Goblins Vs. Merfolk Duel Decks…SpartanNerd Unboxing and Review

IMG_0600

At this point, my favorite sealed MTG product seems to be Duel Decks.  I own a ton of them.  And the only ones that I haven’t purchased since I began getting serious about the game are Mind vs. Might, the one released earlier this year.  That one was widely panned, and I couldn’t get excited about a Storm deck vs. a Beatdown deck.

But Merfold vs. Goblins.  That’s different.  First of all, Elves vs. Goblins is incredible fun.  What made that so successful was not only the intense tribal flavor, but also the gameply, where you really felt like you were piloting an army of elves vs an army of goblins.  Merfolk Vs. Goblins seemed positioned to do the same thing.  Does it?  Keep reading for my full review!

PACKAGING.

The box comes in the same kind of box that Duel Decks have been released in for awhile. It makes a nice display.  (pictured above)  Not sure why you would keep it MIB, but it looks like a sell-able product.  This box shows off the flashy foil rares.  The back of the box has good information.  I think this is to really sell the product to new players.

IMG_0601

The box isn’t easy to open and get the product out.  (unlike Commander boxes.)

I opened mine before a draft tournament.  So I took hasty pictures on the Tangled Web table sized playmats

Here’s what’s in that package.

IMG_0602

The main product is sealed in two trays that make up the bulk of the box.  THis is covered by a plastic blister that shows off the foil rares.  Behind the tray is the Quick Reference, a guide to playing the decks, and the two new boxes intended for each deck.

IMG_0603

Here are those deck boxes assembled.  Notably, these boxes are big enough to hold SLEEVED CARDS.  (Can you hear the SpartanNerd crying tears of joy?)  Virtually all of the other duel decks we have ever gotten have come with pretty “poker card” type of boxes.  The exception was the Duel Decks anthology.

These boxes still leave a little to be desired, but that they can hold sleeved cards is BIG.  The wizards apparently took cues from the design of the Nicol Bolas Archenemy set.  These are also side loaders, but they have the janky folding flap that tucks into the main box.  However, there is a slot for easy opening.  The boxes have art on them reflecting what they are intended to hold, and they also feature the set symbol on the other side, which the SpartanKid pointed out is a trident and an axe head combined.  After saying all of this, these boxes are still made of thin cardboard…thinner and cheaper than what the actual cards are made of.  And they couldn’t possibly stand up to heavy use if a person decided to say, carry around this box to alot of tournaments.  (Sleeving out the cards fills them to the max.  There is enough room for 60 cards plus the tokens in Dragon Shields, but you wouldn’t be able to carry a full sideboard.)

But if you are like me, and your duel decks stay together resting in an organized fashion, waiting to see some light play, then these boxes are just fine.

The other things…the quick reference guide is a must include, as this product will definitely find its way into the hands of beginning players.  This isn’t an intro deck, but new players are bound to be drawn into purchasing these at the low price point.  (Mine was $19.99 at the Tangled Web.)

The poster features nice artwork, and importantly, a DECKLIST.  (The last sealed product I opened for the SpartanNerd blog didn’t include a decklist. BOO.)  I keep my decklists all in one place for when I inventory my cards about three times a year.  (Occasionally I might borrow a card from a pre-con deck for Standard, Modern, or Commander.)

IMG_0605IMG_0604

You get two life counter dice, and that’s about it for the packaging.

THE DECKS.

Longtime Hub City Geeks will know that that SpartanNerd is running out of photo space on WordPress.  So I have minimized my pictures a little.  Here are the decks with the flashy rare cards.

IMG_0607IMG_0606

Warren Instigator.  This one wasn’t on my radar.  This is how you get alot of Goblins on the field, and trigger Enters the Battlefield effects.  Oh yeah.  DOUBLE STRIKE.  You Get TWO triggers.  Sick.  This is one of the sets money cards.  This foil printing is already worth around $5.

Goblin Diplomats.  This showcases the funnyness of the Goblin deck.  And they are hilarious.

