Hsss likewise, has a remarkable sculpt, and this time, they adapted the 200x look into his Armor instead of making a new buck, or whatever.  Both figures feature loin cloths reminiscent of the 200x time period.  King Hsss comes with a snake staff and a shield, just like the older version…

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No shoulder swapping has been done to the new King Hsss!  The older version has a certain nostalgia, but the newer version carries Egyptian details.

He-Man has received a new head sculpt, and this is what has people excited the most about getting these figures, I think.

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No more fish-head haircut for He-Man  Notice that there is a sword holder on his back, designed to hold the 200x sword!

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He-Man also has the claw accessory that was prominently featured in the cartoon.  It just clips right into his gauntlet.

He-Man and King Hsss have all of the articulation of other MOTUC figures: Ball jointed head, ball jointed shoulders, bicep swivels, rotating wrists, an ab crunch, rotating waist, ball jointed legs, knees with a hinge, and rocker ankles.  Neither figure has a boot cut swivel, but that is generally unnecessary.

King Hsss’ head swivel is hampered by his headdress a little bit.  Otherwise, all of the joints feel tight and the figures stand very nicely.  I would like to point out that the loin cloth on both figures hampers their ability to ride on a steed…He-Man can’t properly ride Battle Cat (if you happened to get Battle Lion and armor swap.)

You can remove King Hsss torso and swap out with the snake form from the previous figure.  Mattel is promising a 200x snake form to be packed with a different figure.   I feel that the older snake form looks like a buck-toothed rabbit.

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You can try trading He-Man’s head sculpt onto different figures, and vice versa. You can make a truly 200x regular He-Man now if you have King Grayskull’s armor.  Or you could take the armor off of the 200x He-Man, and use that…it fits the classics figures just fine.  (I don’t have these options available, sadly.)

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But putting that 200x head on Prince Adam looks SWEET!  He looks like some kind of model, don’t you think!

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Here is a COMPARISON TIME:  Wolf Armor He-Man 200x and Snake Armor He-Man MOTUC

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Hsss’ staff and shield are given to us in muted colors this time.  I especially like the staff in this color.  It looks extra evil.  And the darker colored shield is also better than the brighter shield we got before.

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He-Man’s sword is the same as the other swords we have from 200x, but this time the cross on the hilt is highlighted in black.  Some things are lacking in this department for He-Man.

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Sure we have awesome new armor…(incidentally, non-removable armor).  But Snake Armor He-Man needs a snake shield.  He also needs a sword that can open up to fire the power of Grayskull at Serpos, like we saw in the final episode of the 200x series.

So what’s my rating?

I had a blast coming up with cool poses for each figure.  They look absolutely awesome together.  My favorite thing is the action pose you see above, where He-Man is fighting King Hsss.  This armor lends makes you believe this figure is a real snake fighter!

But no way around it…I have to take off some for a couple of reasons.  We didn’t get all we need with these figures.  King Hsss missing his alt mode.  He-man not having a transforming sword or a shield.  And then there is that smell.  That has to be enough to really effect some people’s fun.

But the positives really outweigh the negatives.  The sculpts are amazing.  The customizability that is opened up with these figures is also very nice.  The figures are fun to play with and look at.  I can’t say enough about all of the details.  The paint is very intricate as well.  This has to make up for some of the bad.

So I am going to rate this set a solid 3/5 or a cautious 4/5.  If you are a fan of 200x, or just the snake men in general, then this product is for you.  I mentioned above, this sculpt of King Hsss has promoted him to my favorite snake man.  And I really like the part swapping options opened up with the new 200x head sculpt.

SpartanNerd Unboxing and Review…Magic the Gathering Duel Decks “Elspeth vs. Kiora”

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Once again, the Wizards have given us a duel deck, this time featuring the Theros block planeswalkers Elspeth and Kiora.

Elspeth has seen a lot of play in the Standard environment, being the bomb of choice for both midrange and control decks.  She can undo much of the work you accomplished in the early game if you are playing aggro.  And she provides the necessary bite during the end game for control decks.

Kiora is a good early game planeswalker who can really “bring it” if she gets to her ultimate ability, otherwise preventing damage and creating ramp and card draw.

