SpartanNerd Review…Big Lots Transformers figures

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Let me clear the air and say I didn’t purchase these.  I snapped the picture, and was highly tempted.  At $5 apiece, it was certainly do-able.

When I talk about being interested in Transformers, this is what I am talking about.  They look exactly like they did on TV.  If only these weren’t so much like “baby toys” or “dog toys.”  Aesthetically…they scratch the nerd itch.  They look the part.  They have a wist swivel, moving arms, and a moving head.  But do not transform.

It is a real wonder I didn’t walk out with Megatron and Soundwave, though.  Sound wave is one of my personal favorites.  And Megatron rarely looks like his TV self, (though Soundwave does.)  Optimus Prime is inescapable nowadays.  The Starscream looks good here, but has a weird smile.

I don’t know the exact name of the line these are from.  I tried looking them up…not much there.  I wish I had thought to take a better picture of the tag.

There are some other cartoon look-alike transformers on the shelves…the “Hero Mash-ups.”  If I got those, I wouldn’t “mash them up.”  They would stay vanilla, so they looked like themselves.  Those don’t transform either, so I’ll pass.

What would I rate these?

Well they look the part.  So there is at least one point.  Megatron and Soundwave look really mean, and they have their weapons.  (non-remavable.)  So here is another point.

They do not actually transform.  Their legs don’t move.  They feel like “baby toys” or “dog toys.”  Starscream’s face is a happy face.

So I give them a 2/5…being generous because they ARE cool.  They might be cool in my office at the school.  I would feel fine leaving these guys there, and I think the kids would recognize them too.  But they just aren’t the kind of toy that I buy.  So I passed.

SpartanNerd…Follow up on “He-Man: The Eternity War”

I have been very impressed with the current run of DC masters of the Universe.  “He-Man: The Eternity War” has really been developed.  And we are seeing the characters presented in ways we have never seen before.

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Here is a pic of all six issues I have.  I have two of the covers from Issue 1.

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The version with the toys came only to subscribers, if I am correct.

What is so impressive?  Here are issue by issue thoughts.

Issue 1.  Hordak returns to flesh, using He-Man’s blood, drawn unintentionally by She-Ra in the preceding story arc.  And then he becomes a super charged version of himself by tapping into the power of Grayskull.  See what I mean…We’ve never seen Hordak presented like this.

Issue 2.  Man-At-Arms converts Roboto into a flight suit to take out the Horde’s orbital disruptor.  (This weapon wiped out most of the Masters of the Universe and the Eternian army in prior issues.  Kind of a mini-death star.)

Issue 3.  The deal with the Eyes of Grayskull returns from the digital-only books that began DC’s current run on Masters of the Universe.  She-Ra finds the Eye of Chrono and unintentionally leads Hordak to it.

Issue 4.  She-Ra takes a beating, but Skeletor rescues her using the eye of Chaos, which he had in his possession.  (Now Skeletor has both eyes!)

Issue 5. Skeletor witnesses She-Ra use her sword to heal herself, and asks her to heal him.  Then he explains that he has had a change of heart and doesn’t wish to be constantly defeated, as he has seen over and over in different versions of himself as he traveled the Multiverse.  The Green Goddess (or Sorceress, or Teela, what should we call her now?) lets He-Man know that “The Goddess” (adding to the confusion) has three faces, Serpos, Zoar, and Horokoth.  Eternia has witnessed the age of Zoar, but she fears the Age of Horokoth is inevitable.  He-Man chooses to look at the future behind a door with the Horde symbol on it, (which means Horokoth, the destroyer now.)  He sees himself as King He-Man, with the normal skinned (and naked) Teela as his queen.  A military state is evident.

Issue 6.  “The Problem with Power.”  He-Man sees a vision of the future.  DC uses King He-Man…an impressive draw to this story…the cover is magnificent.  We see more of the kingdom that King He-Man will bring about.  Notably, Skeletor’s allies are now his allies, while the “Good Guys” are now “The Great Rebellion!”  At the end, He-Man breaks the sword in half, destroying it and relinquishing the power to return to the form of Prince Adam.

I can’t wait for issue 7!