Master of Waves.  Here is one from my favorite THEROS BLOCK.  Master of Waves is a BEAST.  in the Merfolk deck, you will definitely have a ton of devotion to blue, and so will get a bunch of elementals when he enters the battlefield.  And this new art makes it look like he’s been working out!

Harbinger of the Tides.  And iconic merfolk that is removal on a stick.  Amazing.

So I am going to show you a mat full of the strategy of each deck, starting with Merfolk.

MERFOLK

IMG_0610

Merfolk in Modern is a strategy that depends on lords, which are creatures that give others of the same type +1/+1,  and Islandwalk, which is a type of evasion.

The Merfolk deck here highlights this by including three merfolk lords.  If you get all three out, you win.  (But the odds are against you.)  The evasion piece here is Aquatech’s Will, which is a busted spell that makes an opponent’s land into an island (in addition to its other types) and also lets you draw a card.  There are FOUR COPIES in this deck!  That’s how important it is.  One of our lords, Master of the Pearl Trident, gives all merfolk you control islandwalk.

What else is here?  Some iconic merfolk.  In addition to Master of Waves, we also get Cold Eyed Selkie, who is big in Commander.  We get Scroll Thief, who would be an automatic inclusion into any merfolk deck, and is an important core set type of MTG card.  Harbinger of the Tides.  And Tidebinder Mage, who was important a few years ago in standard.  (M13-Innistraad-Return to Ravnica-M14 Standard).

Then this is a blue deck, so it also has plenty of control.  Notably here is Essence Scatter, because you KNOW your opponent is going to cast creature spells in this duel deck environment.  Concentrate and Misdirection, which are classics.  Tidal Wave, which gives you a quick, big blocker, and Engulf the Shore which is a sweeper.

GOBLINS

IMG_0611

It’s hard to put your finger on the strategy of goblins.  There is a randomness to it, that finds success anyway.  And they are also always pretty much hilarious.  In this deck, you want to build up a critical mass of goblins before the merfolk are able to get out their evasive lords.  So board presence is the key, rather than evasion.

There aren’t that many goblin lords, but they are still about spiritually the same.  Goblin Wardriver has Battle Cry, which means whenever he attacks, other attacking cratures get +1/+0.  Goblin Chieftain is a goblin lord.  Goblin Rabblemaster makes goblin tokens with haste everytime you get a combat stage.  (Rabblemaster was important in Khans block).

Other ways to get out tokens?  Krenko, Mob boss makes a ton of goblins if left unchecked. Goblin Ringleader lets you get goblin cards in your hand.  (Tribal instants and sorceries count as goblins!)  Also, when paired with Warren Instigator, this is just incredible.

Blue has control, but red has burn of course!  Very notable here is Goblin Grenade.  (This card wasn’t in the first Goblin Duel Deck.  It wasn’t a thing yet.)  Goblin Diplomats makes the merfolks swing into a bunch of goblins that can black and eat them up.  Tarfire, the aforementioned tribal instant which was in the previous duel deck, as was Gempalm Incinerator.  I haven’t got to see the Goblin Razerunners do his thing yet.  (I have played seven matches.  He seems busted though, as a goblin burn spell on a stick.)  Tokens are so important here that we have four token producing spells.  (Three copies of Krenko’s COmmand and one copy of Hordeling Outburst.)

Goblin Charbelcher.  Ahh.  The Eternal Masters art.  With Black Lotus among other things flying out of the cannon.  The way this works is, you pay to activate it, then reveal your cards until you hit a land.  The number of card revealedis the amount of damage assigned to target creature of player.  Now out there in the world, there is a Modern and a Legacy version of this strategy as a whole deck.  Basically, you will build a deck with only a single land, probably Stomping Ground.  You build up your mana base using Simian Spirit Guides and borderposts, or other fast mana tricks, and then you activate the cannon and reveal all of your cards.  Hopefully at least twenty damage is sent to your opponents face!  But here, you will probably only get a few damage ponts in as the deck has a bunch of lands.  But it is a flavorful and important inclusion.  This is reliable removal that the merfolk deck can’t stop.