No denying what the money cards are here…the two planeswalkers combined could bring $30.00 at some places. (Elspeth vs Kiora was only priced at $19.99.)  So you are getting value for your purchase, no question.

And because these are alternate art versions, let me just say that I find them superior to the earlier printings.  I never liked the old Kiora…it was just too creepy with that tentacle hanging out front prominently featured…and why?  There is a tentacle here, but it isn’t as ugly.  Elspeth’s card is very similar to the earlier printing,  but I think the portrait is “prettier” this time.

Onto the unboxing! 

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The box (seen above) is of a celebrated new type of cardboard, which is supposedly recyclable.  Nice…it seems a little lighter.  But it has just as much of a premium look as the previous planeswalker duel decks.  If you will recall, I didn’t think “Speed vs. Cunning” had too great of packaging.  But the Wizards like to save the foil for the planeswalker decks, and that’s understandable, I guess.

The back of the box shows off some of the featured cards, and has propaganda to help you get excited about playing the deck.

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Removing the box…which is really more of a carton, revealed a plastic blister over a black plastic tray, which held all of the items seen above.  The two deck boxes are nice, but cannot hold the entire decks sleeved.  The white insert is the guide to playing magic…for new players.  (Incidentally, I believe this Duel Deck to be a product for beginners.)  And then there is another insert which contains details for playing both decks, and decklists.

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The decks were sealed in “cigarette style” cellophane wrappers.  This time I thought I would photograph the cards, as it was more convenient for me.  And besides, I couldn’t wait to play it.

ELSPETH, SUN’S CHAMPION

The first thing I noticed was something really dumb.

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You get two soldier tokens.  ONLY TWO.  Let me point out, that Elspeth’s top ability is “put three 1/1 soldier creatures onto the battlefield.  They should have at least included one more!  And what about the emblem?!

Here are the rare’s from the deck.

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These rares are really good for battle.  Especially Gustcloak Savior.

Here are the uncommon creatures.

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Last I checked, Mother of Runes is ALSO a money card, at around $5.00.  Banisher Priest is really good with his O-ring effect.  Both uncommon are every bit as good as the rares.

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The common creatures are generally soldier themed…and there are other Gustcloaks!  Also notable…Veteran Armorsmith and Veteran Swordsmith…both have echoes in the current Kahns of Tarkir block with the warriors.

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The other spells in this deck are instants, except for Sunlance, which is a sorcery.  All good stuff.

The flavor of this deck is very strong…Elspeth, Sun’s Champion would TOTALLY lead these soldiers and use these spells.

The lands are unremarkable.

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Those two are lands with cycling.  Everything else is a Basic Plains.

KIORA, THE CRASHING WAVE

Another dumb thing of equal dumbness.

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Kiora has two associated tokens, and no emblem.  Why didn’t the wizards use the double sided tokens they gave us in Commander 2014?

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Kiora’s rares are absolutely frightening.  Elspeth’s deck has the means of dealing with them.  Including her middle ability…….(-3 destroy all creatures with power 4 or greater.)

But if Kiora’s fatties go unchecked, it is GG.  (Good Game.)

Plasm Capture is the odd one here.  While Kiora needs some cancel, this spell almost never goes right.  It costs a ton, and since Kiora is an Aggro style deck trying to get big creatures on the field, why would you have the mana available to use this spell?  But a properly casted Whelming Wave can net you a win.  Unfortunately, many of Kiora’s creatures are not Octopuses, Leviathans, Krakens, or Serpents.  There are Merfolk and Snakes, notably.

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Kiora has more cards at uncommon than Elspeth.  The most notable one here is Lorescale Coatle, who gets a counter each time you draw a card.  He can get REDICULOUS!  This deck has lots of ways to draw cards, beside the regular draw step.

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We’ve seen some of these cards in duel decks before…I’m thinking Man-O-War was in Jace’s deck.  And Grazing Gladeheart was in Garruk’s deck.  Except for Coiling Oracle and Omenspeaker, these cards just feel like preliminary cards to the main giant creatures.  It is cool how there are some card draw effects and control effects attached to some of these.