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Skeletor’s romp through the Multiverse let him see many versions of himself, each one ending in defeat.  He never acquires the power of Grayskull.  Check out my Skitch below…

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“The Problem With Power” was the title of perhaps the greatest Filmation episode, where He-Man changes into Adam…a reverse transformation rarely seen, and then throws the sword into the abyss.  He decided in that episode that being He-man wasn’t worth taking the life of someone.  In this issue, there are echoes of the same, but all of Eternia is the victim as King He-Man is a despotic leader.

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This page kind of captures the state of things.  Beast Man is wearing Battle Cat’s hide as a cape!  He-Man is riding Panthor, and the Eternal Guard are riding Nightstalkers!  Also, notice the weaponry all over castle Grayskull.  In this issue, He-Man also orders an insurgent’s head on a spike…exactly the the thing Mattel told the moviemakers to avoid in the 1980s.  (I recall seeing the the Art Book instructions for “No Heads!  No Spikes!”

Finally….

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He-Man destroying “The Sword of Eternity.”  (A new name for “The Power Sword.”  Christened thus for only a few panels.)  a moving panel…Prince Adam appears so weak in the next few panels walking away, and I wonder how this is going to work.

“He-Man: The Eternity War” is a terrific read, and keen fans will see little allusions and nods.  I see it as the comic writers have a box full of toys, and are constantly playing with them in new ways.  Shaping a story the way little kids would have, and then making modern comics meant for an adult audience.

I hope DC keeps making MOTU comics.  I don’t ever want that dry spell that seemed to happen for so long to ever return.  I want to see toy versions of these comics characters.  The work is certainly deserving….

SpartanNerd Unboxing and Review…Magic the Gathering Premium Deck Series “Graveborn”

It’s almost Father’s Day…and I was told to order some cards…

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Not these kind!  Magic Cards…Did I have you fooled?  (I’m sure such cards will be coming my way, though.)

Because it is pretty hard for non Magic players to know what to get Magic players, I was told I could just order what I wanted.  So I ordered “Graveborn,” a Legacy MTG deck from 2010 or 2011.  It looked pretty sweet on the internet, and the allure of all foil swamps hypnotized me into making the purchase.  Have I found it to be worth the $83.00 paid through TCGplayer?  Keep reading to find out more!

The “Graveborn” deck is from what was called (is called?) the “Premium Deck Series.”  There are two other decks out there, one a red burn deck and the other a Slivers deck.  But the Zombies and the color black are my thing.  So I’m just offering that as background information.  The Premium Deck Series gives you a deck in all foil, with some alternate art.  The foil is special, though.  I would call it “Super Foil.”

The package looked like this.

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A transluscent tube of plastic that let you see the of the most important cards in the deck.  Featured as spokeswoman is Avatar or Woe…a card that could be Legendary, but isn’t.

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On the back, you can see the deck box, which is also notably foil, with the Reanimate art prominently featured on the packaging.  You also get some inspiring messages and a contents list.  The deck was wisely cellophane…This  tube of a package would be no trouble for a dishonest person to hack.

But I’m just throwing away the packaging, right!

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Opening the box, you see this.  The spin down life counter is visible.

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Removing the product from package lets you see all of this.  Have a look at the foil detail!

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The box has nice foil…as mentioned.

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This card really shows off the foil.  This foil is a little better than what we usually see.  It might be equivalent to what they put on Planeswalkers in the Dual Decks.

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I wanted to mention that the spin down counter feels a little chalky.  It is also a little bit lighter than the kind we had before Dragons of Tarkir.  But it doesn’t feel like the dice that came in those pre-release boxes.  It doesn’t feel like the dice that came in the Dual Deck Anthology either.

I am going to go over each card featured in the packaging.

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This is a handy card.  This deck needs ways to discard things from your hand.  In this case you are rewarded with 2/2 Zombie Tokens.  You will probably just use them to block on the ground or as things to sac.

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The Avatar of Woe is good as a beater…but better as reliable removal.

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Animate Dead is an odd card with a contentious history.  Evidently an aura can’t attach to things in the graveyard…

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Cabal Therapy.  I had this card before, but not with this art.  I have only played it in Commander…it is a fun card with a lot of utility.  You can use it as a Thoughtsieze effect, or you can target yourself and get one of the bombs out of your hand into the graveyard.  It’s just fun!  Someone recently asked if the wizards would be reprinting this for Standard.  I wonder why they wouldn’t?