Ghostfire.  A colorless burn spell that costs two generic and a mountain.  Why?  I think the wizards just wanted to reprint it.  But it is handy against something like Master of Waves, which has protection from red.  This card is important also historically, as it gave the wizards inspiration for the cards with DEVOID in the recent Battle for Innistraad block.

HOW THE DECKS PLAY OUT.

So far, the Goblins beat the Merfolk most of the time.  These decks are INCREDIBLY balanced against one another if both players hit a land drop every turn and play a spell every turn.  The experience here is not unlike Elves Vs. Goblins.  You just about have the same experience.  While the Elves work differently, trying to power out big green monsters, the Merfolk work organically together to create evasion and hit the opponent hard.  The Goblins work about the same as the previous decks, with the new tricks of Goblin Charbelcher, Goblin Grenade, and Goblin Rabblemaster.  DIfferent bosses, with the same strategy of go wide and do whatever it takes to damage the opponent.

It is pretty much hilarious when someone gets Master of Waves out and gets a huge board presence, only to suddenly lose it to Ghostfire or Goblin Charbelcher.  On the other hand, it is humorous to make the Goblins have a Mountain Island and then hit them hard with islandwalkers.  Also, the Merfolk get that sweeper spell, which does away with the tokens.  It also wipes their board, but they don’t rely on creature tokens as a base strategy the way Goblins do.  (I really think Master of Waves is here for the new players.  He is splashy and flashy and fun.  But another merfolk lord would have been better.  Or a devastating artifact along the lines of the charbelcher.)

THE SPARTANNERD’S RATING OF DUEL DECKS: MEFOLK VS. GOBLINS.

Maybe you think I’m a fanboy.  But I’m giving this a 5/5.  The WIzards must be listening.  They improved the deckboxes and included a decklist.  Mind Vs. Might was poorly received because it was considered unbalanced, and therefore unfun.  This set is the opposite.  So the Wizards ARE LISTENING.

The SpartanNerd rates Merfolk Vs. Goblins a 5/5.  Do you agree or disagree?  Let me know in the comments, oh Hub City Geeks!.

 

Advertisements

SpartanNerd Unveiling…Gundam Sweet Beats!

Girls.  Maybe I have girls on the brain?  I recently ordered some more “Fluttershy” My Little Pony card sleeves for my Liliana, Heretical Healer Commander deck.  I reviewed “Rey (Jakku) & BB-8.”  And today I decided to unveil my secret project, mentioned almost a year ago.

I have slowly worked on this project, with the SpartanTeen and SpartanKid hotly curious about what I was going to do.  (In their minds it was a kind of contest.)  I promised them I would do something they never saw before, something almost entirely original.  And something with a cheap budget.

The SpartanTeen put together a fantastic Master Grade Gundam Sinanju.  SpartanKid put together SD Build Burning.  But I went a completely different direction altogether.

Today I unveiled “Gundam Sweet Beats” to the SpartanChildren, and am revealing her to the world!

IMG_8858.jpg

Gundam Sweet Beats is a combination of spare parts from two different Super Deformed kits and also the Strawberry Shortcake “Sweet Beats” doll.  Review Here.

Sweet Beats usually just hangs around strawberry plants.

IMG_8860.jpg

Sometimes she rips it up on guitar.

But in a rare mood, she completely transforms into a glorious giant robot, powered with strawberry scent!

Now to talk about the project a little bit.  I mentioned in my review that the doll has an unsightly waistline, as well as hair that you can’t do much with.  Well I made the waistline problem EVEN WORSE by melting a slot into it so that the jetpack can fit on her properly.

The hair has been improved.  I tried to make it really straight, like typical asian little girls to match the anime idea.  I never could get the natural “wave” out.  But still, I discovered by combing it compulsively, it slowly improved.

