SpartanNerd and SpartanTeen Review…Master Grade Zaku II MS-06S (Char’s Zaku II-S)

Another Gundam Review and Rating by the New Types, SpartanNerd and SpartanTeen!

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Here’s the box.  As much Japanese as possible!  This was ordered from Amazon, for $30-$40.  (Memory is sketchy)

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Here is the Gundam, fully assembled.

The SpartanNerd would like to go ahead and say, “I am very impressed with the solidness of the figure.  It also has impressive articulation!  This Gundam approaches my gold standard for action figures, Marvel Select Deadpool!”

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Articulation?  The fingers are each independent, and have three joints!  When you turn the head, this eye moves with the head in an awesome robotic way.  He has basically all of the articulation of a human!  You can make virtually any pose with him.

For example, it was the SpartanTeen’s desire to give him this classic bazooka pose…

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He does have a little trouble balancing.  But no problem making this pose.  And he is holding the pilot..”Char Aznable.”

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He came with this classic piece of equipment for the pilot as well…an elevator stand for the pilot.  Just so you know, there is another copy of the pilot in the cockpit.

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He also comes with another gun, and this axe.  Note that the flight stand was meant for a different gundam, but Zaku II S fits fine on it.  The shield is removable, but he generally keeps it on!  It has a hinge so that it is articulated as well.

The SpartanTeen would like to say a few things…

“It wasn’t hard to build.  I am getting more used to building them, so that contributes.”

“He is a little bit “back heavy.”  This contributes to some balance problems.  For instance, he can’t stand on one foot like most other Master Grades I have built.”

“The Heathawk (axe) didn’t come painted in the correct color.”

SpartanNerd and SpartanTeen Rating…(We use this checklist)

Each item gets a score…
1 Too wrong
2 not right enough
3 could be better
4 pretty good, but…
5 perfect
There are five areas that we will score for our models… Construction, Articulation, Accessories, Playability, and Figure-Specific features. Each area has five criteria.
Construction
Was it difficult considering the level it is supposed to be?   5
Stupid problems?   5
Instructions easy to read?    5  (japanese  Benefit of the doubt!)
Diagrams clear?    5
Stickers? Paint?    4   (water slide decals didn’t transfer completely.  Wanted to tear.  Good for battle damage!)
Articulation
stands easily?   5
moves without falling apart      5
posable/interchangeable hands      5
lots of articulation points     5
Dynamic poses     5
Accessories
Weapons      5
holds weapons/appropriate weapons      5
Stand      1
expansions         1
Weapon storage        3
playability
durable     5
photogenic      5
holds weapons?       4
Reasonalbe Facimile to media representation     5
Aesthetics
Figure-specific features       5
morph/ transform/ change form      1
action feature        5
LED lights        1
Diarama
Pilot included? Does he fit in the cockpit or is he in scale or not.      5    (Elevator stand!)

SpartanNerd and SpartanTeen Final Score for Gundam Zaku II-S is 5.2!

Let us know what you think in the comments!

SpartanNerd Unboxing and Review…Magic the Gathering Modern Event Deck

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Nobody panic!  The SpartanNerd purchased something he originally said he had no interest in!

But there is a story…

First of all, I didn’t pay $79.99.

I am going to take a moment to talk about how wonderful the folks at the Tangled Web Comics and Games are in Spartanburg, SC.  I came to their store yesterday with two cards to trade, Inkmoth Nexus from the French Event Deck I recently purchased and reviewed.  I won’t divulge the details of our trade.  But these decent folks made sure I had a good deal.  This was the last copy of the event deck they had, and I needed five of the cards in the deck.  As well as I didn’t have the sword or the Elspeth.

The Tangled Web is just good, small business.  They are forever nice.  And reward their loyal customers.  Daniel, Anna, Danny, and Josh, this is a shout out to you.  Thanks for being so nice!  I have visited a ton of different similar shops and gaming places, but The Tangled Web stands a head taller than everyone else.

I have done tons of reviews of event decks since I began the SpartanNerd blog.  And I purchased all of them from the Tangled Web except for the French Event Deck.  Links to some of my reviews are below.