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Of all the cards in this deck, this is the most “money card” of them all.  Priced at $30 or roundabout.  You can get whatever creature you NEED and put in your graveyard for re-animation.  And at instant speed too…so you wait until they are tapped out, then drop this bomb.

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Reanimate is banned in Modern for a reason…One mana to get back whatever bomb you have.  OK…Turn one, Entomb.  Turn Two Reanimate.  GG.

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At sorcery speed, and for three mana, you get entomb times three.  SICK!

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A card from my early days of playing.  I always thought it was bad.  But it is great in this deck, where you need to discard things!

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As mentioned, this deck is a MONO BLACK deck.  So you can’t cast this card from your hand…Crosis will have to be reanimated.  But he is great!  He is also the only legendary in this deck, surprisingly.

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I had this card from Commander.  I always thought it good in esper colors.  Pro Red and Green makes it great to entomb out at instant speed when needed.

Onto what is in the deck box.

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The cards in cellophane and inserts in cellophane.

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I just threw away the insert which is a general guide to playing Magic.  I am keeping this insert.  The historical information here is pretty nice to know…I wasn’t aware of who was successful with reanimator decks before.

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The decklist is on the other side.  Good for future reference when I piece out the deck for different purposes.

I am going to go over the cards a little at a time.  

Starting with the bombs.

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These four cards are just sick.  Think how absurd it is to have any one of them out on turn two…

Blazing Archon is probably the most annoying!

Casting Terastadon late enough in the game means you probably have Terastadon plus three elephant friends!

Inkwell Leviathon.  Great against blue players.

Verdant Force is here not only as a bomb, but also for historical significance, if you pay attention to what they told you in the insert.

There are also black creatures you CAN hard cast.

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I don’t care much for Putrid Imp.  I would rather Stinkweed Imp be here…

Faceless Butcher is a black Banisher Priest.

And Twisted Abomination rides the line between bomb and chump for this deck.  He is better for swampcycling.  You might find him to be the only “bomb” you can reanimate on a bad occasion.

The other spells…

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All spells are singularly focused on discarding or getting bombs out of the library and into the graveyard.  There is no cancel or burn.  No ramp.  No pump.  Just all re-animator business.  I am highly impressed with the foil on Duress.  I mentioned before that Duress is one of my favorite spells!  It is funny when you play Exhume on turn two against someone who hasn’t played any creatures.  Diabolic Servitude and Animate Dead are about the same thing.

Then there are the lands…

21 foil swamps.  Just about enough said!  The other three lands are utility lands that let you do colorless mana or sac for ramp.  There is also a cycling land.  Dakmor Salvage would be good here.

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Playing the deck…

This deck works as advertised.  I heard someone say “It is from the Golden Age of pre-constructed decks.”  Very true.  There is no comparison to some of the tripe I have reviewed that they have put out…(Virtually all of the event decks I have reviewed lack important consistency.  Those intro decks are lackluster.  And recent dual decks, like Elspeth Vs. Kiora, feel really weak by comparison.)

Get your bomb in the graveyard early…and bring them back to life.  Swing in for damage. Rinse and repeat.

Deck Matchups.

I played this against the SpartanKid, piloting various decks from the Dual Deck Anthology.

The first deck I wanted to try it against was Divine, from the Dual Decks Anthology.  Because that deck is generally a winner.  A good matchup.  But almost without fail, GG for Graveborn by turn 5.

Chandra’s deck From the DDA was an interesting matchup.  Burn is meaningless against Sphinx of the Steel Wind on Turn three.  All of the progress Chandra could bring was just displaced by the giant, lifelink, vigilance, first striker.

But Jace from the DDA was a different story.  If the reanimator spells get canceled, this deck does nothing.  And worse, if the bombs get bounced back to your hand, you have to work to get them back to the graveyard to reanimate.  Graveborn lost two matches to Jace Beleren’s deck.  And it was mostly because trick creatures with morph redirected spells, or bounced things.

I am going to continue testing, and will update this post to reflect the results.  (hopefully!)