The “crown” piece from the gundam…well I thought I would “implant” that into Strawberry Shortcakes head.  Bad move.  Then she just had a hole in her head, and the crown wouldn’t stay on.  I super-glued some hair in place to cover the new wound, and went to plan B, which was attach it to the sunglasses, which I didn’t care for anyway.  Remember when I said the sunglasses needed something else?  Super Deformed Gundam’s decal stickers were perfect!

I had to do some destructive modification to some of the gundam parts, and Sweet Beats has FAT FEET.  So it was hard to get those feet pieces to become shoes.  But they work.  Barely.  The waist piece had to be cut, melted, and shaped to fit around her properly.  Those little engine things over her shoulders are actually the jet engines from  somewhere else on a different gundam.  And the things on her wrist are wrist pieces.

Finally, I thought I would go all out with the hair bow, and there still is a little work to do.  I intend to super-glue that to a real hair bow.  I thought about using the little one that came with Strawberry shortcake, but decided I wanted to keep that like it is.

I complained a little bit about Star Wars Black Rey (Jakku) having sloppy paint.  But of course my painting is WAY WORSE.  So maybe I should stop complaining?

IMG_8857.jpg

I got the idea for this project from the end credits of Gundam Build Fighters, which features a child in Gundam armor doing things.

I designed the project so that the pieces can be removed, and the doll can be played with as intended, in regular Strawberry Shortcake mode, or rockstar mode.

There ARE some “Gundam Girl” figures out there.  I wrestled with the idea of doing one of those…I also considered things like getting a Harley Quinn figure or Super Girl and gundamizing it…as much as people want to say that comic characters are over-sexualized, it was actually hard to find a female figure “nude” enough.  (It was my idea to make a sexy figure at first.)  In the end, it was better to go with cute.  And the super deformed parts match the “cute” motif better.

Gundam Sweet Beats will be on display in my music classroom!  I keep a lot of toys on display, but as I mentioned before, I don’t have many girls toys.

I’m not going to rate my own work.  Leave a comment and tell me what you think!

SpartanNerd Unboxing and Review… Shadows Over Innistrad Booster Battle Pack

IMG_8549

There is a new offering from Wizards of the Coast to help new players learn how to get into Magic the Gathering.  It is the “Shadows Over Innistrad” Booster Battle Pack.

I did what I shouldn’t, and picked up the Booster Battle Pack at Wal-Mart for $9.99.  This is important, because the Wizards say that they specifically made this product to sell in stores like Wal-Mart, Target, etc…not specialty comic book stores.

So what does the SpartanNerd think?  I’ll let you know, and also will let the SpartanKid fill you in as well!

So the Booster Battle Pack has a big picture of Jace looking at a clue…the same image that is all over the place on Shadows Over Innistrad products.

IMG_8550

The back of the box gives you a contents list, and some light instructions.  I like this box in general…and I liked it even more when I opened it!

IMG_8551

Inside was this cardboard sleeve…the sleeve held the two decks intended to battle against one another, and also two booster packs as well.  In fact…I considered just purchasing two booster packs instead of this…but it was barely more expensive at Wal-Mart…so that’s why I went ahead and got this…plus…I wanted to review something new.

The sleeve has instructions on what to do…Unwrap the decks.  Decide who plays what.  Open booster packs.  Add five cards of the decks color.  Shuffle and play.  Easy…right…

Keep reading.

IMG_8554IMG_8555

Here is the contents all on display.  The little piece of paper at the top right is the quick reference guide…not really too useful for this product as it is meant for 60 card decks.

IMG_8556

The two decks feature two special rares…these are legal cards in Standard as long as Shadows Over Innistrad is legal.  They are from a special smaller set, however, called Welcome 16.  Basically, specialty stores like The Tangled Web in Spartanburg get free decks to give to new players…these decks are those exact things.  But when you purchase the Booster Battle Pack, you don’t know what colors the decks will be.  Luckily for me, these are my two colors…Black being my favorite, and White being my secondary color.