M14 Event Deck

Theros Event Deck

Born of the Gods Event Deck

Journey Into Nyx Event Deck

Dark Ascension Event Deck (French)

So, back to the review!

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This event deck starts off like any other.  With some inspiring information of the back.  This time what is different is the cover sleeve feels like an essential part of the packaging.

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Removing the sleeve reveals this SICK box.  It has foil detailing.  I thought it might be a bait and switch kind of situation, like you might encounter in some Magic products, where there is some kind of cardboard spacer or something.  Nope.  This box is a solid two piece construction.  I think I will get a lot of use out of this box!

The top slides right off, and this is what your see.

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Notable…this deck comes with sleeves!   The life counter features the Modern Event Deck Set Symbol on the #20.

This time you only have one piece of paper.  Finally, reason prevails!  No general guide to playing Magic.  A person doesn’t just walk into a Modern tournament without a deck, never having played Magic before, and drop $50+ on a product they don’t even know how to play!

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Here is the ever-important decklist.

I am going to go through the cards, with comments.  I have been hesitant to purchase this product because I had so many of the cards anyway.

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I had these cards already.  The Tidehollow Sculler is similar to the Brain Maggot.  He has stronger power and toughness, but at white and black in the cost, he is harder to cast.  I recently encountered Soul Warden when playing against a deck called “Soul Sisters.”  Basically, mostly female characters that amount to little advantages, as well as some “hate bears.”

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Path To Exile…One of my main reasons to purchase this.  I recently won a copy.  I need them for my Esper Control Deck.  (I will cover that deck later.)

Inquisition of Kozilek.  Another big reason for me to purchase this deck.  Basically a Thoughtsieze effect, with a restriction that the discarded card has CMC of three or less.  Think how much better than Gitaxian Probe this is.  Of course, that is a cantrip, but still, if you put this in your Rack deck, or Waste Not deck, then you didn’t have to pay the two life for Thoughtsieze as often for the same effect.  And then you might know if it is worth Thoutsiezing.

Shrine to the Loyal Legions…the first true White Weenie card in this deck.  The Soul Warden and the Tidehollow Sculler are the only real creatures in this deck.  Everything else is spells that generate tokens.

Lingering Souls…a wildly fun card.  I already had four copies, and made that the base for my Esper deck.

Honor of the Pure…an anthem effect.  You could put the Spear of Heliod here for an even better effect, and with he added bonus of removal.

Intangible Virtue…this card was insane during the Innistrad block!  One of the best cards I remember from when I started playing Magic.

Raise the Alarm…another chump token generator.  Again, a card I didn’t really need.

Zealous Persecution…a great way to suddenly boost your white weenie army’s power, while at the same time weakening your opponents creatures.

Spectral Procession…I only had one copy of this card before.  It is just right for this deck, which is really a white-based deck.

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I didn’t have either of these cards.  I like how this Elspeth has a lower mana cost than the more recent one.  But she isn’t as good either.  She’s still pretty good.  She can suddenly pump one of your guys and give him flying.

The sword is broken.  It always has been!  I didn’t own this card either.  The Sword and the Elspeth are a good portion of the value in this deck.  Both cards are around $15 dollars apiece.

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The lands…I already had four copies of Caves of Koilos.  This is being reprinted yet again in Origins, so I don’t see that much value.  I only had two copies of City of Brass, neither of which had as good of art as featured here.  So that’s good!  (I like City of Brass better than Mana Confluence.  Mostly for flavor reasons.)  I only had one Isolated Chapel, a buddy land.  I had Vault of the Archangel,  but I didn’t have Windbrisk Heights.  That land is a great source of on-the-battlefield card advantage in this deck.  Then there are five plains, all of the same art, and three swamps.  Same art.

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This deck, like all of the event decks I have reviewed, comes with a sideboard.  The question is, what metagame is it addressing?  Here are some ideas.

Dismember can take out indestructible things.

Kataki, War’s Wage is meant to slow down Tron and Affinity decks.  Burrenton Forge Tender is meant to cost a burn player two cards.  (if you play both copies.)