Changing the Deck

Because this deck is Legacy, I will have to modify it for play.  I am thinking about how to use it in Standard.  But that is really probably out of the question.  The Whip of Erebos is good, except the cards brought back from the graveyard to swing are exiled after they leave the battlefield.  Rescue from the Underworld is a mana-intensive spell.  I am going to experiment some before the Standard tournament at the Tangled Web on Friday night this week.  But I suspect I will just sleeve up my foil Duress cards and foil lands and continue to play Liliana/Waste Not.

Modern has some possibilities though.  I have already ordered “Gifts Ungiven,” which means introducing blue to this deck.  However, I think it will improve the deck where it is weak.  Adding blue means I get to use my own cancel spells.  Unburial rights is also a possibility.  In fact, someone recently flashed back Unburied rights and got Emrakul out on me when I was playing my Amulet/Bloom deck.  This would mean introducing white.  So now we are talking esper…

The other way this deck can be modified is by changing the bombs.  Since 2010/2011 a lot more cards have been released.  You can re-animate Iona, Shield of Emeria, and break your opponents colors.  You can re-animate Emrakul, the Aeons Torn or other Eldrazi.  Avacyn Angel of Hope and Akroma Angel of Wrath are good choices.  Re-animate Aurelia and take extra combat steps.  Reanimate Ashen Rider and remove a threat…Reanimate Medomai the Ageless and take an extra turn.  Reanimate Griselbrand…Reanimate …….. any Titan….  So many broken things to do!

SpartanNerd’s Rating of Magic the Gathering Premium Deck Series Graveborn is 4/5.  Here’s why.

The foil cards look incredible.  The deck is fun and consistent.  The Spindown Counter is unique and cool, if a little different.  The special insert with historical information was cool.  There is a lot of monetary value here as well, especially with “entomb”.

The deck box cannot hold the deck when sleeved with Dragon Shields.  And these premium foils demand to be sleeved.  I felt really paranoid I was going to scratch them by their rubbing together in the most natural way that cards do.  This is a Legacy deck, and in my area, I have never seen a Legacy tournament.  I have encountered players who brought decks to practice with.  But I can’t just take this item to a local tournament and playtest it against a metagame.  And then, the single-mindedness of this deck is also its downfall.  If someone can prevent you from…Discarding cards, tutoring cards to the graveyard, or reanimating cards, all three of which are required to make this deck work like the organic machine it is, then that person will win.  There is no sideboard included.

But saying all of that negative stuff doesn’t detract from the sheer coolness of the deck.  It is something most people won’t see coming.  I ordered it for its beauty and for what it stands for, and for a way to help me do more things with the graveyard, and this deck has delivered this.

SPARTANNERD’S RATING OF “GRAVEBORN” IS 4/5.  DO YOU AGREE OR DISAGREE.  LEAVE NOTES IN THE COMMENTS, OH HUB CITY GEEKS!

SpartanNerd and SpartanTeen…Evaluating Gundams

Just for you, Hub City Geeks, the SpartanNerd and the SpartanTeen have teamed up!  Together we created a checklist for evaluating Gundam models!

For now, we are only evaluating Master Grade and higher…  We may adjust the checklist in the future.

So without further ceremony, here is our checklist.  You can see the checklist in action if you click here

Each item gets a score…
1 Too wrong
2 not right enough
3 could be better
4 pretty good, but…
5 perfect
There are five areas that we will score for our models… Construction, Articulation, Accessories, Playability, and Figure-Specific features.  Each area has five criteria.
Construction
Was it difficult considering the level it is supposed to be?
Stupid problems?
Instructions easy to read?
Diagrams clear?
Stickers? Paint
Articulation
stands easily?
moves without falling apart
posable/interchangeable hands
lots of articulation points
Dynamic poses
Accessories
Weapons
holds weapons/appropriate weapons
Stand
expansions
Weapon storage
playability
durable
photogenic
holds weapons?
Reasonalbe Facimile to media representation
Aesthetics
Figure-specific features
morph/ transform/ change form
action feature
LED lights
Diarama
Pilot included?  Does he fit in the cockpit or is he in scale or not.
To tabulate the score, we add up all of the values, and then come up with an average.

SpartanNerd Review…He-Man and the Masters of the Universe Art Book

This product is AMAZING!!!  I can’t recommend it enough!  I never purchased an art book before for myself, but the SpartanKid has Mega Man Star Force Official Complete Works.   I think that is fine…but the He-Man book blows that away!