Aegis Angel…why don’t you ever see play?  Because you are a six drop with an ability that is better handed out a different way.  Nightmare…I always say Black is best…this is because it can do everything every other color can do.  With an evil slant.  Nightmare is black’s version of a big green vanilla monster.  But at six drop…he isn’t very good.

IMG_8557

Here is the black deck…with its contents displayed.  Twelve swamps plus a Blighted Fen, and seventeen other cards.    The two Demons Grasp are strong removal against the white cards in the other deck.  Not too good in Standard, though.  This is the kind of thing you draft…a late pick usually.  Dead Weight is better.  Mind Rot is here…and I had thought that card rotated out.  But this is the Welcome 16 version.  So I will happily consider using it again!  Sengir Vampire represents Innistrad pretty good., as does Walking Corpse and the other vampires and zombies.  Zulaport Cutthroat is a star in Standard right now.

IMG_8558

The White Deck is just about perfectly balanced against the black deck.  It has twelve plains, a Blighted Steppe, and seventeen other cards.  Aegis Angel gets a few angel friends…Serra Angel is a classic.  You don’t get the same kind of removal here…Smite the Monstrous is the only card dedicated to removal.  You also get some pump spells, which are more in the spirit of white anyway.  There is some light life gain.  But overall, this deck is about as bland as the black one.

The SpartanKid has something to say..”I think the white deck is out of place in innnistrad right now.”  I believe he is correct.  Besides the angels, most of the flavor seems to be Oath of the Gatewatch/ Battle for Zendikar related.

 

Now I am going to show you the two booster packs.  And then we’ll have a laugh.  Here is the first one.

IMG_8559

Did you notice anything?  That’s right.  Only two white cards.  And three black cards.  Could we take five cards from this pack and add to our deck?  NOPE.

IMG_8560

I pulled a pretty good rare…only in red.  “Pretty irrelevant” said the SpartanKid.

 

Here is the second pack.

IMG_8561

Four white cards, and two black cards.  One awesome thing about Shadows Over Innistrad boosters is sometimes…a lot of times you get more than one rare.  In this case, I got two.  (You COULD have three if you happen to get a foil!)

IMG_8562

So I did the sensible thing.  I chose the five cards to add to each deck from the two booster packs.

Some kids whose parent buy this for them might have a problem sharing….This game is at its essence a trading card game.  But I could potentially see some kids having a problem.  And then there is the fact that one of the rares is white, and there isn’t an additional black rare to balance it.  And if you are sharing…who gets the other cards?  Since there is only a single blue basic land in one of them, a new player might not even know what red land or green land even looks like.

So how does the Shadows Over Innistrad Booster Battle Pack play out?

Me and the SpartanKid played a few matches…as much as we could bear.  The 35 card decks make it different than any other format.  The other thing…this is Magic the Gathering at its blandest.  You CAN get some sense of what each color (white and black) can do.  The decks are flavorful only in the most basic sense.  (Demons Grasp, Zombies, Vampires for black, Angels and small guys for white.)

I wonder how effective of a tool to teach Magic the Gathering this Booster Battle Pack actually is?  I tried to imagine myself…a brand new player.  And then put together and play these two decks…Let’s just say I did.  And somehow decided I liked it.  So I went to a tournament with my 35 card deck.  NOT ALLOWED.  You have to have at least 60 cards.  Let’s just say the store owner gives me a freebie deck to match.  Then I get smashed by someone with a real constructed deck.  Say…Blue White spirits, Black Red Vampires, LSV’s  Cryptolith Rite thing, or gasp…what if it were a Modern tournament!

The SpartanKid had something to say…and it sums up my feelings as well.

“It’s pretty boring to play.  So it might be discouraging for people trying to learn Magic.”

The mind of a ten year old!  (A seasoned player…he’s been playing for almost five years.)

I’m glad to add the rares to my binder.  Maybe I’ll use them in Commander.  Maybe.

I did enjoy the packaging!  I like the little cardboard sleeve that holds it all together with tension.  In fact, we used that the whole time we tested the two decks.  It works fine for that small amount of unsleeved cards.  And the larger box is pretty useful in general for whatever.  So the wizards do get an A for the packaging.