Relic of Progenitus will shut down Lingering Souls and Unburial Rites.  It is also good against a mirror match, (concievable!)

And then Durress, a general thoughtsieze effect, but it can’t get creatures.  Good against Planeswalkers, burn spells, etc.

For the first time ever, I get to review how a deck plays before ever playing it!  I guess I’m a little late to the unboxing party!  I have faced this deck a few times in tournaments, with occasional slight modifications.

The way this deck works is, “overrun your opponent.”  Get lots of chump tokens on the field.  Use the Lingering Souls to block flyers.  Reach critical mass, get the sword on a flyer, and GG.  The Soul Warden works against burn.  The Intangible Virtue doubles the effectiveness of your creatures.  And then the anthem effects are very strong.

The Elspeth is dangerous.  Many times I have seen players substitute the newer Elspeth, Sun’s Champion.  And it’s possible to slide in a large creature, usually an angel.

I have beaten this deck a few times…probably more than I have lost to it.  It is weak against a turn one Thoughtsieze.  It has no response to Blue…it hopes to move faster than blue.  But you can easily remand these spells, and then prepare for them.  The creatures don’t have haste…so you get a second to remove them.  It becomes a race against green.  Sometimes it can beat green with a larger number of creatures.  And green doesn’t have too many flyers…

SpartanNerd Rating of the Magic the Gathering Modern Event Deck…

My colors are white and black.  This deck is mostly a “White Weenie” strategy, but it is a pretty strong take on it.  I don’t have many gripes about it in that respect.

The box is excellent.  It came with sleeves and an exclusive spin down counter.

If I have any complaint, it is that there are no foil cards in this deck.  I love me some foil.  But this really isn’t enough to take a point off.

So I am going to give it a 5/5.  It is the best event deck I have seen, except maybe the French thing.

Do you agree or disagree, oh Hub City Geeks?  Let me know in the comments!  And go by and visit the Tangled Web sometime!

SpartanNerd and SpartanTeen Review…Knight Gundam (SD)

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The second SD Gundam model review ever.  The Knight Gundam.  Does the SpartanNerd think this is worth picking up?  Keep reading!

The Knight Gundam is another of those Gundams that I have zero association with.  I never heard of it.  SpartanTeen saw it on “Gundam Build Fighters”, at least I gather.  The price was $13.99.

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The instructions were in Japanese.  But the Knight Gunam came with a Manga.  No idea what is going on here.  It is a cute little comic strip, though.

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Here is the model assembled.  Highly detailed!  I like the color scheme…mostly gray with blue and red details.  A splash of yellow for the cross on the shield and the headpiece.  It has that oversized head of course.  Tis time there is a barrel inside that allows you to give him two different looks for the eyes.

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This Gundam has an AMAZING amount of accessories.  I removed them all so you can see just how incredible it really is.

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Without the accessories, he feels like a knight without armor should feel.  I applaud the detail that went into this.

But this isn’t all!

It can TRANSFORM!

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That’s right…Knight Gundam transforms into a Centaur!

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I can’t say enough good things about this toy!  Wow!

The SpartanTeen had a few things to say about it:

“The mask part is shiny.  The rest of it is not, and it should be.”

“The sword is hidden in the shield.”

“Knight Gundam and Unicorn Knight Gundam combine, to for a unicorn.  Alone, he is a Centaur”

“This Gundam has relatively few problems compared to other models in this series.”

“It was nothing hard…it took me about ten minutes to build.”

Here is a comparison shot with the Build Burning Gundam SD.

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So what does the SpartanNerd rate Knight Gundam (SD)?

I can’t say anything negative about it.  The SpartanTeen is a little bothered that the mask is vac-metal while the rest of the armor isn’t.  I think it makes the mask pop, though.  Then he informed me that it isn’t just a transformer, but a Combiner as well.

This thing gets a 5/5.  Only $13.99 for basically hours of entertainment.  The amount of things to do here reminds me of playing with “Modulok” from Masters of the Universe Classics.  It is fairly sturdy, and has no stupid problems.