Don’t ask the SpartanNerd how, but somehow he lost the photo of the instants and sorceries.  But I assure you, there aren’t that many defensive spells.  There are four copies of Accumulated Knowledge, a card that I didn’t know before.  It says “Draw a card, then draw cards equal to the number of cards named Acumulated Knowledge in the graveyard.  Basically you get to draw two cards for two mana at the least, and the number of cards only gets more the more of these cards you cast.  And with Lorescale Coatl on the battlefield…

There is also explore, a ramp card with card draw.  This card reflects Kiora’s roll down ability. (-1 Draw a card.  You may play an additional land this turn)

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The lands are also cripplingly slow, as expected.  No shock lands.  Not even any cycling lands.  No pain lands.  No gain lands.  Just basics, Evolving Wilds, and Temple of the False God.  (I think I have only seen that in Commander decks before this…)

So Kiora’s flavor is Ramp, Card Draw, and Fatties.  I could totally see her leading this group of cards in a fight with Elspeth.

The Matchup

No way around it.  Elspeth’s deck is better.  It has cheaper creatures, and ways of dealing with things that are huge.  Not that Kiora’s deck doesn’t put up a fight…But Elspeth’s “white weenie” strategy is just faster and designed to fight against big green monsters.  To be fair, we have only played five times since we got the product.  I will update if things change…but I’m not sure they will.

The SpartanNerd’s rating of Magic the Gathering Duel Decks “Elspeth vs. Kiora”.

The packaging is beautiful, and the fact that it is recyclable now is another bonus.  The propaganda makes everything clear about how to play the decks.  This would be a great product for new players.  And for seasoned players, you get some alternate art cards, especially the two planeswalkers.

It is a bummer that we only got two tokens with each deck…even more-so that we didn’t get an emblem either for the planeswalkers.

And Elspeth’s deck seems to outdo and undercut Kiora’s deck.  Just a quick survey on the web and others are reporting that Elspeth generally beats Kiora.

So, the SpartanNerd rates Magic the Gathering Duel Decks “Elspeth vs. Kiora” a cautious 3/5.  There isn’t enough wrong here to warrant 2/5…maybe with more play we’ll see Kiora bring some wins.  Elspeth, at least, needed another Soldier token…and knowing that the Wizards could have printed double sided tokens and gave us an emblem is even more frustrating.  But that doesn’t have a huge impact on the gameplay, and the insert does tell new players that they don’t have to use tokens.

So what’s your rating of “Elspeth vs. Kiora”?  Let me know in the comments, oh Hub City Geeks!

SpartanNerd Unboxing and Review…Commander 2014 “Forged In Stone” EDH Deck

This time I didn’t have the luxury of unboxing the product for you, oh Hub City Geeks.  The “Forged in Stone” Commander deck has been in play at the SpartanNerd’s house for some time, and I didn’t get a chance to unbox it for you.  Sorry!

The unboxing was similar to the unboxing of “Sworn to Darkness” from the same set, which you can see my review of here. (click the link)

Regardless, I am including a video of the cards.

I also have the main insert.

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The art features Nahiri, the Lithomancer.  This has been a mysterious character in Magic the Gathering fiction, evidently.  I’ve only recently begun to read the online stories, but evidently Nahiri was the one who created the prison for the Eldrazi at the behest of Ugin, the Spirit Dragon.  Fans have long said that the person featured on the card Stoneforge Mystic was the Lithomancer, though she was never named or had details officially given to her.  So now the wizards have made it official…

The art is good, but it was too much work for me to try and read that white text over that white background.  Come on. Wizards.  You know better than that!

The back is more of the same, but gives you a decklist as well.  Here is that image, extra large so you can read it!

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The “Forged in Stone” deck features a mainly white strategy, with an emphasis on artifacts.  Nahiri, the Lithomancer, is the main commander, a planeswalker that has a very dangerous ultimate ability…you get a sword called “Stoneforged Blade” that adds +5/+5 and double strike to a creature.  OUCH!!!