That doesn’t excuse the poor execution and reasoning behind this product.  If they wanted to teach new players…they should come up with a different way.    That the boosters didn’t contain enough cards of the colors required was annoying.  And that is supposed to be random…so how can they make that suggestion with confidence?  The Booster Battle Pack wasn’t worth $9.99.  It could have been worth more if the rares in the booster packs were better.  But they weren’t.  So the free deck from the comic book store, plus the two boosters are supposed to equal that price, but in this case they weren’t.  So…

One more thing…The Wizards assert that this little set is supposed to evoke some of the feeling of playing sealed deck.  BAH HUMBUG.  I really enjoy sealed.  Because it’s fun…(especially Shadows Over Innistrad sealed, where i’ve played three times since its release.)

So I give the Magic the Gathering Shadows Over Innistrad Booster Battle Pack a 1/5.

It might be a good starting point for a person…but if I were them I’d bank on starting with an intro pack…which will probably still fare janky in a tournament, but at least be legal.

Not only doesn’t it do a good job of teaching the game, as well as fails to give you a playable tournament deck, it also leaves some components to chance, including the after-market value.  In my case it wasn’t worth $9.99.  (Luckily I just spent my scraped up change I found in my office at work!)  Not only those things, it was also bland and boring.  I advise anyone who loves playing MTG to avoid this like the plague unless you just want some Welcome 16 cards.  I also advise you to tell other people…new players especially to try starting out a different way.  Finally, avoid buying Magic Cards at Wal-Mart, Target, Toys-r-Us, etc.  Get them from your local gaming or comic book store if you can.  This will be better for you SOUL in the long run.  This product just adds more of the bland stuff the big box stores sell to their inventory.  Send a message…don’t buy it.

So how would the SpartanNerd encourage new players to learn to play?  What suggestions could he offer to the Wizards?  I think I shall write my NEXT post about that.

 

SpartanNerd Review…TruForce Collectibles Designer Series Megaman X

IMG_7760IMG_7761

My review of the TruForce Collectibles Designer Series Megaman X can’t be a true unboxing.  This item was on display at the Tangled Web Comics and Games store in Spartanburg SC.  But I have the packaging, and here it is…very brilliant!  We picked it up for the price of $79.

Neither I nor the SpartanKid had ever heard of this brand name.  When we saw it, I of course thought it was a new line of D-Arts figure.  But this figure is superior to the D-Arts figures in several ways.  Keep on reading for more details!

IMG_7762

You can see why we thought it was D-Arts when you see the figure.  Here is a front and back view…the size and scale is very similar, and there is a similar design to the figure.  The D-Arts set a very high bar…those figures look exactly like their media counterparts.  AND those toys came with lots of accessories. AND they were generally durable.  (Generally.  Sometimes parts come off, but they snap back on with a little work.  We only have one figure that is broken, and that was after over a year of really rough play.)

A big difference is the way the figure highlights the “panel lines.”  They are bold black or in some other way pronounced.

IMG_7763

Notice the words…”Beware of blast.”  The SpartanKid LOVES this detail.  It’s not for me, but it does the trick for him.  Megaman X has these words tattooed all over his body in places.  I think they are trying to make a “living diagram” or something.

IMG_7764

Megaman X came with two different blast effects.  One regular, and one charged.  In the picture below, you can see where we changed his face.  The figure came with two faces, one regular and one yelling.

IMG_7766

Megaman X doesn’t have to have his blaster out all the time…he came with alternate fist hands as well.

IMG_7767

Here is TruForce Megaman X facing a potential blast from D-Arts Zero Type 2.  You can see a little comparison here…The SpartanKid tells me that in the fiction and video games that Zero actually should be taller than X.  (I reviewed the Black Zero version of this figure here.  They are the same except for the color scheme.)

IMG_7768

Designer Series X came with something else…something very welcome!  An articulated flight stand!  I haven’t mentioned it yet, but this figure is fairly substantial.  It really feels like you are holding something weighty.  This is because there are lots of DIE CAST parts.  Not just regular plastic.  Which is why this flight stand is all the more useful.