The SpartanNerd rates Knight Gundam (SD) a solid 5/5.  Do you agree or disagree, oh Hub City Geeks?  Let me know in the comments!

SpartanNerd…Why I play this game?

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Why do I play “Magic: The Gathering?”

I began playing this game around four years ago.  I had been playing Pokemon cards with my children, as well as Shadow Era.  I got into Shadow Era because I wanted a card game that was more in-depth and on an adult level.  (I was playing Poker online as well, but not gambling.)  Around this time, I began frequenting comics stores, and noticing how popular Magic was.  I thought it a little crazy that some cards costed over thirty dollars, and said as much.  (Not to mention Jace, Mind Sculptor…who at the time was $100.)

I made the jump one day when I found some cards on sale at Target…a “Deck Builders Toolkit.”  And It was during “Innistraad” block at the time.  But I didn’t know that.

Since then, I have moved my children into the game, and one has left.  The other teeters on losing interest, as children do and should do have shifting  interests as they grow and develop.  But I don’t see myself quitting any time soon.

Today I went to “The Mighty Moo” festival in Cowpens, South Carolina.  Then ate lunch with my family at Taco Dog, in Spartanburg.  Then proceeded with the SpartanKid to a Modern MTG tournament at the Tangled Web in Spartanburg.  This tournament turned out to be really small…we left at 4:00…but I needed to play some more.  So I drove up to Grover, NC, and played at Stormcrow’s Clubhouse Modern event.

Today was the first time I ever played two Magic tournaments, at two different locations.  I am not counting a midnight pre-release and then a “next day” event.  No.  This was a double-header.  And an incredibly full Saturday.  Am I a man obsessed?

I have recently built a re-animator deck, using cards from “Graveborn,” which was my Father’s Day present.  I grew bored with losing using Amulet-Primeval Titan…a fun deck but SUPER HARD to play.  Only recently did I realize, sure some of it is me, the pilot of the deck.  But that deck has losing built in if conditions aren’t just right.

To be fair, I know it is going to be awhile before I enter another tournament.  And I am probably going to miss the Origin’s Pre-Release.  😦

I didn’t come out on top at either tournament.  But still, I had great fun.  And the reasons I had fun are the reasons I play magic:

  • Sitting across from someone for thirty minutes to an hour creates a social relationship that I don’t take lightly.  I learn some things about my opponent.  And they inevitably learn that I am a Christian, a father, a teacher, and a minister as well.  I have time to talk to them and show them that they really are important to me.
  • Magic is a creative outlet.  Side boarding in cards is an act of reacting creatively to situations that aren’t always that clear.  There are a lot of “what-if?” questions to ask.
  • The act of playing in a tournament, at least for me, is an expression of deck-building, which is the biggest creative outlet in MTG.  I don’t “net-deck” much.  In this case, I knew I had encountered a lot of Splinter-Twin at the Tangled Web, so I sided in a card NO-ONE saw coming.  There was a moment in the tournament at Stormcrow’s Clubhouse that summarizes one of the reasons I play Magic.  My opponent, “Turbo”, was playing Tarmo-Twin .  I lost to two Tarmogoyf’s early game in match one.  I sided in “Batwing Brume,” knowing this must be his strategy.  He proceeded to flash in his Deceiver Exarch, put the twin on him, and then begin manuafactoring tokens.  I was surprised that he didn’t just say… “This is a million times.  They all have haste.  They attack.”  I’ve heard that line many times.  Instead, he made twenty-one copies, and declared attack.  I played Batwing Brume, using white and black mana…he attempted to Dispel that.  But I was ready with a Pact of Negation.  BAM.  It was an intense moment, when we both had tons of land on the field, and were vying for the greatest card advantage.  This moment alone was just about worth the whole day of Magic for me.  After this match, Turbo would go on to beat me in another intense standoff.  In that match I bested three Tarmogoyfs!  It could have gone the other way and I could have won if I had had another Pact…(but the way card games work is, there is randomness that beats you sometimes.  I am OK with that!)
  • It is fairly cheap entertainment…I don’t pay for cable or satellite.  In their place I play cards.  I acquire cards.  I collect and organize cards.  I read their flavor text and background stories.  I read about card development from “the mothership” site.  I make casual decks.  I play online occasionally.  And as cheap entertainment goes…it is me using my brain in an analytical and creative way.  I was thinking, as much as I enjoy playing guitar, it is much easier to lug around a red bag with magic decks in it than it is to lug around a guitar, chords, effects, and an amplifier.  At least it is easier to carry.  And while both activities help me get my groove on in a creative way, Magic is a quiet and reflective activity.  A great way to cool down after a long day of work.