Her other two abilities are also very relevant, because as a mainly white strategy, the deck can get a lot of token creatures out easily.  And equipment cards can be attached to them for free.  That’s crazy!  Her -2 ability makes it possible to get equipment out of the graveyard in case it gets removed.

Nahiri is a great commander…Not as good as Ob Nixilis, though.  For instance, her abilities are conditional..you have to have an equipment card on the battlefield or graveyard in order for her top two abilities to be relevant.

The other possible commanders in this deck are Jazal Goldmane and Kemba,Kha Regent.  Jazal lets you pump your creatures, while Kemba is the real danger, putting new 2/2 Cat creatures out each turn for each equipment she has attached.

The other creatures do things that white creatures are supposed to do.  Sun Titan is here to get things back out of the graveyard upon entering the battlefield or attacking.  There are some clerics, angels, mentors, priest…each doing something classically white.  The angels are especially relevant…usually big fliers with abilities.  You know how I feel about angels in Magic!

In addition to the mana rocks that always seem to be included in these commander decks, you get some really good equipment.  You get Moonsliver Spear and Loxodon Warhammer…both really good in the hands of either a chump or a fighter. There is also Bonehoard, a card that can get rediculous in a multiplayer game with lots of board wipes.

The instants and sorceries are really good, with comeuppance usually being a star.  Basically you redirect damage back to either an attacker or a player.

This deck includes the double sided tokens…an idea that I hope the wizards use more in the future.  The packaging was cool, with tasteful white and black styling, but the box is the same box that all the other commander decks came with. It can’t hold the deck when sleeved.

When pitted against Ob Nixilis, Nahiri’s deck has problems with board wipes.   Because there is really only a token strategy for the early  game.  But usually when she can stage a turnaround, Nixilis will lose.  It’s usually an angel that causes the win.

Remember when I said some of Nahiri’s abilities were irrelevant sometimes?  They usually aren’t irrelevant.  There are enough equipment cards for her to do what she needs to do.  I haven’t played this deck in a multiplayer match yet..as I get the chance I will let you know.

The other deck I have played it against is a modified “Eternal Bargain” deck from Commander 2013.  Oloro,s life gain was significant, but Nahiri was able to pull off a win!

SpartanNerd’s rating of Magic the Gathering “Forged In Stone” Commander 2014 EDH deck is 4/5.  I am knocking the point off because I think Ob Nixilis’ deck is better.  Maybe that is bias, because I favor black over white.  But white is my secondary color, so…

The other thing might not be as relevant…it is difficult to read the text on the insert material.  Someone botched it when they decided to use white text over a white background.

Do you agree?  Let me know in the comments!

 

 

 

SpartanNerd…The End of an Era (Convergence)

Back in 2011, I was getting interested in comics again.  I had discovered “Comixology,” and was reading Conan the Barbarian and other titles lightly.  This was new to me…I had never read this stuff before.  But I thought it a good alternative to Marvel, who’s take on Spider-Man had pushed me away, and from DC whose universe seemed so large and old that I was intimidated by it.

When the news that DC was going to relaunch it’s whole lineup and re-number to #1s came down, I thought, “now is the time.” I began getting the digital copies, and enjoyed it really too much, probably.  So I subscribed to the physical copies of the titles I liked best, Detective Comics, Batman and Robin, Batman, Justice League, Action Comics, and Aquaman.

Eventually I pared this down to only the Batman titles, and Masters of the Universe, of course.  And Batman has been a part of my life for several years.  I didn’t mind that his universe wasn’t completely re-booted.  I figured they would have alienated a ton of fans if they did.  I had little trouble getting into his universe…most of his enemies and allies did receive new treatment.  The only thing that jarred me at first was Damien, and I think he grew to be my favorite Robin, though.  I really felt wronged though, when they killed him off in the only title I wasn’t reading, “Batman Inc.”  And I wrote about that here on SpartanNerd.com extensively.  (I also think they gave haven’t written Tim Drake correctly.)

Still, this wasn’t enough to make me stop reading.  And I have enjoyed “Forever Evil” “Gothtopia”and all of the other “events” that involved Batman.  Also, Batman snd Superman has been a really good title, tying back to the beginning of the New 52 with connections to the Justice League story.  I wouldn’t know as much about Wonder Woman, Supergirl (Power Girl) or Huntress.