That it has TWO arms, it can hold him up.  But also….

IMG_7769IMG_7770

You can pose two figures in battle.

All of this is great, and already I believe this figure to be a 5/5.  But for $79, we have EVEN MORE cool value.  Check it out!

When you bend Megaman’s knees, you get this awesome detail.  You can see the machine parts inside.  And this requires nothing more than bending the knee.

D-arts Vile Type 2 had an issue where he had a “knee blast” that required disassembling the leg.  Thankfully, this figure forgoes any of that nonsense.

IMG_7771

Remember “Beware of Blast” tattooed on the back of his calves?  Those are actually panel doors that open to reveal rocket boosters!

IMG_7772

And if all of this wasn’t enough, the true icing on the cake is the working LED light in the blaster!

IMG_7773

I had to finagle around with the mechanism to make it work correctly…but after I got it going, it worked like a charm!

IMG_7774

Tell me this isn’t a 5/5!

SO the SpartanNerd rates the TruForce Collectibles Designer Series MegaMan X a solid 5/5.  What an incredible figure.  And true to the spirit of the character.  There are also lots of features to keep an adult or a kid busy.  This figure would look great in an office or a man-cave.  I couldn’t recommend it more!

 

Do you agree or disagree?  Let me know in the comments!

SpartanNerd and SpartanKid Unboxing and Review…D-Arts Vile

IMG_6744 IMG_6743 IMG_6777 IMG_6778

D-Arts Vile is the first villain for Mega-Man X that we have at the SpartanNerd household.  How do I know he is a villain?  Who’s name is “Vile?”

Vile comes in this nice window box.  I am going to apologize up front about some of the pictures in this review.  It seems my lights have gone out for the light box.  Here is the item photographed on the kitchen table.

The box shows the figure nicely, and the side is similar to the other D-Arts figures we have opened.

IMG_6742 IMG_6740 IMG_6739

The parts all come in this nice blister.

IMG_6779

Here are some of the accessories.

You get alternate hands.  Cannons for the back.  Different barrel ends for the guns.  Chain gun ammunition.  Knee guns (not pictured), and What??  Some kind of beverage!

IMG_6785

Not really sure how this works, since he doesn’t have a mouth…at least he doesn’t have an alternate face or removable helmet.

The SpartanKid thinks this during must be Coke.  I think sweet tea, though.  It is a detailed piece, with ice cubes.  You can remove the contents to have an empty cup as well.

IMG_6781

The figure has excellent articulation.  He has movable wrists, elbows on a hinge, biceps swivels, ball jointed shoulders, a ball jointed head.articulated torso, moving waist, ball jointed hips, double jointed knees, and ball jointed feet.

IMG_6782

Vile looks menacing with the double guns attached to his backpack.  SpartanKid says that only rarely is Vile seen with both guns armed in the video games.  (Maybe even never.)

IMG_6786

IMG_6805

The knee gun is an interesting feature.  The SpartanNerd would like to say that it was very difficult to achieve.  Mostly because the gold ring around the upper part of the figures boot doesn’t want to let go, and is necessary to put the knee gun on properly.  In fact, it was highly frustrating, and will be rarely done.

Following are a few action poses versus other figures in the D-Arts line, so you can compare.

IMG_6787

IMG_6788

IMG_6783

SpartanKid has a few statements to make about this figure…

“The guns are pretty detailed and an essential accessory for this figure, for he’s never seen without one of his precious cannons.”

“He looks pretty cool without the shoulder pads, because it appears as if he’s been fighting for awhile, and they got knocked off.”

“His feet are different, made for flying.  I like that they made them different.”

“The blue backpack on his back were originally used for flight until he was upgraded with feet thrusters  (Mega-Man X-3)”

SpartaNerd Rating of D-Arts “Vile” is 4/5.  The figure is well articulated and beautifully painted and detailed.  It comes with lots of accessories.  However, there is a little problem with changing the knee guns.