I play magic for these reasons.  But as a parent, I have reaped other benefits from teaching and playing the game.  Playing cards is a good way to talk about odds.  Building decks is a way of talking about strategy.  Keeping a curated collection is a way to model taking care of cards.

And playing is quality time spent with the children.

Why do you play Magic, the Gathering readers?  Please let me know.  I know you are out there.  My reviews of sealed products are what gets me the greatest internet traffic to this site.  Please comment in!

SpartanNerd Review…”1602: Witch Hunter Angela Part One”

Regular readers know that I already reviewed “The Amazing Spider-Man: Renew Your Vows.”  This book is along the same lines.  A result of the current spin on “Marvel Secret Wars,” “1602…Angela” takes place in an alternate storyline.

Before I write any more, let me explain why I was drawn to picking this title up at “The Tangled Web” on June 13…

Me and Angela go back aways.  I used to read Spawn comics quite a bit.  I don’t own many of those anymore.  But I remember enjoying the story immensely…I couldn’t put it down.  And even recently I read back over “Spawn: The Dark Ages.”  Angela and angels of her ilk were a key component to all of these stories.

In Spawn, the angels were depicted as a group of business women you definitely didn’t want to be your boss.  They worked in a tall skyscraper, and dressed in pants suits or similar…on the high end of the “professional dress” spectrum.  Then, if they suspected a Spawn or other demonic force nearby, the clothes would come off…and wings were revealed, and very very skimpy battle ribbons would be what adorned the woman.  Oh yes.  Generally a huge weapon as well.  These angels were the toughest fight for Spawn.  But Angela was different.  She and Spawn “hit it off.”  A very forbidden relationship came to a head until right at the 100th issue, Angela killed Malebolgia, (basically the devil…but not Satan.)  However, she would be killed as well.  Then Spawn would go downhill and I would stop reading, as McFarlane “jumped the shark,” wanting to take the book into a more “horror” direction.

Similarly, (but not as relevant), Immaculata was the Dark Ages Spawn’s enemy.  As a story told around the same time period as “1602”, there are things that pulled me to purchasing because I read and enjoyed this so much.  Immaculata wasn’t a “business woman,” but a nun.  She was suppressing her angel-ness.  But when Spawn came around, those animal angel instincts awoke…and similar to described above, this terrific warrior appeared in place of the nun.

The angel stories I am recalling here were AWESOME.  Later I would learn there were ownership disputes about Angela between Todd McFarlane and Neil Gaiman.  And I heard nothing more about it for a long time.

In the middle of my reading of “DC New 52,” Marvel come out with “Age of Ultron.”  I didn’t read it.  Ultron rang a bell, as I read “Secret Wars” from the 1980’s.  The final issue had a black bag so you couldn’t see the cover.  It was hiding “Angela”!  Marvel had secured the rights to the character.

The only knowledge about this, besides what I just told you, is that I have seen some Angela titles on the shelves.  I skipped them not, not immersed in Marvel’s ecosystem.  But it is clear that she is “Asgard’s Assassin,” implying to me that she works for Odin, or similar.  (Explaining how she is an angel in a universe not really having a consistent God.  Spawn’s universe eventually, very slowly explained how God’s angels worked.)

All that to say why I was drawn to this story.  I expected the barbary of “Spawn: the Dark Ages” and the awesomeness of Angela, the thing who killed Spawn’s devil.