Finally, I thought the resurrection of Damien was really good.  And am happy, even ecstatic that he is back, and that he has super powers now as a new twist.

But DC Comics is voicing dissatisfaction with the New 52 universe.  I don’t know why…I guess just re-naming it wouldn’t be enough.  I heard things like they are out of ideas.  Or there are continuity errors.  The idea thing is a croc.  But there is no denying there are continuity errors.  Batman Eternal is busting with background noise from the Robin Rises story…for instance, this past week Raj Al Ghul referring to Batman’s leaving him in a frozen ravine…and in the same issue Batman looking longingly at one of the future Batmen and saying “Damien…”  Other continuity errors have come up as a result of writers leaving and other problems.  Geoff Johns just needed to keep a tighter reign on everyone.

And maybe that is what’s going to happen.  I have been lightly reading “Multiversity.”  I actually have the first issue and the guidebook.  What “Convergence” is supposed to do is do away with the Multiverse, and leave only the continuity established by the DC New 52.  They will use this event to correct some inconsistencies.

I am OK with this, but I feel a little bit of loss.  With the end of the Multiverse, that will take those Earth 3 “Heroes” out of the picture.  And what about the “Obama Superman.”  He will be gone.  No more Earth 2.  I never even read Earth 1.  The Multiversity guidebook presents a lot of cool characters.  Are these all going to be gone?  DC never has explained how Masters of the Universe fits into the New 52 universe.  He-Man “killed” Superman for crying out loud!

I think it will be cool to see the Flashpoint universe characters again.  I think it might be cool to see the old universe characters again.  The Convergence is supposed to bring these popular ideas back.  (I read the Flashpoint Batman stories after getting into the New 52…creepy!)

But I think I might just step off after the Convergence.  Maybe cherry pick the stories that interest me rather than subscribe.  Already I am forking over to get to the end of Batman Eternal and Future’s End.  I have a ton of comics now.  And I will have a complete collection of New 52 Batman books.  I hear that Marvel is doing something similar, and if they give us a clean starting point with Spider-Man, I will be back to reading that again.

SpartanNerd…For the Love of Liliana! (help!)

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I have put together a home-brew black discard deck built around Liliana Vess…and I have been playing it…competitively I might add, at the Tangled Web* for the past three weeks.

It has done reasonably well…averaging a win half of the time and splitting that other half with losses and draws.  The problem is, I want to make it a star.  I’m just not sure how?  Here is my decklist.

Lands

  • 22 Swamps

Creatures

  • 4 Black Cat
  • 3 Master of the Feast
  • 1 Erebos, God of the Dead
  • 2 Gray Merchant
  • 1 Abhorrent Overlord

Spells

  • 4 Thoughtsieze
  • 4 Despise
  • 3 Hero’s Downfall
  • 2 Sign in Blood
  • 4 Dark Deal
  • 2 Murderous Cut

Enchantments

  • 1 Whip of Erebos
  • 4 Waste Not

Planeswalkers

3 Liliana Vess

Sideboard**

  • 2 Dark Betrayal
  • 1 Hero’s Downfall
  • 4 Bile Blight
  • 1 Pharika’s Cure
  • 1 Nighthowler
  • 4 Staff of the Death Magus
  • 1 Master of the Feast
  • 1 Liliana Vess

How I’ve been playing the deck…

In my opening hand, I am looking for two lands (of coarse), 1 removal spell…probably Hero’s Downfall, Black Cat, Waste Not, and either Despise or Thoughtsieze.  I generally mulligan if I don’t have some kind of disruption…for instance, Master of the Feast might be good in an opening hand against some Jeskai chump decks.  But our meta-game has shifted away from that it seems.  And the Master is generally removed before he can get two attack phases.

I ideally want to get Waste Not online, and really stick it to my opponent.  Lately there has been ZERO enchantment removal in the meta-game.  And Waste Not seems innocuous, until three Zombie Tokens are staring at you.  The deck plays great against most aggro decks, and Master of the Feast makes sure that they have a card in their hand for you to discard and get value from your Waste Not in the mid-game…(The ideal mid-game has an opponent top-decking.)