(Many thanks to Daniel at the Tangled Web in Spartanburg South Carolina for giving me a discount!  What a great store!)

Obviously, I can’t just take a bunch of photos of each page.  (I wonder how long it would be until Dark Horse/Mattel sent me an order to take them down?)  Instead, I will summarize why I think this book is great, and include just a few pics.

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The front and the back cover are the least spectacular parts of the book.  Why does DreamWorks have a credit?  Barely mentioned here is the Power and Honor Foundation, who owns/houses/curates the art!  (I believe Emiliano Santalucia and James Eatock have a lot to do with this organization.)

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There are several document scans as well as scans of early work.  This book serves as a great visual documentary.  Most everyone has seen this image, that “Vikor” was eventually modeled after.  The original He-Man!

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You get a piece of reproduction cell art!  And you can put the image over different Filiation backgrounds!

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No one will ever deny that Earl Norem was the GREATEST MOTU ARTIST!  This book has several prints of Norem’s work.  This one is my LEAST favorite, and it is amazing!  The more I look at Norem;s work, the more details I notice!

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Here is another Norem.  There are several pieces of movie art.  And that is surprising to me.  Rights to stuff that deals with that movie always seems to be a point of contention.

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Unsurprising, there is lots of 200x art.  Here is Eternos Palace from the show.

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I have this art card.  I really like it!  I think it came with a DVD or something.  I have had it taped to my office wall before. The art book lets you see it extra large!

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The MOTUC Castle Grayskull Box art by Rudy Obrero is preserved here.  It folds out to reveal the entire MOTUC classics card back cross-sell art.  (Up to the point of printing, of course!)

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Something I never thought I would own…the MOTUC maps!  Only Masters of the Universe Classics subscribers received these, or people who purchased certain products.  (Castle Grayskull comes to mind.)  Every map is presented in this book!

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The book takes you all the way from Mark Taylor and Roger Sweet to the modern age of comics!  SpartanNerd readers know I love the new comics!  Here is one of the covers they presented in the book.  There are several other pieces of modern DC comics art as well!

The last part of the book was looking ahead, concept art, etc.  I wonder how much of this is DreamWorks.  (That is who is working on the current movie project, right?)  At least we already know that the gold plated Battle Cat armor is being used in He-Man and the Eternity War storyline.  But what about Skeletor at the bottom?

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The book takes you on a grand trip through the history, present, and future of Masters of the Universe.  I neglected to show you…

New Adventures art

Pre-Ternia art

Princess of Power art

An early Beast Man (too similar to Chewbacca)!

MV Creations work (Looks like Emiliano and Val put there differences aside for this project)

Sculptures

And oh so much more.  If you like Masters of the Universe, this is the book for you!

Can I say anything negative about the book?  I wish it had the full art of Norem’s He-Man and Skeletor’s epic fight, where Skeletor commands elephants and He-Man is riding a lion!  This is the first piece of art you see when you get past the gift-wrap print that is found on the hard-cover backing.  But it is partial.  (That is one of my favorite Earl Norem paintings!)

The other thing is…and maybe I’m wrong.  But the book is 400+ pages.  And the pages are HEAVY WEIGHT.  I am concerned that the book may fall apart over time with lots of use.

I give the Mattel/Dark Horse/Dreamworks He-Man and the Masters of the Universe Art Book a solid 5/5!  Hopefully the Power and Honor Foundation will be able to continue putting out books like this in the future!

SpartanNerd…Thoughts on Master Grade Unicorn Gundam

I have personally build about a dozen Gundams.  It has been a few years since I did one…I am only really interested in Gundam Wing.  However, there is renewed interest among the Spartan-children for Gundams.  The most recent Gundam completed is Unicorn Gundam.  I am not going to offer a review, because I did not build the model myself, however, I have some statements from the SpartanTeen.  Following his statements, I have lots of photos!

“The Unicorn Gundam falls apart easily, unfortunately, especially in destroy mode.”

“It dwarfs Master Grade Heavyarms,”

“Black Light renders the pink details as orange light.”  (The SpartanWife says it’s coral.)

“It takes thirty minutes to an hour to transform into destroy mode.  It takes less time to return it to Unicorn mode”

“Gundam Unicorn cannot hold his bazooka very good.”

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