SpartanNerd and SpartanKid Unboxing and Review…D-Arts Megaman X (Ultimate Armor X)

IMG_6183

SpartanKid purchased D-Arts Ultimate Armor X with some money that he saved up.  It was $47.29 on Ebay.  The other figures in this line have been excellent.  Does Ultimate Armor X measure up?  Keep reading to find out!

(Link to SpartanNerd Unboxing and Review of Megaman X Black Zero)

(Link to pictures of Megaman X…no review was done for that figure…)

Megaman X came in this window box.  There is Japanese writing all over it, except for the branding and the name of the character.  I suspect the words in the black under the window explain that this is the Ultimate Armor version.

IMG_6184

The back of the box shows some suggested poses for Megaman X.  Everything is in Japanese…so…

The sides of the box deliver just as good of an experience as the other toys in this line.

IMG_6186

IMG_6185

Opening the box you see this double blister tray.

IMG_6187

You can see all of Megaman’s parts and accessories in this tray.

IMG_6188

You also get this nifty sheet of instructions.  Good thing there are good pictures!  I need to scan that QR code and see where it takes me.  (I did.  The site is in Japanese, with no translation button evident.  It appears to have a shopping cart, however.)

IMG_6199

Megaman X looks like this standing up.  His big feet insure that he doesn’t fall over.  Noteworthy, those feet have two rocket boosters on the soles, as opposed to one on the other figures.  I suppose this means he flies faster…

(SpartanKid tells me that the others can’t fly at all!  Zero can double jump depending on your upgrade.)

He has some gems that are very evident…this alongside the blue and gold color scheme as well as the purple armor color makes this character very colorful when compared to Black Zero and regular Megaman X.

IMG_6202

These were the accessories that came with Megaman X (that weren’t currently on the figure…with exception to the face for comparison purposes.)  One face is shifty eyed.  One is screaming from battle.  The other is normal.

The green blast is from a halfway charged shot.  (According to the SpartanKid.)

Megaman X comes with an arm to change out the buster cannon, and two extra hands.  The other round thing is the end of the buster cannon to use the charged shot.

IMG_6205

At first I thought the shifty eyed face would be kind of dumb, until I saw this pose.  It looks spectacular!

IMG_6204

The screaming face lets you do a Mortal Kombat inspired uppercut.

IMG_6203

Megaman X firing the halfway charged X-Buster cannon….

IMG_6207

The SpartanKid said that Ultimate Armor Megaman X doesn’t always have the wings out on the backpack.  The wings are removable for those special times.  I really like the circuitry details on the backpack.  (This detail is all over the figure…his plastic is semi-transluscent, giving a very cool effect.

IMG_6198

IMG_6206

Comparison Time…(Oh, Pixel Dan!)

IMG_6211

Black Zero is still in good shape.  Regular Megaman X has taken some…abuse…his arm had to be super-glued into place after over a year of rambunctious SpartanKid play.  Really a testament to the surprising durability of these figures.  As an adult, I would expect as much from figures that cost so much.

We didn’t take any pictures, but the accessories are all interchangeable, as are the faces.

IMG_6213

Here is a battle pose between Megaman X, Black Zero, and Axl.  Note that Axl isn’t a D-Arts figure…

SpartanKid has some things to say….

“Ultimate Armor X has a lot of details not evident in the games.”

“In Megaman X 5, Ultimate Armor X is a cheat code, and an unlockable thing…(the same for Black zero as well.)”

“One of my only complaints is that he DID NOT come with a Z-Saber…Like he had in Megaman X 6.”

SpartanNerd Rating of D-Arts Megaman X Ultimate Armor version is 5/5.  While Black Zero had an issue with the pegs for the hands right out of the box, no such issue has been apparent on this figure.  This figure is over the top as far as details, accessories, articulation, and posibility.

SpartanNerd Rating of D-Arts Megaman X Ultimate Armor version is 5/5. Do you agree or disagree?  Let me know in the comments!