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The cover art was OK.  Angela here appears Elizabethan but also science fiction.  There were some prettier alternate covers, but since I am not immersed in the Secret Wars, or Marvel’s version of Angela, I skipped those. The cover does show a remnant of McFarlane’s version, in there are those ribbons floating around her.  We see these throughout the comic.  She doesn’t use them for any purpose…they do serve in the place of a halo, I believe.  Though they might have some kind of weaponized use.

The art in this book is inconsistent.  Some of it “old school” Marvel.  Some of it more modern.  Why?I liked it, though.  And here is one of my favorite pieces from the book.  The color scheme reminds me of “Jem and the Rockers.”  Basically, Sarah and Angela are a team of angels hunting “witchbreed.”

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I’ll not show you a picture, but just let me say that one of the witchbreed has claws like Wolverine!  Maybe it is that she is hunting mutants…

Angela describes Sarah and themselves as “Angels of Doom.”  Throughout the book, where God’s name would probably be mentioned, instead we hear “Doom.”  This echoes the larger Secret Wars story, where we are told that Victor Von Doom is “god and master.”

Because this book just came out, I am blurring the words here.  But this is one of my favorite pieces of art from the book, right near the end.

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Basically, Sarah has been cursed.  And so the lead-in to a larger story.

SpartanNerd’s rating of “1602: Witch Hunter Angela.”  Well, did this story meet my expectations?

This is a dark story, with two brutal killings and Sarah being cursed.  It kept me reading…I read it three times to be sure I got it all.  There is a lot here.  I still have some questions.

I’m confused.  Who is Kit Marlow?  Was that Shakespeare of Marlow?  Why is there someone with glasses…glasses weren’t invented for two hundred years….Is there more implied in this story than the reader can just see?  Sarah’s flashback led us to believe that she was training to be a warrior, and not a lady…though her words said otherwise.

The art was good, but varied in style.  There is more than one artist on this book…they need to work to smooth it out.  I enjoyed the “Jem” color scheme.  And the more modern “muted” look as well.  But the two styles are jarring when going from one place to another.

I think I will read part two, which will come out on July 29, evidently…according to the last page.  The book is going to feature the Guardians of the Galaxy in the next issue, it seems.

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I think I will read it.

The SpartanNerd rates “1602: Witch Hunter Angela” at 3/5.  While I have plenty of complaints and questions, I have read it over three times.  And am curious about what will happen next.  Angela (and Sarah) gets a point for coolness anyway.

Do you agree or disagree?  Let me know in the comments, oh Hub City Geeks!

SpartanNerd Unboxing and Review…Magic the Gathering Premium Deck Series “Graveborn”

It’s almost Father’s Day…and I was told to order some cards…

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Not these kind!  Magic Cards…Did I have you fooled?  (I’m sure such cards will be coming my way, though.)

Because it is pretty hard for non Magic players to know what to get Magic players, I was told I could just order what I wanted.  So I ordered “Graveborn,” a Legacy MTG deck from 2010 or 2011.  It looked pretty sweet on the internet, and the allure of all foil swamps hypnotized me into making the purchase.  Have I found it to be worth the $83.00 paid through TCGplayer?  Keep reading to find out more!

The “Graveborn” deck is from what was called (is called?) the “Premium Deck Series.”  There are two other decks out there, one a red burn deck and the other a Slivers deck.  But the Zombies and the color black are my thing.  So I’m just offering that as background information.  The Premium Deck Series gives you a deck in all foil, with some alternate art.  The foil is special, though.  I would call it “Super Foil.”

The package looked like this.

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A transluscent tube of plastic that let you see the of the most important cards in the deck.  Featured as spokeswoman is Avatar or Woe…a card that could be Legendary, but isn’t.

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On the back, you can see the deck box, which is also notably foil, with the Reanimate art prominently featured on the packaging.  You also get some inspiring messages and a contents list.  The deck was wisely cellophane…This  tube of a package would be no trouble for a dishonest person to hack.

But I’m just throwing away the packaging, right!

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Opening the box, you see this.  The spin down life counter is visible.

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Removing the product from package lets you see all of this.  Have a look at the foil detail!