A couple of cool things that happened over the past few weeks…Liliana ultimate-ed in three matches last week!  This week I was able to produce 20 Zombie tokens on turn five!  (two copies of Waste Not, into a Dark Deal).  Someone Aetherspout-ed Master of the Feast, and said “will he go to the top or the bottom of your deck.”  I chose option C, which was Dark Betrayal, sending him to the graveyard! And the first week I played this deck, someone tried to cancel my Murderous Cut, only to have me cast another copy on top of the stack!

The problem is a new deck has emerged…a near mirror that uses Ashiok, Nightmare Weaver instead of Liliana.  This deck has two big advantages…Dig Through Time, and the planeswalker herself.  I have played against “Esper” variations that also used Elspeth, Sun’s Champion but this past week it was “Sultai” that was taking the stage, featuring Kiora, the Crashing Wave and  Pearl Lake Ancient.  These decks basically are designed to hold off any strategy with Cancel type spells, get a lot of card advantage out of Dig Through Time and scry lands, and hope to eventually drop that bomb…casting the cards exiled with Ashiok, just good old Aertherling style beatdown with the uncountable and hard to kill Pearl Lake Ancient, or ultimate-ing either Elspeth or Kiora, which is generally Good Game.

The past two weekends I have bumped into these decks, and either lost or came to a draw with them.  Lilliana isn’t good against burn decks, and generally I have to side in removal for the small creatures like Goblin Rabblemaster for game two.  I don’t mind losing to those decks…they do what they do, well. What bothers me is what I am playing is pitting black based long form Magic the Gathering against other players who want to go long, but the losing and tie-ing should be able to be overcome.  My “Early Game” and “Mid Game” are good…the “Long Game” is what is in question.

I have made minor adjustments to get the deck where it is now…I added a second Gray Merchant to play this week.  And that was a good choice.  Someone might wonder why not a full four copies, but it stops being a discard deck and wants to become a full on devotion deck.  I specifically switched Brain Maggot out with Black Cat because the Brain Maggot is just a bad Oblivion Ring.  It is really better in devotion decks.  The Black Cat is deterrent.  Unless the person has a hand that they don’t mind getting randomly wrecked and activating Waste Not triggers.

I have found that four copies of Dark Deal are just unnecessary.  This is the first thing I am changing…bumping that down to two copies.  I am also considering dumping Master of the Feast.  He is great for getting cards in the opponents hand.  But he is usually removed after (or during) the attack phase in late mid-game.  I heard a seasoned player, correctly say…”You don’t want control players to have extra cards in their hands.”  He’s right.  That is why the enemy deck is running Dig Through Time and Jace’s Ingenuity.

I am considering switching the Master of the Feast out for Sign in Blood, and using that only to target my opponents when they don’t have cards.  (I am guilty of hitting myself with Sign in Blood.)  This would mean main-decking that other copy of Liliana Vess…or would it?  Another whip or another Erebos?  Erebos is good for that corner card advantage, generally a non-threat to the opponent but I love it when he activates.  I have never ran more than two whips.  Actually, I don’t ever want two of either in my hand, ever.  And that’s why.  Also, this past week for the first time, I really wished I had a Bile Blight to tutor up with Liliana main-deck.  So that will be added.

Hub City Geeks, HELP!  Send me your advice on how I might improve this deck. I’m not sure if I’m playing this Friday night or not…I have a class on Saturday.  Next time I get to play standard, I want Liliana to be at the top!

*Be on the lookout for brand new SpartanNerd Business cards!  If you played me, then you got one!

**(That sideboard is really to protect against Burn and some of the beatdown trick decks that have emerged.  Sometimes I have to side in over ten cards, depending on my opponent.  I am siding in Staff of the Death Magus, which makes it harder for them to be effective.  Usually I am taking out one copy of Waste Not, and this past week a couple of Dark Deals.  Also I prefer not to Thoughtsieze against that fast burn or Red Deck Wins.  Also, I usually switch out Murderous Cut for Dark Betrayal if I am playing another black deck.)