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The box has nice foil…as mentioned.

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This card really shows off the foil.  This foil is a little better than what we usually see.  It might be equivalent to what they put on Planeswalkers in the Dual Decks.

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I wanted to mention that the spin down counter feels a little chalky.  It is also a little bit lighter than the kind we had before Dragons of Tarkir.  But it doesn’t feel like the dice that came in those pre-release boxes.  It doesn’t feel like the dice that came in the Dual Deck Anthology either.

I am going to go over each card featured in the packaging.

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This is a handy card.  This deck needs ways to discard things from your hand.  In this case you are rewarded with 2/2 Zombie Tokens.  You will probably just use them to block on the ground or as things to sac.

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The Avatar of Woe is good as a beater…but better as reliable removal.

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Animate Dead is an odd card with a contentious history.  Evidently an aura can’t attach to things in the graveyard…

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Cabal Therapy.  I had this card before, but not with this art.  I have only played it in Commander…it is a fun card with a lot of utility.  You can use it as a Thoughtsieze effect, or you can target yourself and get one of the bombs out of your hand into the graveyard.  It’s just fun!  Someone recently asked if the wizards would be reprinting this for Standard.  I wonder why they wouldn’t?

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Of all the cards in this deck, this is the most “money card” of them all.  Priced at $30 or roundabout.  You can get whatever creature you NEED and put in your graveyard for re-animation.  And at instant speed too…so you wait until they are tapped out, then drop this bomb.

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Reanimate is banned in Modern for a reason…One mana to get back whatever bomb you have.  OK…Turn one, Entomb.  Turn Two Reanimate.  GG.

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At sorcery speed, and for three mana, you get entomb times three.  SICK!

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A card from my early days of playing.  I always thought it was bad.  But it is great in this deck, where you need to discard things!

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As mentioned, this deck is a MONO BLACK deck.  So you can’t cast this card from your hand…Crosis will have to be reanimated.  But he is great!  He is also the only legendary in this deck, surprisingly.

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I had this card from Commander.  I always thought it good in esper colors.  Pro Red and Green makes it great to entomb out at instant speed when needed.

Onto what is in the deck box.

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The cards in cellophane and inserts in cellophane.

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I just threw away the insert which is a general guide to playing Magic.  I am keeping this insert.  The historical information here is pretty nice to know…I wasn’t aware of who was successful with reanimator decks before.

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The decklist is on the other side.  Good for future reference when I piece out the deck for different purposes.

I am going to go over the cards a little at a time.  

Starting with the bombs.

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These four cards are just sick.  Think how absurd it is to have any one of them out on turn two…

Blazing Archon is probably the most annoying!

Casting Terastadon late enough in the game means you probably have Terastadon plus three elephant friends!

Inkwell Leviathon.  Great against blue players.

Verdant Force is here not only as a bomb, but also for historical significance, if you pay attention to what they told you in the insert.

There are also black creatures you CAN hard cast.

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I don’t care much for Putrid Imp.  I would rather Stinkweed Imp be here…

Faceless Butcher is a black Banisher Priest.

And Twisted Abomination rides the line between bomb and chump for this deck.  He is better for swampcycling.  You might find him to be the only “bomb” you can reanimate on a bad occasion.

The other spells…

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All spells are singularly focused on discarding or getting bombs out of the library and into the graveyard.  There is no cancel or burn.  No ramp.  No pump.  Just all re-animator business.  I am highly impressed with the foil on Duress.  I mentioned before that Duress is one of my favorite spells!  It is funny when you play Exhume on turn two against someone who hasn’t played any creatures.  Diabolic Servitude and Animate Dead are about the same thing.

Then there are the lands…

21 foil swamps.  Just about enough said!  The other three lands are utility lands that let you do colorless mana or sac for ramp.  There is also a cycling land.  Dakmor Salvage would be good here.

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Playing the deck…

This deck works as advertised.  I heard someone say “It is from the Golden Age of pre-constructed decks.”  Very true.  There is no comparison to some of the tripe I have reviewed that they have put out…(Virtually all of the event decks I have reviewed lack important consistency.  Those intro decks are lackluster.  And recent dual decks, like Elspeth Vs. Kiora, feel really weak by comparison.)

Get your bomb in the graveyard early…and bring them back to life.  Swing in for damage. Rinse and repeat.

Deck Matchups.

I played this against the SpartanKid, piloting various decks from the Dual Deck Anthology.

The first deck I wanted to try it against was Divine, from the Dual Decks Anthology.  Because that deck is generally a winner.  A good matchup.  But almost without fail, GG for Graveborn by turn 5.

Chandra’s deck From the DDA was an interesting matchup.  Burn is meaningless against Sphinx of the Steel Wind on Turn three.  All of the progress Chandra could bring was just displaced by the giant, lifelink, vigilance, first striker.

But Jace from the DDA was a different story.  If the reanimator spells get canceled, this deck does nothing.  And worse, if the bombs get bounced back to your hand, you have to work to get them back to the graveyard to reanimate.  Graveborn lost two matches to Jace Beleren’s deck.  And it was mostly because trick creatures with morph redirected spells, or bounced things.

I am going to continue testing, and will update this post to reflect the results.  (hopefully!)

Changing the Deck

Because this deck is Legacy, I will have to modify it for play.  I am thinking about how to use it in Standard.  But that is really probably out of the question.  The Whip of Erebos is good, except the cards brought back from the graveyard to swing are exiled after they leave the battlefield.  Rescue from the Underworld is a mana-intensive spell.  I am going to experiment some before the Standard tournament at the Tangled Web on Friday night this week.  But I suspect I will just sleeve up my foil Duress cards and foil lands and continue to play Liliana/Waste Not.

Modern has some possibilities though.  I have already ordered “Gifts Ungiven,” which means introducing blue to this deck.  However, I think it will improve the deck where it is weak.  Adding blue means I get to use my own cancel spells.  Unburial rights is also a possibility.  In fact, someone recently flashed back Unburied rights and got Emrakul out on me when I was playing my Amulet/Bloom deck.  This would mean introducing white.  So now we are talking esper…

The other way this deck can be modified is by changing the bombs.  Since 2010/2011 a lot more cards have been released.  You can re-animate Iona, Shield of Emeria, and break your opponents colors.  You can re-animate Emrakul, the Aeons Torn or other Eldrazi.  Avacyn Angel of Hope and Akroma Angel of Wrath are good choices.  Re-animate Aurelia and take extra combat steps.  Reanimate Ashen Rider and remove a threat…Reanimate Medomai the Ageless and take an extra turn.  Reanimate Griselbrand…Reanimate …….. any Titan….  So many broken things to do!

SpartanNerd’s Rating of Magic the Gathering Premium Deck Series Graveborn is 4/5.  Here’s why.

The foil cards look incredible.  The deck is fun and consistent.  The Spindown Counter is unique and cool, if a little different.  The special insert with historical information was cool.  There is a lot of monetary value here as well, especially with “entomb”.

The deck box cannot hold the deck when sleeved with Dragon Shields.  And these premium foils demand to be sleeved.  I felt really paranoid I was going to scratch them by their rubbing together in the most natural way that cards do.  This is a Legacy deck, and in my area, I have never seen a Legacy tournament.  I have encountered players who brought decks to practice with.  But I can’t just take this item to a local tournament and playtest it against a metagame.  And then, the single-mindedness of this deck is also its downfall.  If someone can prevent you from…Discarding cards, tutoring cards to the graveyard, or reanimating cards, all three of which are required to make this deck work like the organic machine it is, then that person will win.  There is no sideboard included.

But saying all of that negative stuff doesn’t detract from the sheer coolness of the deck.  It is something most people won’t see coming.  I ordered it for its beauty and for what it stands for, and for a way to help me do more things with the graveyard, and this deck has delivered this.

SPARTANNERD’S RATING OF “GRAVEBORN” IS 4/5.  DO YOU AGREE OR DISAGREE.  LEAVE NOTES IN THE COMMENTS, OH HUB CITY GEEKS!